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Posts posted by adry
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Acceptat.
PM cu nick si parola pentru acces
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Respins
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Acceptat.
Pm cu nick si parola pentru acces
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Acceptat.
PM cu nick si parola pentru acces
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Adminul in cauza a primit remove. Ati primit unban, spor la fraguri
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Ai primit unban
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Ai primit unban
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Ai primit unban
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Adminu in cauza a luat remove
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Ai primit unban
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www.gametracker.rs
Pentru a boosta serverul este necesara trimiterea unui sms la numărul 1235 cu mesajul :
TXT GTRS 89.34.25.55:27015 nick-ul tău.
Tarif SMS: 1 Euro + TVA !
Exemplu: SMS trimis la numărul 1235 !
TXT GTRS 89.34.25.55:27015 adry
Postati in acest topic in momentul cand ati boostat serverul !
Boostul constituie unul din motivele pentru care puteti primi admin / upgrade / alte beneficii !
Nick:
Ora boostului: -
Deschideti un nou topic pentru a va anunta retragerea / absenta pe perioade mai mari de timp !
Absenta : nickname !
Nickname admin :
Gradul detinut :
Lipsesc pentru o perioada de :
Motivul :
Retragere: nickname !
Nickname admin :
Gradul detinut :
Doresc sa ma retrag din activitatea de admin de pe serverul ZP !
Orice post deschis pentru retragere va avea drept efect inlaturarea imediata a accesului. Nu vom cere detalii / motive in niciun moment !
Every admin will open a new topic for announcing his / her retirement or absence for longer periods of time !
Absence : nickname
Nickname admin :
Admin level :
I will be away for a period of :
Reason :
Retirement : nickname
Nickname admin :
Admin level :
I wish an immediate retirement from ZP server !
Any opened topic regarding a retirement will have as effect the direct removal of the access held. We will not ask for any details / reasons !
- 1
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Daca doriti schimbarea nick-ului initial detinut ca admin, deschideti un nou topic urmarind modelul de mai jos !
Titlul topicului (Exemplu): Schimbare nick : adry !
Continut:
Nickul actual:
Nickul dorit:
Data ultimei schimbari:
Aveti dreptul de a va schimba nick-ul o data la 15 zile ! Orice cerere care nu respecta acest interval va fi respinsa !
If you wish to change your admin nickname, open a new topic following the model below !
Title of the topic (Example): Nick changing :adry !
Content:
Current nickname :
Wanted nickname :
Last date of changing :
You have the right of changing your nickname just once every 15 days ! Any request that doesn't fit this interval will be rejected !
- 1
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Atenţie !
Nu se dau banuri fără motiv întemeiat şi fără dovezi.
Deschideţi un topic nou cu titlul: Banlist nick-ul vostru
Model postare:
Ban nr. :
Nick :
IP / STEAMID :
Motiv :
Dovezi :
- 1
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Titlu:
[Abuz] Nume admin:
Continutul topicului:
# Numele dvs:
# Numele adminului reclamat:
# Data si ora:
# Motiv:
# Dovada ( print consola / demo ):
# Alte precizari:
!!! Cererile care nu vor fi facute dupa model, nu vor fi luate in considerare!
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Titlu:
[Unban] Nume
Continutul topicului:
Numele banat:
IP / Steam ID:
Motivul pentru care ati primit ban:
Adminul care te-a banat:
Data / ora ( aproximativ )
Dovada ( print consola ):
!!! Cererile care nu vor fi facute dupa model, nu vor fi luate in considerare!
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✪✪✪ ZP.RANGFORT.RO || ZOMBIE PLAGUE 6.3 ✪✪✪
Contact:
Y!M : adryrf / blabla_zp
STEAM : adryady83 / blablarf
SKYPE : adryrf / blabla_zp
✯✯✯ VIP FEATURES / BENEFICII VIP ✯✯✯
✯ HIGHER DAMAGE + MORE AMMO PACKS / Damage crescut + Packuri mai multe ✯
✯ +200 Human Health / +200 HP la Om ✯
✯ +100 Human Armor / +100 Armura la Om ✯
✯ Double-Jump at Human / Saritura Dubla la Om✯
✯ Laser Rays - View Through Walls / Indica locatie om sau zombie prin raze laser ✯
✯ WHITE VIP PLAYER MODEL / MODEL ALB DE VIP ✯
✯VIP TAG in SCORE TABLE / TAG DE VIP IN TABELA CU SCOR✯
✯✯✯ UNLIMITED CLIP / GLOANTE INFINITE ✯✯✯
✫✫✫ MONTHLY PRICE / PRET LUNAR : 3 EURO ✫✫✫
-
Titlu: [Tag] Nume
Continut:
# Numele cu care joci:
#Tag-ul dorit:
# Link GameTraker cu orele jucate:
Este necesar un minim de 80 ore jucate pe server !
