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adry

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Posts posted by adry

  1. /**
     * csdm_main.sma
     * Allows for Counter-Strike to be played as DeathMatch.
     *
     * CSDM Main - Main plugin to communicate with module
     *
     * (C)2003-2013 David "BAILOPAN" Anderson
     *
     *  Give credit where due.
     *  Share the source - it sets you free
     * http://www.opensource.org/
     * http://www.gnu.org/
     */
     
    #include <amxmodx>
    #include <amxmisc>
    #include <cstrike>
    #include <fakemeta>
    #include <csdm>

    new D_PLUGIN[]    = "CSDM Main"
    new D_ACCESS    = ADMIN_MAP

    #define CSDM_OPTIONS_TOTAL        2

    new bool:g_StripWeapons = true
    new bool:g_RemoveBomb = true
    new g_StayTime
    new g_drop_fwd
    new g_options[CSDM_OPTIONS_TOTAL]

    new g_MainMenu = -1
    new g_SettingsMenu = -1
    new g_MainSettMenu = -1

    // part taken from VEN's noweapondrop plugin
    new g_max_clients
    new const g_wbox_model[] = "models/w_weaponbox.mdl"
    new const g_shield_model[] = "models/w_shield.mdl"


    public plugin_natives()
    {
        register_native("csdm_main_menu", "native_main_menu")
        register_native("csdm_settings_menu", "native_settings_menu")
        register_native("csdm_set_mainoption", "__csdm_allow_option")
        register_native("csdm_fwd_drop", "__csdm_fwd_drop")
        register_native("csdm_write_cfg", "native_write_cfg")
        register_library("csdm_main")
    }

    public native_main_menu(id, num)
    {
        return g_MainMenu
    }

    public native_settings_menu(id, num)
    {
        return g_SettingsMenu
    }

    public __csdm_allow_option(id, num)
    {
        new option = get_param(1)

        if (option <= 0 || option >= CSDM_OPTIONS_TOTAL)
        {
            log_error(AMX_ERR_NATIVE, "Invalid option number: %d", option)
            return 0
        }
        
        g_options[option] = get_param(2)
        
        return 1
    }

    public native_write_cfg(id,num)
    {
        new section[32], parameter[32], value[16]
        new filename[128]
        new cfgdir[128]
        new id
        get_configsdir(cfgdir, 127)
        format(filename, 127, "%s/csdm.cfg", cfgdir)
        id = get_param(1)
        get_string(2,section,31)
        get_string(3,parameter,31)
        get_string(4,value,15)

        new sect_length = strlen(section) + 1
        new param_length = strlen(parameter) - 1
        new sect[32]
        format(sect,31, "[%s]", section)

        if (file_exists(filename)) 
        {
            new Data[124], len
            new line = 0
            new bool:bFoundSec = false
            new bool:bFoundPar = false
            new bool:bErrorFindSect = true
            new bool:bErrorFindParam = false

            while((line = read_file(filename, line, Data, 123, len) ) != 0 )
            {
                if (strlen(Data) < 2 || Data[0] == ';')
                    continue;

                if (Data[0] == '[') // new section found
                {
                    if (bFoundSec)
                    {
                        bErrorFindParam = true
                        break
                    }
                    else if (equali(Data, sect, sect_length))
                    {
                        bFoundSec = true
                        bErrorFindSect = false
                    }
                }
                else if (bFoundSec && equali(Data, parameter, param_length))
                {
                    bFoundPar = true
                    break
                }
            }

            if ((bFoundPar) && (line > 0))
            {
                new text[32]
                format(text, 31, "%s = %s", parameter, value)
                if (write_file(filename, text, line-1))
                    client_print(id, print_chat, "CSDM - configuration saved successfully")
            }
            else if ((!bFoundSec) || (bErrorFindSect))
                client_print(id, print_chat, "CSDM - can't save the configuration - wrong section name")
            else if ((!bFoundPar) || (bErrorFindParam))
                client_print(id, print_chat, "CSDM - can't save the configuration - wrong parameter name")
        }
    }


    public __csdm_fwd_drop(id, num)
    {
    /*
        new id = get_param(1)
        new wp = get_param(2)
        new name[32]
        
