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Posts posted by Wizy.
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- Denumirea hartii : aim_piranesi
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- Denumirea hartii : gg_piranesi
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Autor : SPIKE
Descriere : Este un addons xmas mod . Addon`ul nu are buguri , l-am luat direct din FTP ! Distractie placuta !
Donwload : http://www.girlshare.ro/3489014181.4
Plugin-uri :
Code:advanced_gag.amxx -- GAG AVANSAT
Craciun.amxx -- DEZACTIVAT / LASATI ASA
fireworks2.amxx -- ARTIFICII / TASTATI FIREWORKS
amx_who.amxx -- TASTATI /admins
cer_instelat.amxx -- PLUGIN / CER INSTELAT /
player_model_changer.amxx -- MODEL DE MOS LA OAMENI
team_win.amxx -- ARATA IN HUD CE ECHIPA A CASTIGAT
suneterunda.amxx -- SUNETE LA SFARSIT DE RUNDA
hs.amxx -- SE AUDE UN HO HO HO ! cand dai hs !
new_advanced_blind.amxx -- amx_blind mai avansat
xmas_gifts.amxx -- CADOURI PE JOST
frostnades.amxx -- NU MERGe / AM UITAT SA IL SCOT // SORRY
evenimente_bomba.amxx -- Bomba este un cadou !
ghostchat.amxx -- MORTII VORBESC CU VII
GHW_Weapon_Replacement.amxx -- MODELE ARME
amx_immunity.amxx -- IMUNITATE ADMINI
;admin_chat_colors.amxx -- lASATI ASA
asdadsasd.amxx -- ITI DA HP CAND OMORI PE CINEVA
level_mods_xp_classic.amxx -- PLUGIN XP
RegisterSystem.amxx -- ITI POTI PUNE SLOT SINGUR
ad_manager.amxx -- MESAJE
resetscore.amxx -- /resetscore
snoww.amxx -- ZAPADA REALISTICA
amx_fireworks.amxx -- ARTIFICII la sfarsit de runda !
bullet_damage.amxx -- ARATA CAND DMG AI PROVOCAT (AVANSAT)
viatahud.amxx -- ITI ARATA VIATA INTR¬UN HUD -
Nume Addons: XMAS v1.3
Versiune: v1.3
Autor: LondoN eXtream
Download: Aici
XMAS v1 3 by LondoN rar
Aici
Poze:
Parola arhiva: xmasv13
Astept pareri. -
Reguli info
Descriere: Acest plugin face ca cel care se conecteaza pe server sa ii apara un meniu care sa-l intrebe daca Cunoaste Regulament-ul. Plugin-ul are 3 variante. 1.Nu il cunosc. [apare un motd]. 2.Il cunosc deja[te lasa sa joci.] 3. NU vreau sa il citesc.[Kick reason.]