Title: [Tag] Name
Content:
# Your nickname:
# Desired Tag:
# Link of hours you've played on server: ( CLICK )
It's required a minimum of 80 hours played on server.- 1
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Titlu: [Slot] Nickname
Continut:
# Numele cu care joci:
# Varsta:
# Link GameTracker cu orele jucate:
Este necesar un minim de 10 ore jucate pe server !
Title: [Slot] Nickname
Content:
# Nickname used :
# Age :
# Link GameTracker cu orele jucate :
A minimum of 10 hours played on the server is required !- 2
-
Titlul topicului: [Admin] Nume
Continutul topicului:
☣ Numele cu care joci :
☣ Steam : Da / Nu
☣ Varsta :
☣ Adresa contact :
☣ Experienta ca admin :
☣ Motivul pentru care vrei sa fii admin :
☣ Esti de acord cu regulamentul? : Da / nu ( motiv )
☣ Link cu orele jucate : ( CLICK )
☣ Alte informatii :
Reguli pentru a fi acceptat:
✔ Trebuie sa urmezi modelul de mai sus.
✔ Trebuie sa respecti regulamentul serverului.
✔ Varsta minima este de 14 ani.
✔ Minim 20 ore jucate pe server.
Title of the topic: [Admin] Nickname
Content of your request:
☣ Nickname in-game :
☣ Steam: ON / OFF
☣ Age:
☣ Contact method :
☣ Experience as admin :
☣ The reason you want access :
☣ Do you agree with the server rules : Yes / No(explain where)
☣ Link with your time played: ( CLICK )
☣ Other info :
Rules for being accepted :
✔ Follow the above model when posting.
✔ Respect the server rules !
✔ Minimum age for applying is 14 years !
✔ You must have a minimum of 20 hrs played !- 1
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Regulamentul serverului ZP.RANGFORT.RO !
BAN:
Banurile permanente se vor da pentru:
- cei care folosesc orice fel de hackuri ( wall, aim, speed, scripturi interzise )
- reclamele la alte servere, site-uri sau forumuri
Banurile de 120 minute se vor da pentru:
- retry dupa gag
- cei care aduc insulte / remarci rasiste la adresa oricarui admin / player
GAG:
- folosesc un limbaj necorespunzator pe chat
- ameninta ceilalti jucatori sau administratori
- cer moduri / ammo
- fac spam
GENERAL:
1. Jocul este liber in limita bunului simt.
2. Zombie: obiectivul principal: Zombie sunt obligati sa atace, nu au voie sa stea, pentru a fi omorati de catre un alt jucator pentru ammo.
3. Oameni: obiectivul principal: Oamenii sunt obligati sa elimine toti zombie.
4. Nu cereti in mod abuziv: bazooka, ammo etc.
5. Nu cereti in mod abuziv: modurile jocului, survivor, nemesis, human etc.
6. Nu abuzati de cumpararea bombelor de infectie ( Infection bomb ).
7. La moduri nu aveti voie cu jetpack! [Survivor/Sniper]
8.La moduri nu aveti voie cu LM! [Survivor/Sniper]
9. La modurile [Survivor/Sniper] daca zombii nu ataca, admini au obligatia de a-i da 3 slap-uri, daca el contiuna sa nu atace executati comanda freeze .
- 2
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Pentru modurile Survivor / Sniper sunt interzise folosirea de:
✘ Jet
✘ Bazooka
✘ Lm (mina)
Oricine foloseste unul din acestea in timp ce este pe unul din moduri va primi Slay.
- 2
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Acceptat.
PM cu nick si parola pentru acces
Support tehnic
in Suport
Posted
/**
* csdm_main.sma
* Allows for Counter-Strike to be played as DeathMatch.
*
* CSDM Main - Main plugin to communicate with module
*
* (C)2003-2013 David "BAILOPAN" Anderson
*
* Give credit where due.