        get_string(3, name, 31)
        
        return run_drop(id, wp, name)    
    */
    }

    public csdm_Init(const version[])
    {
        if (version[0] == 0)
        {
            set_fail_state("CSDM failed to load.")
            return
        }
        else
        csdm_set_intromsg(0)
    }

    public csdm_CfgInit()
    {    
        csdm_reg_cfg("settings", "read_cfg")
    }


    public plugin_init()
    {
        register_plugin(D_PLUGIN, CSDM_VERSION, "CSDM Team")
        
        register_clcmd("say respawn", "say_respawn")
        register_clcmd("say /respawn", "say_respawn")
        register_concmd("csdm_enable", "csdm_enable", D_ACCESS, "Enables CSDM")
        register_concmd("csdm_disable", "csdm_disable", D_ACCESS, "Disables CSDM")
        register_concmd("csdm_ctrl", "csdm_ctrl", D_ACCESS, "")
        register_concmd("csdm_reload", "csdm_reload", D_ACCESS, "Reloads CSDM Config")
        register_clcmd("csdm_menu", "csdm_menu", ADMIN_MENU, "CSDM Menu")
        register_clcmd("csdm_sett_menu", "csdm_sett_menu", ADMIN_MENU, "CSDM Settings Menu")
        register_clcmd("csdm_main_sett_menu", "csdm_main_sett_menu", ADMIN_MENU, "CSDM Main Settings Menu")

        register_forward(FM_SetModel, "forward_set_model")
        register_concmd("csdm_cache", "cacheInfo", ADMIN_MAP, "Shows cache information")
        
        AddMenuItem("CSDM Menu", "csdm_menu", D_ACCESS, D_PLUGIN)
        g_MainMenu = menu_create("CSDM Menu", "use_csdm_menu")
        new callback = menu_makecallback("hook_item_display")

        g_SettingsMenu = menu_create("CSDM Settings Menu", "use_csdm_sett_menu")

        menu_additem(g_MainMenu, "CSDM Enabled/Disabled", "csdm_ctrl", D_ACCESS, callback)
        menu_additem(g_MainMenu, "CSDM Settings", "csdm_sett_menu", D_ACCESS)
        menu_additem(g_MainMenu, "Reload Config", "csdm_reload", D_ACCESS)

        g_MainSettMenu = menu_create("CSDM Main Settings Menu", "use_csdm_mainsett_menu")
        menu_additem(g_SettingsMenu, "CSDM Main Settings", "csdm_main_sett_menu", D_ACCESS)

        new str_callback = menu_makecallback("hook_settings_display")

        if (g_MainSettMenu)
        {
            menu_additem(g_MainSettMenu, "Strip Weapons Enabled/Disabled", "strip_weap_ctrl", D_ACCESS, str_callback)
            menu_additem(g_MainSettMenu, "Removing Bombs Enabled/Disabled", "bomb_rem_ctrl", D_ACCESS, str_callback)
            menu_additem(g_MainSettMenu, "Preset Spawn Mode Enabled/Disabled", "spawn_mode_ctrl", D_ACCESS, str_callback)
            menu_additem(g_MainSettMenu, "Back", "csdm_sett_back", D_ACCESS)
        }
        g_drop_fwd = CreateMultiForward("csdm_HandleDrop", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL)
        g_options[CSDM_OPTION_SAYRESPAWN] = CSDM_SET_ENABLED

        g_max_clients = global_get(glb_maxClients)
    }

    public cacheInfo(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
            
        new ar[6]
        csdm_cache(ar)
        
        console_print(id, "[CSDM] Free tasks: respawn=%d, findweapon=%d", ar[0], ar[5])
        console_print(id, "[CSDM] Weapon removal cache: %d total, %d live", ar[4], ar[3])
        console_print(id, "[CSDM] Live tasks: %d (%d free)", ar[2], ar[1])
        
        return PLUGIN_HANDLED
    }

    public forward_set_model(ent, const model[]) 
    {
        if (!csdm_active())
            return FMRES_IGNORED