Autor: das Faydee
Sma:
#include <amxmodx>
#pragma semicolon 1
#define PLUGIN "Plugin nou"
#define VERSION "1.0"
#define TASK_TIME 15.0
new const MENU_NAME[ ] = "\y Cunosti regulamentul serverului \r?";
new const KICK_REASON[ ] = "Ai face bine sa citesti regulile , altfel nu ai ce cauta pe server !";
new const MOTD_FILE[ ] = "addons/amxmodx/configs/reguli.txt";
public plugin_init( ) register_plugin( PLUGIN, VERSION, "Askhanar" );
public client_connect( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 1;
set_task( TASK_TIME, "AdvertizePlayer", id + 112233 );
return 0;
}
public client_disconnect( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 1;
remove_task( id + 112233 );
return 0;
}
public AdvertizePlayer( id )
{
id -= 112233;
if( !is_user_connected( id ) ) return 1;
ShowAdvertizeMenu( id , 0 );
return 0;
}
public ShowAdvertizeMenu( id, page )
{
new menu = menu_create( MENU_NAME, "ShowAdvertizeMenuHandler" );
menu_additem( menu, "Nu , nu cunosc regulile", "1", 0 );
menu_additem( menu, "Da , cunosc deja regulile", "2", 0 );
menu_additem( menu, "Nu vreau sa le citesc", "3", 0 );
menu_setprop( menu, MPROP_EXITNAME, "" );
menu_display( id, menu, page );
}
public ShowAdvertizeMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
ShowAdvertizeMenu( id, 0 );
return 1;
}
new data[ 6 ], iName[ 64 ];
new iaccess, callback;
menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
new key = str_to_num( data );
switch( key )
{
case 1: show_motd( id, MOTD_FILE );
case 2: return 1;
case 3: server_cmd( "kick #%i ^"%s^"", get_user_userid( id ), KICK_REASON );
}
return 0;
}!Clase ZombieDescriere: Acest plugin este unul cu rase de Zombie. 1. Schelete. 2. Asistenta Zombie 3. Moartea 4. Caine Extraterestru 5. Razboinic de Gheata 6. Dragon[admin] 7.Zombie Distrugator[Vip]Autor: eu.Sma:include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Scheleton" }
new const zclass1_info[] = { "=Echilibrat=" }
new const zclass1_model[] = { "v_schelete" }
new const zclass1_clawmodel[] = { "v_m_schelete" }
const zclass1_health = 9000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
// Fast Zombie Attributes
new const zclass2_name[] = { "Asistenta Zombie" }
new const zclass2_info[] = { "HP-- SP++" }
new const zclass2_model[] = { "nurse" }
new const zclass2_clawmodel[] = { "nurse_knife" }
const zclass2_health = 6500
const zclass2_speed = 328
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
// Jumper Zombie Attributes
new const zclass3_name[] = { "Moartea" }
new const zclass3_info[] = { "HP- GR+" }
new const zclass3_model[] = { "v_sat" }
new const zclass3_clawmodel[] = { "v_m_sat" }
const zclass3_health = 7200
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL
// Alien Dog Zombie Attributes
new const zclass4_name[] = { "Caine Extraterestru" }
new const zclass4_info[] = { "HP-- GR++ SP++" }
new const zclass4_model[] = { "dog" }
new const zclass4_clawmodel[] = { "dogg" }
const zclass4_health = 4200
const zclass4_speed = 390
const Float:zclass4_gravity = 0.3
const zclass4_adminflags = ADMIN_ALL
// Tanker Zombie Attributes
new const zclass5_name[] = { "Razboinic de Gheata" }
new const zclass5_info[] = { "HP++ SP-" }
new const zclass5_model[] = { "v_frost" }
new const zclass5_clawmodel[] = { "v_m_frost" }
const zclass5_health = 11500
const zclass5_speed = 210
const Float:zclass5_gravity = 1.0
const zclass5_adminflags = ADMIN_ALL
#define TANK_ARMOR 200
// Cioara Zombie Attributes
new const zclass6_name[] = { "Dragon Zburator" }
new const zclass6_info[] = { "HP--- SP+ GR +++" }
new const zclass6_model[] = { "v_dragon" }
new const zclass6_clawmodel[] = { "v_m_dragon" }
const zclass6_health = 3000
const zclass6_speed = 390
const Float:zclass6_gravity = 0.155
const zclass6_adminflags = ADMIN_MAP
// Vip Zombie Attributes
new const zclass7_name[] = { "Zombie Distrugator" }
new const zclass7_info[] = { "HP+++ SP++ GR+" }
new const zclass7_model[] = { "new_viaipi" }
new const zclass7_clawmodel[] = { "n_m_vip" }
const zclass7_health = 13000
const zclass7_speed = 328
const Float:zclass7_gravity = 0.4
const zclass7_adminflags = ADMIN_IMMUNITY
/*============================================================================*/
new g_zclass_tanker
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[bB] Clase Zombalai", "Basebuilder v6.9", "Tirant + DanTe's update")
// Register all classes
bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
g_zclass_tanker = bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
}
#if defined TANK_ARMOR
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
}
}
#endif!Meniu VIP
Descriere: Acest plugin face ca atunci cand scri in chat /vmenu iti apare un meniu cu diferite arme / puteri / arme cu puteri pe care le poti alege odata pe runda
Autor: eu.