* Share the source - it sets you free
* http://www.opensource.org/
* http://www.gnu.org/
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <csdm>
new D_PLUGIN[] = "CSDM Main"
new D_ACCESS = ADMIN_MAP
#define CSDM_OPTIONS_TOTAL 2
new bool:g_StripWeapons = true
new bool:g_RemoveBomb = true
new g_StayTime
new g_drop_fwd
new g_options[CSDM_OPTIONS_TOTAL]
new g_MainMenu = -1
new g_SettingsMenu = -1
new g_MainSettMenu = -1
// part taken from VEN's noweapondrop plugin
new g_max_clients
new const g_wbox_model[] = "models/w_weaponbox.mdl"
new const g_shield_model[] = "models/w_shield.mdl"
public plugin_natives()
{
register_native("csdm_main_menu", "native_main_menu")
register_native("csdm_settings_menu", "native_settings_menu")
register_native("csdm_set_mainoption", "__csdm_allow_option")
register_native("csdm_fwd_drop", "__csdm_fwd_drop")
register_native("csdm_write_cfg", "native_write_cfg")
register_library("csdm_main")
}
public native_main_menu(id, num)
{
return g_MainMenu
}
public native_settings_menu(id, num)
{
return g_SettingsMenu
}
public __csdm_allow_option(id, num)
{
new option = get_param(1)
if (option <= 0 || option >= CSDM_OPTIONS_TOTAL)
{
log_error(AMX_ERR_NATIVE, "Invalid option number: %d", option)
return 0
}
g_options[option] = get_param(2)
return 1
}
public native_write_cfg(id,num)
{
new section[32], parameter[32], value[16]
new filename[128]
new cfgdir[128]
new id
get_configsdir(cfgdir, 127)
format(filename, 127, "%s/csdm.cfg", cfgdir)
id = get_param(1)
get_string(2,section,31)
get_string(3,parameter,31)
get_string(4,value,15)
new sect_length = strlen(section) + 1
new param_length = strlen(parameter) - 1
new sect[32]
format(sect,31, "[%s]", section)
if (file_exists(filename))
{
new Data[124], len
new line = 0
new bool:bFoundSec = false
new bool:bFoundPar = false
new bool:bErrorFindSect = true
new bool:bErrorFindParam = false
while((line = read_file(filename, line, Data, 123, len) ) != 0 )
{
if (strlen(Data) < 2 || Data[0] == ';')
continue;
if (Data[0] == '[') // new section found
{
if (bFoundSec)
{
bErrorFindParam = true
break
}
else if (equali(Data, sect, sect_length))
{
bFoundSec = true
bErrorFindSect = false
}
}
else if (bFoundSec && equali(Data, parameter, param_length))
{
bFoundPar = true
break
}
}
if ((bFoundPar) && (line > 0))
{
new text[32]
format(text, 31, "%s = %s", parameter, value)
if (write_file(filename, text, line-1))
client_print(id, print_chat, "CSDM - configuration saved successfully")
}
else if ((!bFoundSec) || (bErrorFindSect))
client_print(id, print_chat, "CSDM - can't save the configuration - wrong section name")
else if ((!bFoundPar) || (bErrorFindParam))
client_print(id, print_chat, "CSDM - can't save the configuration - wrong parameter name")
}
}
public __csdm_fwd_drop(id, num)
{
/*
new id = get_param(1)
new wp = get_param(2)
new name[32]
get_string(3, name, 31)
return run_drop(id, wp, name)
*/
}
public csdm_Init(const version[])
{
if (version[0] == 0)
{
set_fail_state("CSDM failed to load.")