        if (!pev_valid(ent) || !equali(model, g_wbox_model) && !equali(model, g_shield_model))
            return FMRES_IGNORED

        new id = pev(ent, pev_owner)

        if (!(1 <= id <= g_max_clients))
            return FMRES_IGNORED

        new args[2]
        args[0] = ent
        args[1] = id
        set_task(0.2, "delay_find_weapon", ent, args, 2)

        return FMRES_IGNORED
    }

    public delay_find_weapon(args[])
    {
        new ent = args[0]
        new id = args[1]

        new class[32]

        if (!pev_valid(ent))
            return

        if (!is_user_connected(id))
            return

        pev(ent, pev_classname, class, sizeof class - 1)

        if (equali(class, "weaponbox"))
            run_drop_wbox(id, ent, 0)
        else if (equali(class, "weapon_shield"))
            run_drop_wbox(id, ent, 1)

    }

    run_drop_wbox(id, ent, shield)
    {
        new ret
        new model[32]
        ExecuteForward(g_drop_fwd, ret, id, ent, 0)
        
        if (ret == CSDM_DROP_REMOVE)
        {
            if (shield)
                csdm_remove_weaponbox(id, ent, 0, 1, 1)
            else
                csdm_remove_weaponbox(id, ent, 0, 1, 0)
            return 1
        } 
        else if (ret == CSDM_DROP_IGNORE) 
        {
            return 0
        }

        if (g_StayTime > 20 || g_StayTime < 0)
        {
            return 0
        }

        if (ent)
        {
            pev(ent, pev_model, model, 31)
            if (((equali(model,"models/w_usp.mdl")) || (equali(model,"models/w_glock18.mdl")))
                    && (g_StripWeapons))
                csdm_remove_weaponbox(id, ent, 0, 0, 0)
            else if ((equali(model,"models/w_backpack.mdl")) && (g_RemoveBomb))
                csdm_remove_weaponbox(id, ent, 0, 0, 0)
            else if (shield)
                csdm_remove_weaponbox(id, ent, g_StayTime, 1, 1)
            else
                csdm_remove_weaponbox(id, ent, g_StayTime, 1, 0)
            return 1
        }
        
        return 0
    }

    public csdm_PreSpawn(player, bool:fake)
    {
        if (!csdm_active())
        {
            return
        }

        //we'll just have to back out for now
        if (cs_get_user_shield(player))
        {
            return
        }
        new team = get_user_team(player)
        if (g_StripWeapons)
        {
            if (team == _TEAM_T)
            {
                if (cs_get_user_shield(player))
                {
                    drop_with_shield(player, CSW_GLOCK18)
                } else {
                    csdm_force_drop(player, "weapon_glock18")
                }
            } else if (team == _TEAM_CT) {
                if (cs_get_user_shield(player))
                {
                    drop_with_shield(player, CSW_USP)
                } else {
                    csdm_force_drop(player, "weapon_usp")
                }
            }
        }
        if (team == _TEAM_T)
        {
            if (g_RemoveBomb)
            {
                new weapons[MAX_WEAPONS], num
                get_user_weapons(player, weapons, num)
                for (new i=0; i<num; i++)
                {
                    if (weapons == CSW_C4)
                    {
                        if (cs_get_user_shield(player))
                        {
                            drop_with_shield(player, CSW_C4)
                        } else {
                            csdm_force_drop(player, "weapon_c4")
                        }
                        break
                    }
                }
            }
        }
    }


    public csdm_main_sett_menu(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        menu_display(id, g_MainSettMenu, 0)

        return PLUGIN_HANDLED
    }


    public hook_item_display(player, menu, item)
    {
        new paccess, command[24], call
        
        menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
        
        if (equali(command, "csdm_ctrl"))
        {
            if (!csdm_active())
            {
                menu_item_setname(menu, item, "CSDM Disabled")
            } else {
                menu_item_setname(menu, item, "CSDM Enabled")
            }
        }
    }

    public read_cfg(readAction, line[], section[])
    {
        if (readAction == CFG_READ)
        {
            new setting[24], sign[3], value[32];

            parse(line, setting, 23, sign, 2, value, 31);
            