Sma:
#pragma semicolon 1
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <vault>
#define ADMIN_BBVIP ADMIN_IMMUNITY
// Define the Plugin Version
new const VERSION[] = { "1.0" };
// PREFIX
new const PREFIX[] = { "!g[ BB.NumeServer.Ro ]!n" };
new const g_szKnifeBModel[] = "models/cutit_nebun.mdl";
new const g_szKnifeWModel[] = "models/cutit_nebun2.mdl";
new const g_szAk47Model[] = "models/dragonu_ak_47.mdl";
new const g_szDeagleModel[] = "models/deagleu.mdl";
new VipUsed[33];
new HasSpeed;
new bool:g_bHasKnifeB[33];
new bool:g_bHasKnifeW[33];
new bool:g_bHasAk47[33];
new bool:g_bHasDeagle[33];
new Float:fast_speed = 400.0;
new Float:normal_speed = 250.0;
//new g_pVisiblity;
new mpd,/* mkb,*/ mhb;
new maxplayers;
public plugin_init()
{
register_plugin("BaseBuilder: VIP Menu", VERSION, "anti-talent");
RegisterHam(Ham_Spawn, "player", "FwdHamSpawn_Post", 1);
RegisterHam(Ham_Item_PreFrame, "player", "FwdPreFrame_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "FwdPlayerDamage");
//RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
register_event("CurWeapon","event_curweapon","be","1=1");
register_clcmd("say vmenu", "cmdVmenu");
register_clcmd("say /vmenu", "cmdVmenu");
register_clcmd("say_team vmenu", "cmdVmenu");
register_clcmd("say_team /vmenu", "cmdVmenu");
register_clcmd("say /sagasgasf", "cmdBuyvip");
register_clcmd("say sagasgas", "cmdBuyvip");
register_clcmd("say_team sagasgafs", "cmdBuyvip");
register_clcmd("say_team /sagasfgsa", "cmdBuyvip");
register_clcmd("say /safasgas", "cmdPreturi");
register_clcmd("say_team /gassae", "cmdPreturi");
//g_pVisiblity = register_cvar( "km_invis", "200" ); // 255 = clearly visible
set_task(480.0, "kmodmsg", 0, _, _, "b");
mpd = register_cvar("money_per_damage","3");
//mkb = register_cvar("money_kill_bonus","200");
mhb = register_cvar("money_hs_bonus","500");
register_event("Damage","Damage","b");
maxplayers = get_maxplayers();
// Ham TakeDamage
register_forward( FM_CmdStart, "fw_CmdStart" );
//RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint);
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_IMMUNITY)
{
new money = read_data(2) * get_pcvar_num(mpd);
if(hitpoint==1) money += get_pcvar_num(mhb);
cs_set_user_money(attacker,cs_get_user_money(attacker) + money);
}
}
public FwdPlayerDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(inflictor == attacker
&& attacker != victim
&& g_bHasKnifeB[ attacker ]
&& is_user_alive(attacker)
&& get_user_weapon(attacker) == CSW_KNIFE )
{
SetHamParamFloat(4, damage * 3.0);
}
if(inflictor == attacker
&& attacker != victim
&& g_bHasAk47[ attacker ]
&& is_user_alive(attacker)
&& get_user_weapon(attacker) == CSW_AK47 )
{
SetHamParamFloat(4, damage * 3.0);
}
if(inflictor == attacker
&& attacker != victim
&& g_bHasDeagle[ attacker ]
&& is_user_alive(attacker)
&& get_user_weapon(attacker) == CSW_DEAGLE )
{
SetHamParamFloat(4, damage * 4.0);
}
}
public plugin_precache()
{
precache_model(g_szKnifeBModel);
precache_model(g_szAk47Model);
precache_model(g_szKnifeWModel);
precache_model(g_szDeagleModel);
}