return
}
else
csdm_set_intromsg(0)
}
public csdm_CfgInit()
{
csdm_reg_cfg("settings", "read_cfg")
}
public plugin_init()
{
register_plugin(D_PLUGIN, CSDM_VERSION, "CSDM Team")
register_clcmd("say respawn", "say_respawn")
register_clcmd("say /respawn", "say_respawn")
register_concmd("csdm_enable", "csdm_enable", D_ACCESS, "Enables CSDM")
register_concmd("csdm_disable", "csdm_disable", D_ACCESS, "Disables CSDM")
register_concmd("csdm_ctrl", "csdm_ctrl", D_ACCESS, "")
register_concmd("csdm_reload", "csdm_reload", D_ACCESS, "Reloads CSDM Config")
register_clcmd("csdm_menu", "csdm_menu", ADMIN_MENU, "CSDM Menu")
register_clcmd("csdm_sett_menu", "csdm_sett_menu", ADMIN_MENU, "CSDM Settings Menu")
register_clcmd("csdm_main_sett_menu", "csdm_main_sett_menu", ADMIN_MENU, "CSDM Main Settings Menu")
register_forward(FM_SetModel, "forward_set_model")
register_concmd("csdm_cache", "cacheInfo", ADMIN_MAP, "Shows cache information")
AddMenuItem("CSDM Menu", "csdm_menu", D_ACCESS, D_PLUGIN)
g_MainMenu = menu_create("CSDM Menu", "use_csdm_menu")
new callback = menu_makecallback("hook_item_display")
g_SettingsMenu = menu_create("CSDM Settings Menu", "use_csdm_sett_menu")
menu_additem(g_MainMenu, "CSDM Enabled/Disabled", "csdm_ctrl", D_ACCESS, callback)
menu_additem(g_MainMenu, "CSDM Settings", "csdm_sett_menu", D_ACCESS)
menu_additem(g_MainMenu, "Reload Config", "csdm_reload", D_ACCESS)
g_MainSettMenu = menu_create("CSDM Main Settings Menu", "use_csdm_mainsett_menu")
menu_additem(g_SettingsMenu, "CSDM Main Settings", "csdm_main_sett_menu", D_ACCESS)
new str_callback = menu_makecallback("hook_settings_display")
if (g_MainSettMenu)
{
menu_additem(g_MainSettMenu, "Strip Weapons Enabled/Disabled", "strip_weap_ctrl", D_ACCESS, str_callback)
menu_additem(g_MainSettMenu, "Removing Bombs Enabled/Disabled", "bomb_rem_ctrl", D_ACCESS, str_callback)
menu_additem(g_MainSettMenu, "Preset Spawn Mode Enabled/Disabled", "spawn_mode_ctrl", D_ACCESS, str_callback)
menu_additem(g_MainSettMenu, "Back", "csdm_sett_back", D_ACCESS)
}
g_drop_fwd = CreateMultiForward("csdm_HandleDrop", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL)
g_options[CSDM_OPTION_SAYRESPAWN] = CSDM_SET_ENABLED
g_max_clients = global_get(glb_maxClients)
}
public cacheInfo(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
new ar[6]
csdm_cache(ar)
console_print(id, "[CSDM] Free tasks: respawn=%d, findweapon=%d", ar[0], ar[5])
console_print(id, "[CSDM] Weapon removal cache: %d total, %d live", ar[4], ar[3])
console_print(id, "[CSDM] Live tasks: %d (%d free)", ar[2], ar[1])
return PLUGIN_HANDLED
}
public forward_set_model(ent, const model[])
{
if (!csdm_active())
return FMRES_IGNORED
if (!pev_valid(ent) || !equali(model, g_wbox_model) && !equali(model, g_shield_model))
return FMRES_IGNORED
new id = pev(ent, pev_owner)
if (!(1 <= id <= g_max_clients))
return FMRES_IGNORED
new args[2]
args[0] = ent
args[1] = id
set_task(0.2, "delay_find_weapon", ent, args, 2)
return FMRES_IGNORED
}
public delay_find_weapon(args[])
{
new ent = args[0]
new id = args[1]
new class[32]
if (!pev_valid(ent))
return
if (!is_user_connected(id))
return
pev(ent, pev_classname, class, sizeof class - 1)
if (equali(class, "weaponbox"))
run_drop_wbox(id, ent, 0)
else if (equali(class, "weapon_shield"))
run_drop_wbox(id, ent, 1)
}
run_drop_wbox(id, ent, shield)
{
new ret
new model[32]
ExecuteForward(g_drop_fwd, ret, id, ent, 0)
if (ret == CSDM_DROP_REMOVE)
{
if (shield)
csdm_remove_weaponbox(id, ent, 0, 1, 1)
else
csdm_remove_weaponbox(id, ent, 0, 1, 0)
return 1
}
else if (ret == CSDM_DROP_IGNORE)
{
return 0
}
if (g_StayTime > 20 || g_StayTime < 0)
{
return 0
}
if (ent)
{
pev(ent, pev_model, model, 31)
if (((equali(model,"models/w_usp.mdl")) || (equali(model,"models/w_glock18.mdl")))
&& (g_StripWeapons))
csdm_remove_weaponbox(id, ent, 0, 0, 0)
else if ((equali(model,"models/w_backpack.mdl")) && (g_RemoveBomb))
csdm_remove_weaponbox(id, ent, 0, 0, 0)
else if (shield)
csdm_remove_weaponbox(id, ent, g_StayTime, 1, 1)