            if (equali(setting, "strip_weapons"))
            {
                g_StripWeapons = str_to_num(value) ? true : false
            } else if (equali(setting, "weapons_stay")) {
                g_StayTime = str_to_num(value)
            } else if (equali(setting, "spawnmode")) {
                new var = csdm_setstyle(value)
                if (var)
                {
                    log_amx("CSDM spawn mode set to %s", value)
                } else {
                    log_amx("CSDM spawn mode %s not found", value)
                }
            } else if (equali(setting, "remove_bomb")) {
                g_RemoveBomb = str_to_num(value) ? true : false
            } else if (equali(setting, "enabled")) {
                csdm_set_active(str_to_num(value))
            } else if (equali(setting, "spawn_wait_time")) {
                csdm_set_spawnwait(str_to_float(value))
            }
        }
    }

    public csdm_reload(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
            
        new file[128] = ""
        if (read_argc() >= 2)
        {
            read_argv(1, file, 127)
        }
            
        if (csdm_reload_cfg(file))
        {
            client_print(id, print_chat, "[CSDM] Config file reloaded.")
        } else {
            client_print(id, print_chat, "[CSDM] Unable to find config file.")
        }
            
        return PLUGIN_HANDLED
    }

    public csdm_menu(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        menu_display(id, g_MainMenu, 0)
        
        return PLUGIN_HANDLED
    }

    public csdm_sett_menu(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        menu_display(id, g_SettingsMenu, 0)

        return PLUGIN_HANDLED
    }

    public csdm_ctrl(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED
        
        csdm_set_active( csdm_active() ? 0 : 1 )

        client_print(id, print_chat, "CSDM %s.", csdm_active()? "enabled" : "disabled")

        csdm_write_cfg(id, "settings", "enabled", csdm_active() ? "1" : "0")

        client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
        set_task(3.0, "do_changelevel")
        return PLUGIN_HANDLED
    }

    public use_csdm_menu(id, menu, item)
    {
        if (item < 0)
            return PLUGIN_CONTINUE
        
        new command[24], paccess, call
        if (!menu_item_getinfo(g_MainMenu, item, paccess, command, 23, _, 0, call))
        {
            log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainMenu, 0, item)
            return PLUGIN_HANDLED
        }
        if (paccess && !(get_user_flags(id) & paccess))
        {
            client_print(id, print_chat, "You do not have access to this menu option.")
            return PLUGIN_HANDLED
        }
        
        client_cmd(id, command)
        
        return PLUGIN_HANDLED
    }

    public use_csdm_sett_menu(id, menu, item)
    {
        if (item < 0)
            return PLUGIN_CONTINUE
        
        new command[24], paccess, call
        if (!menu_item_getinfo(g_SettingsMenu, item, paccess, command, 23, _, 0, call))
        {
            log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_SettingsMenu, 0, item)
            return PLUGIN_HANDLED
        }
        if (paccess && !(get_user_flags(id) & paccess))
        {
            client_print(id, print_chat, "You do not have access to this menu option.")
            return PLUGIN_HANDLED
        }

        client_cmd(id, command)

        return PLUGIN_HANDLED
    }

    public use_csdm_mainsett_menu(id, menu, item)
    {
        if (item < 0)
            return PLUGIN_CONTINUE
        
        new command[24], paccess, call
        if (!menu_item_getinfo(g_MainSettMenu, item, paccess, command, 23, _, 0, call))
        {
            log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainSettMenu, 0, item)
            return PLUGIN_HANDLED
        }
        if (paccess && !(get_user_flags(id) & paccess))
        {
            client_print(id, print_chat, "You do not have access to this menu option.")
            return PLUGIN_HANDLED
        }

        if (equali(command,"strip_weap_ctrl"))
        {
            g_StripWeapons = (g_StripWeapons ? false:true)
            menu_display(id, g_MainSettMenu, 0)
            client_print(id, print_chat, "Strip Weapons %s", g_StripWeapons ? "enabled" : "disabled")
            log_amx("CSDM strip weapons %s", g_StripWeapons ? "enabled" : "disabled")