public event_curweapon(id)
{
if(g_bHasKnifeB[id] && read_data(2) == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, g_szKnifeBModel);
set_user_gravity(id, 0.5);
}
if(g_bHasAk47[id] && read_data(2) == CSW_AK47)
{
set_pev(id, pev_viewmodel2, g_szAk47Model);
}
if(g_bHasDeagle[id] && read_data(2) == CSW_DEAGLE)
{
set_pev(id, pev_viewmodel2, g_szDeagleModel);
}
}
public FwdPreFrame_Post(id)
{
if(!is_user_alive(id))
{
return PLUGIN_HANDLED;
}
if(!HasSpeed)
{
return PLUGIN_HANDLED;
}
else if(HasSpeed)
{
set_user_maxspeed(id, fast_speed);
}
return PLUGIN_HANDLED;
}
public FwdHamSpawn_Post(id)
{
if (!is_user_alive(id))
return PLUGIN_CONTINUE;
HasSpeed = false;
VipUsed[id] = false;
g_bHasKnifeB[id] = false;
g_bHasKnifeW[id] = false;
g_bHasAk47[id] = false;
g_bHasDeagle[id] = false;
set_user_maxspeed(id, normal_speed);
set_user_rendering( id, _, 0, 0, 0, _, 0 );
return PLUGIN_CONTINUE;
}
public cmdVmenu(id)
{
if(!(get_user_flags(id) & ADMIN_BBVIP))
{
client_printc(id, "%s Doar !gVIPurile !tau acces la !gMeniul de vip", PREFIX);
return PLUGIN_HANDLED;
}
if(VipUsed[id])
{
client_printc(id, "%s Ti-ai luat deja ceva din !gMeniul de VIP!n in aceasta runda. !tAsteapta pana runda viitoare sa iti mai iei inca un item", PREFIX);
return PLUGIN_HANDLED;
}
switch(cs_get_user_team(id))
{
case CS_TEAM_T:
VipTMenu(id);
case CS_TEAM_CT:
VipCTMenu(id);
}
return PLUGIN_HANDLED;
}
public VipCTMenu(id)
{
new menu = menu_create("\yMeniu De ViP:^n\r", "VipCTMenu_handler");
menu_additem(menu, "\w+150HP si +100Armor", "1", 0);
menu_additem(menu, "\wViteza", "2", 0);
menu_additem(menu, "\wM249 si Deagle", "3", 0);
menu_additem(menu, "\wRevive", "4", 0);
menu_additem(menu, "\wSG550", "5", 0);
menu_additem(menu, "\wG3SG1", "6", 0);
menu_additem(menu, "\wAK 47 Auriu", "7", 0);
menu_additem(menu, "\wDeagle Nebun", "8", 0);
menu_additem(menu, "\wAWP cu 600 dmg", "9", 0);
menu_display(id, menu);
}
public VipCTMenu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
set_user_health(id, get_user_health(id) + 150);
set_user_armor(id, get_user_armor(id) + 100);
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit !g150HP!n si !g100Armor!n", PREFIX);
}
case 2:
{
VipUsed[id] = true;
HasSpeed = true;
set_user_maxspeed(id, fast_speed);
client_printc(id, "%s Tocmai ai primit !gViteza", PREFIX);
}
case 3:
{
give_item(id, "weapon_m249");
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_M249, 200);
cs_set_user_bpammo(id, CSW_DEAGLE, 100);
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit un !gM249!n si un !gDeagle!n", PREFIX);
}
case 4:
{
ExecuteHamB(Ham_CS_RoundRespawn, id);
VipUsed[id] = true;
client_printc(id, "%s Ai fost !gReinviat", PREFIX);
}
case 5:
{
give_item(id, "weapon_sg550");
cs_set_user_bpammo(id, CSW_SG550, 200);
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit un !gSG550", PREFIX);
}
case 6:
{
give_item(id, "weapon_g3sg1");
cs_set_user_bpammo(id, CSW_G3SG1, 200);
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit un !gG3SG1", PREFIX);
}
case 7:
{
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 200);