else
csdm_remove_weaponbox(id, ent, g_StayTime, 1, 0)
return 1
}
return 0
}
public csdm_PreSpawn(player, bool:fake)
{
if (!csdm_active())
{
return
}
//we'll just have to back out for now
if (cs_get_user_shield(player))
{
return
}
new team = get_user_team(player)
if (g_StripWeapons)
{
if (team == _TEAM_T)
{
if (cs_get_user_shield(player))
{
drop_with_shield(player, CSW_GLOCK18)
} else {
csdm_force_drop(player, "weapon_glock18")
}
} else if (team == _TEAM_CT) {
if (cs_get_user_shield(player))
{
drop_with_shield(player, CSW_USP)
} else {
csdm_force_drop(player, "weapon_usp")
}
}
}
if (team == _TEAM_T)
{
if (g_RemoveBomb)
{
new weapons[MAX_WEAPONS], num
get_user_weapons(player, weapons, num)
for (new i=0; i<num; i++)
{
if (weapons == CSW_C4)
{
if (cs_get_user_shield(player))
{
drop_with_shield(player, CSW_C4)
} else {
csdm_force_drop(player, "weapon_c4")
}
break
}
}
}
}
}
public csdm_main_sett_menu(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
menu_display(id, g_MainSettMenu, 0)
return PLUGIN_HANDLED
}
public hook_item_display(player, menu, item)
{
new paccess, command[24], call
menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
if (equali(command, "csdm_ctrl"))
{
if (!csdm_active())
{
menu_item_setname(menu, item, "CSDM Disabled")
} else {
menu_item_setname(menu, item, "CSDM Enabled")
}
}
}
public read_cfg(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
new setting[24], sign[3], value[32];
parse(line, setting, 23, sign, 2, value, 31);
if (equali(setting, "strip_weapons"))
{
g_StripWeapons = str_to_num(value) ? true : false
} else if (equali(setting, "weapons_stay")) {
g_StayTime = str_to_num(value)
} else if (equali(setting, "spawnmode")) {
new var = csdm_setstyle(value)
if (var)
{
log_amx("CSDM spawn mode set to %s", value)
} else {
log_amx("CSDM spawn mode %s not found", value)
}
} else if (equali(setting, "remove_bomb")) {
g_RemoveBomb = str_to_num(value) ? true : false
} else if (equali(setting, "enabled")) {
csdm_set_active(str_to_num(value))
} else if (equali(setting, "spawn_wait_time")) {
csdm_set_spawnwait(str_to_float(value))
}
}
}
public csdm_reload(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
new file[128] = ""
if (read_argc() >= 2)
{
read_argv(1, file, 127)
}
if (csdm_reload_cfg(file))
{
client_print(id, print_chat, "[CSDM] Config file reloaded.")
} else {
client_print(id, print_chat, "[CSDM] Unable to find config file.")
}
return PLUGIN_HANDLED
}
public csdm_menu(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
menu_display(id, g_MainMenu, 0)
return PLUGIN_HANDLED
}
public csdm_sett_menu(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
menu_display(id, g_SettingsMenu, 0)
return PLUGIN_HANDLED
}
public csdm_ctrl(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
csdm_set_active( csdm_active() ? 0 : 1 )
client_print(id, print_chat, "CSDM %s.", csdm_active()? "enabled" : "disabled")
csdm_write_cfg(id, "settings", "enabled", csdm_active() ? "1" : "0")
client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
set_task(3.0, "do_changelevel")
return PLUGIN_HANDLED
}
public use_csdm_menu(id, menu, item)
{
if (item < 0)
return PLUGIN_CONTINUE
new command[24], paccess, call
if (!menu_item_getinfo(g_MainMenu, item, paccess, command, 23, _, 0, call))
{
log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainMenu, 0, item)
return PLUGIN_HANDLED
}
if (paccess && !(get_user_flags(id) & paccess))
{
client_print(id, print_chat, "You do not have access to this menu option.")
return PLUGIN_HANDLED
}
client_cmd(id, command)
return PLUGIN_HANDLED
}
public use_csdm_sett_menu(id, menu, item)
{
if (item < 0)
return PLUGIN_CONTINUE
new command[24], paccess, call
if (!menu_item_getinfo(g_SettingsMenu, item, paccess, command, 23, _, 0, call))
{
log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_SettingsMenu, 0, item)
return PLUGIN_HANDLED
}
if (paccess && !(get_user_flags(id) & paccess))
{
client_print(id, print_chat, "You do not have access to this menu option.")