            csdm_write_cfg(id, "settings", "strip_weapons", g_StripWeapons ? "1" : "0")

            return PLUGIN_HANDLED
        }
        else if (equali(command,"bomb_rem_ctrl"))
        {
            g_RemoveBomb = (g_RemoveBomb ? false:true)
            menu_display(id, g_MainSettMenu, 0)
            client_print(id, print_chat, "Removing Bomb %s", g_RemoveBomb ? "enabled" : "disabled")
            log_amx("CSDM removing bomb %s", g_RemoveBomb ? "enabled" : "disabled")

            csdm_write_cfg(id, "settings", "remove_bomb", g_RemoveBomb ? "1" : "0")

            client_print(id,print_chat,"CSDM - changing this setting will affect the game after changelevel command")
            return PLUGIN_HANDLED
        }
        else if (equali(command,"spawn_mode_ctrl"))
        {
            new style = csdm_curstyle()
            new stylename[24]

            if (style == -1)
                csdm_setstyle("preset")
            else
                csdm_setstyle("none")

            style = csdm_curstyle()

            if (style == -1)
                format(stylename,23,"none")
            else
                format(stylename,23,"preset")

            menu_display(id, g_MainSettMenu, 0)
            client_print(id, print_chat, "Spawn style set to %s", stylename)
            log_amx("CSDM spawn mode set to %s", stylename)

            csdm_write_cfg(id, "settings", "spawnmode", (style == -1) ? "none" : "preset")

            return PLUGIN_HANDLED
        }
        else if (equali(command,"csdm_sett_back"))
        {
            menu_display(id, g_SettingsMenu, 0)
            return PLUGIN_HANDLED
        }
        return PLUGIN_HANDLED
    }

    public hook_settings_display(player, menu, item)
    {
        new paccess, command[24], call
        
        menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
        
        if (equali(command, "strip_weap_ctrl"))
        {
            if (!g_StripWeapons)
            {
                menu_item_setname(menu, item, "Strip Weapons Disabled")
            } else {
                menu_item_setname(menu, item, "Strip Weapons Enabled")
            }
        }
        else if (equali(command, "bomb_rem_ctrl"))
        {
            if (!g_RemoveBomb)
            {
                menu_item_setname(menu, item, "Removing Bomb Disabled")
            } else {
                menu_item_setname(menu, item, "Removing Bomb Enabled")
            }
        }
        else if (equali(command,"spawn_mode_ctrl"))
        {
            new style = csdm_curstyle()
            if (style == -1)
                menu_item_setname(menu, item, "Preset Spawn Mode Disabled")
            else
                menu_item_setname(menu, item, "Preset Spawn Mode Enabled")
        }
    }

    public csdm_enable(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED

        if (!csdm_active())
        {
            csdm_set_active(1)
            client_print(id, print_chat, "CSDM enabled.")
            csdm_write_cfg(id, "settings", "enabled", "1")
            client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
            set_task(3.0, "do_changelevel")
        }
        return PLUGIN_HANDLED    
    }

    public csdm_disable(id, level, cid)
    {
        if (!cmd_access(id, level, cid, 1))
            return PLUGIN_HANDLED

        if (csdm_active())
        {
            csdm_set_active(0)
            client_print(id, print_chat, "CSDM disabled.")
            csdm_write_cfg(id, "settings", "enabled", "0")
            client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.")
            set_task(3.0, "do_changelevel")
        }
        return PLUGIN_HANDLED    
    }

    public say_respawn(id)
    {
        if (g_options[CSDM_OPTION_SAYRESPAWN] == CSDM_SET_DISABLED)
        {
            client_print(id, print_chat, "[CSDM] This command is disabled!")
            return PLUGIN_HANDLED
        }
        
        if (!is_user_alive(id) && csdm_active())
        {
            new team = get_user_team(id)
            if (team == _TEAM_T || team == _TEAM_CT)
            {
                csdm_respawn(id)
            }
        }
        
        return PLUGIN_CONTINUE
    }

    public do_changelevel()
    {
        new current_map[32]
        get_mapname(current_map, 31)
        server_cmd("changelevel %s", current_map)
    }

  2. www.gametracker.rs
     

    Pentru a boosta serverul este necesara trimiterea unui sms la numărul 1235 cu mesajul :

    TXT GTRS 89.34.25.55:27015  nick-ul tău.

    Tarif SMS: 1 Euro + TVA !

     

    Exemplu: SMS trimis la numărul 1235 !

     

    TXT GTRS 89.34.25.55:27015  adry

     

    Postati in acest topic in momentul cand ati boostat serverul !

    Boostul constituie unul din motivele pentru care puteti primi admin / upgrade / alte beneficii !

     

    Nick:
    Ora boostului:

  3. Deschideti un nou topic pentru a va anunta retragerea / absenta pe perioade mai mari de timp !

     

    Absenta : nickname !

     

    Nickname admin :

    Gradul detinut :

    Lipsesc pentru o perioada de :

    Motivul :

     

     

    Retragere: nickname !

     

    Nickname admin :

    Gradul detinut :

    Doresc sa ma retrag din activitatea de admin de pe serverul ZP !

     

    Orice post deschis pentru retragere va avea drept efect inlaturarea imediata a accesului. Nu vom cere detalii / motive in niciun moment !  

     


     

    Every admin will open a new topic for announcing his / her retirement or absence for longer periods of time !

     

    Absence : nickname

     

    Nickname admin :

    Admin level :

    I will be away for a period of :

    Reason :

     

     

    Retirement : nickname

     

    Nickname admin :

    Admin level :

    I wish an immediate retirement from ZP server !

     

    Any opened topic regarding a retirement will have as effect the direct removal of the access held. We will not ask for any details / reasons !

    • Like 1
  4. Daca doriti schimbarea nick-ului initial detinut ca admin, deschideti un nou topic urmarind modelul de mai jos !

     

    Titlul topicului (Exemplu): Schimbare nick : adry !

     

    Continut:

     

    Nickul actual:

    Nickul dorit:

    Data ultimei schimbari:

     

    Aveti dreptul de a va schimba nick-ul o data la 15 zile ! Orice cerere care nu respecta acest interval va fi respinsa !

     


     

    If you wish to change your admin nickname, open a new topic following the model below !

     

    Title of the topic (Example): Nick changing :adry !

     

    Content:

     

    Current nickname :

    Wanted nickname :

    Last date of changing :

     

    You have the right of changing your nickname just once every 15 days ! Any request that doesn't fit this interval will be rejected !

    • Like 1
  5. Atenţie !

    Nu se dau banuri fără motiv întemeiat şi fără dovezi.

    Deschideţi un topic nou cu titlul:  Banlist nick-ul vostru

    Model postare:

     

     Ban nr. :

     Nick :

     IP / STEAMID :

     Motiv :

     Dovezi :

    • Like 1
  6. Titlu:

     

    [Unban] Nume

     

    Continutul topicului:

     

     Numele banat:

     IP / Steam ID:

     Motivul pentru care ati primit ban:

     Adminul care te-a banat:

     Data / ora ( aproximativ )

     Dovada ( print consola ):

     

     !!! Cererile care nu vor fi facute dupa model, nu vor fi luate in considerare! 

  7. ✪✪✪ ZP.RANGFORT.RO || ZOMBIE PLAGUE 6.3 ✪✪✪

     

    Contact: 

    Y!M : adryrf / blabla_zp 

    STEAM : adryady83 / blablarf 

    SKYPE : adryrf / blabla_zp

     

    ✯✯✯ VIP FEATURES / BENEFICII VIP ✯✯✯

     

    ✯ HIGHER DAMAGE + MORE AMMO PACKS / Damage crescut + Packuri mai multe ✯

    ✯ +200 Human Health / +200 HP la Om ✯

    ✯ +100 Human Armor / +100 Armura la Om ✯

    ✯ Double-Jump at Human / Saritura Dubla la Om✯

    ✯ Laser Rays - View Through Walls / Indica locatie om sau zombie prin raze laser ✯

    ✯ WHITE VIP PLAYER MODEL / MODEL ALB DE VIP ✯

    ✯VIP TAG in SCORE TABLE / TAG DE VIP IN TABELA CU SCOR✯ 

    ✯✯✯ UNLIMITED CLIP / GLOANTE INFINITE ✯✯✯

     

    ✫✫✫ MONTHLY PRICE / PRET LUNAR : 3 EURO ✫✫✫ 

  8. Titlu: [Tag] Nume

    Continut:

    # Numele cu care joci:
    #Tag-ul dorit:
    # Link GameTraker cu orele jucate:

    Este necesar un minim de 80 ore jucate pe server !
     