return PLUGIN_HANDLED
}
client_cmd(id, command)
return PLUGIN_HANDLED
}
public use_csdm_mainsett_menu(id, menu, item)
{
if (item < 0)
return PLUGIN_CONTINUE
new command[24], paccess, call
if (!menu_item_getinfo(g_MainSettMenu, item, paccess, command, 23, _, 0, call))
{
log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainSettMenu, 0, item)
return PLUGIN_HANDLED
}
if (paccess && !(get_user_flags(id) & paccess))
{
client_print(id, print_chat, "You do not have access to this menu option.")
return PLUGIN_HANDLED
}
if (equali(command,"strip_weap_ctrl"))
{
g_StripWeapons = (g_StripWeapons ? false:true)
menu_display(id, g_MainSettMenu, 0)
client_print(id, print_chat, "Strip Weapons %s", g_StripWeapons ? "enabled" : "disabled")
log_amx("CSDM strip weapons %s", g_StripWeapons ? "enabled" : "disabled")
csdm_write_cfg(id, "settings", "strip_weapons", g_StripWeapons ? "1" : "0")
return PLUGIN_HANDLED
}
else if (equali(command,"bomb_rem_ctrl"))
{
g_RemoveBomb = (g_RemoveBomb ? false:true)
menu_display(id, g_MainSettMenu, 0)
client_print(id, print_chat, "Removing Bomb %s", g_RemoveBomb ? "enabled" : "disabled")
log_amx("CSDM removing bomb %s", g_RemoveBomb ? "enabled" : "disabled")
csdm_write_cfg(id, "settings", "remove_bomb", g_RemoveBomb ? "1" : "0")
client_print(id,print_chat,"CSDM - changing this setting will affect the game after changelevel command")
return PLUGIN_HANDLED
}
else if (equali(command,"spawn_mode_ctrl"))
{
new style = csdm_curstyle()
new stylename[24]
if (style == -1)
csdm_setstyle("preset")
else
csdm_setstyle("none")
style = csdm_curstyle()
if (style == -1)
format(stylename,23,"none")
else
format(stylename,23,"preset")
menu_display(id, g_MainSettMenu, 0)
client_print(id, print_chat, "Spawn style set to %s", stylename)
log_amx("CSDM spawn mode set to %s", stylename)
csdm_write_cfg(id, "settings", "spawnmode", (style == -1) ? "none" : "preset")
return PLUGIN_HANDLED
}
else if (equali(command,"csdm_sett_back"))
{
menu_display(id, g_SettingsMenu, 0)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public hook_settings_display(player, menu, item)
{
new paccess, command[24], call
menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
if (equali(command, "strip_weap_ctrl"))
{
if (!g_StripWeapons)
{
menu_item_setname(menu, item, "Strip Weapons Disabled")
} else {
menu_item_setname(menu, item, "Strip Weapons Enabled")
}
}
else if (equali(command, "bomb_rem_ctrl"))
{
if (!g_RemoveBomb)
{
menu_item_setname(menu, item, "Removing Bomb Disabled")
} else {
menu_item_setname(menu, item, "Removing Bomb Enabled")
}
}
else if (equali(command,"spawn_mode_ctrl"))
{
new style = csdm_curstyle()
if (style == -1)
menu_item_setname(menu, item, "Preset Spawn Mode Disabled")
else
menu_item_setname(menu, item, "Preset Spawn Mode Enabled")
}
}
public csdm_enable(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
if (!csdm_active())
{
csdm_set_active(1)
client_print(id, print_chat, "CSDM enabled.")
csdm_write_cfg(id, "settings", "enabled", "1")
client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
set_task(3.0, "do_changelevel")
}
return PLUGIN_HANDLED
}
public csdm_disable(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
if (csdm_active())
{
csdm_set_active(0)
client_print(id, print_chat, "CSDM disabled.")
csdm_write_cfg(id, "settings", "enabled", "0")
client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
set_task(3.0, "do_changelevel")
}
return PLUGIN_HANDLED
}
public say_respawn(id)
{
if (g_options[CSDM_OPTION_SAYRESPAWN] == CSDM_SET_DISABLED)
{
client_print(id, print_chat, "[CSDM] This command is disabled!")
return PLUGIN_HANDLED
}
if (!is_user_alive(id) && csdm_active())
{
new team = get_user_team(id)
if (team == _TEAM_T || team == _TEAM_CT)
{
csdm_respawn(id)
}
}
return PLUGIN_CONTINUE
}
public do_changelevel()
{
new current_map[32]
get_mapname(current_map, 31)
server_cmd("changelevel %s", current_map)
}