     


    Title: [Tag] Name

    Content:

    # Your nickname:
    # Desired Tag:
    # Link of hours you've played on server: ( CLICK )


    It's required a minimum of 80 hours played on server.

     

     

    • Like 1
  9. Titlu: [Slot] Nickname

    Continut:

    # Numele cu care joci:
    # Varsta:
    # Link GameTracker cu orele jucate:

    Este necesar un minim de 10 ore jucate pe server !

     


     

    Title: [Slot] Nickname

    Content:

    # Nickname used :
    # Age :
    # Link GameTracker cu orele jucate :

    A minimum of 10 hours played on the server is required !

    • Like 2
  10. Titlul topicului: [Admin] Nume

    Continutul topicului:

    ☣ Numele cu care joci :
    ☣ Steam : Da / Nu
    ☣ Varsta :
    ☣ Adresa contact :
    ☣ Experienta ca admin :
    ☣ Motivul pentru care vrei sa fii admin :
    ☣ Esti de acord cu regulamentul? : Da / nu ( motiv )
    ☣ Link cu orele jucate : ( CLICK )
    ☣ Alte informatii :

    Reguli pentru a fi acceptat:

    ✔ Trebuie sa urmezi modelul de mai sus.
    ✔ Trebuie sa respecti regulamentul serverului.
    ✔ Varsta minima este de 14 ani.
    ✔ Minim 20 ore jucate pe server.




    Title of the topic: [Admin] Nickname

    Content of your request:

    ☣ Nickname in-game :
    ☣ Steam: ON / OFF
    ☣ Age:
    ☣ Contact method :
    ☣ Experience as admin :
    ☣ The reason you want access :
    ☣ Do you agree with the server rules : Yes / No(explain where)
    ☣ Link with your time played: ( CLICK )
    ☣ Other info :

    Rules for being accepted :

    ✔ Follow the above model when posting.
    ✔ Respect the server rules !
    ✔ Minimum age for applying is 14 years !
    ✔ You must have a minimum of 20 hrs played !
    • Like 1
  11. Regulamentul serverului ZP.RANGFORT.RO !

     

    BAN:

     

    Banurile permanente se vor da pentru:

    - cei care folosesc orice fel de hackuri ( wall, aim, speed, scripturi interzise )

    - reclamele la alte servere, site-uri sau forumuri

    Banurile de 120 minute se vor da pentru:

    - retry dupa gag

    - cei care aduc insulte / remarci rasiste la adresa oricarui admin / player

     

    GAG:

     

    - folosesc un limbaj necorespunzator pe chat

    - ameninta ceilalti jucatori sau administratori

    - cer moduri / ammo

    - fac spam

     

    GENERAL:

     

    1. Jocul este liber in limita bunului simt.

    2. Zombie: obiectivul principal: Zombie sunt obligati sa atace, nu au voie sa stea, pentru a fi omorati de catre un alt jucator pentru ammo.

    3. Oameni: obiectivul principal: Oamenii sunt obligati sa elimine toti zombie.

    4. Nu cereti in mod abuziv: bazooka, ammo etc.

    5. Nu cereti in mod abuziv: modurile jocului, survivor, nemesis, human etc.

    6. Nu abuzati de cumpararea bombelor de infectie ( Infection bomb ).

    7. La moduri nu aveti voie cu jetpack! [Survivor/Sniper]

    8.La moduri nu aveti voie cu LM! [Survivor/Sniper]

    9. La modurile [Survivor/Sniper] daca zombii nu ataca, admini au obligatia de a-i da 3 slap-uri, daca el contiuna sa nu atace executati comanda freeze .

     

    • Like 2
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