set_pev(id, pev_viewmodel2, "models/dragonu_ak_47.mdl");
g_bHasAk47[id] = true;
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit un !gAK-47 Auriu", PREFIX);
}
case 8:
{
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 200);
set_pev(id, pev_viewmodel2, "models/deagleu.mdl");
g_bHasDeagle[id] = true;
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit un !gDeagle Nebun", PREFIX);
}
case 9:
{
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 200);
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit un !gAWP", PREFIX);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public VipTMenu(id)
{
new menu = menu_create("\yMeniu De ViP:^n\r", "VipTMenu_handler");
menu_additem(menu, "\wViteza", "1", 0);
menu_additem(menu, "\w+5000Hp si +5000Armor", "2", 0);
menu_additem(menu, "\wCutit Nebun 1", "3", 0);
menu_additem(menu, "\wCutit Nebun 2", "4", 0);
menu_display(id, menu);
}
public VipTMenu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
VipUsed[id] = true;
HasSpeed = true;
set_user_maxspeed(id, fast_speed);
client_printc(id, "%s Tocmai ai primit !gViteza", PREFIX);
}
case 2:
{
set_user_health(id, get_user_health(id) + 5000);
set_user_armor(id, get_user_armor(id) + 5000);
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit !g5000 HP!n si !g5000 Armura!n", PREFIX);
}
case 3:
{
set_user_health(id, get_user_health(id) + 2000);
set_user_armor(id, get_user_armor(id) + 2000);
set_user_maxspeed(id, fast_speed);
HasSpeed = true;
set_pev(id, pev_viewmodel2, "models/cutit_nebun.mdl");
g_bHasKnifeB[id] = true;
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit !tViata !nsi un !gCutit Nebun", PREFIX);
}
case 4:
{
set_user_health(id, get_user_health(id) + 2500);
set_user_armor(id, get_user_armor(id) + 2500);
set_user_maxspeed(id, fast_speed);
HasSpeed = true;
set_pev(id, pev_viewmodel2, "models/cutit_nebun2.mdl");
g_bHasKnifeW[id] = true;
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 125);
VipUsed[id] = true;
client_printc(id, "%s Tocmai ai primit !tViata !nsi un !gCutit Nebun", PREFIX);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public cmdBuyvip(id)
{
show_motd(id, "vip.txt", "VIP");
}
public PrintText(id)
{
client_print(id, print_chat, "!t[bB.GoDpLaY.Ro] !gPentru a cumpara !tVIP !gadauga id-ul !gKinderbueno_cs .");
}
public cmdPreturi(id)
{
show_motd(id, "preturi.txt", "PRETURI");
client_printc(id, "!t[bB.GoDpLaY.Ro] !tPentru a vedea beneficiile !gVIP-ului !ntasteaza in chat !t/privilegii .");
}
// Colour Chat
stock client_printc(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^x04"); // Green Color
replace_all(msg, 190, "!n", "^x01"); // Default Color
replace_all(msg, 190, "!t", "^x03"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
for (new i = 0; i < count; i++)
{
if (is_user_connected(players))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
write_byte(players);
write_string(msg);
message_end();
}
}
}!Health Bar
Descriere: Acest plugin arata tuturor jucatoriilor deasupra capului o bara care le arata cat de multa viata au / mai au
Autor: eu
Sma:
#include < amxmodx >
#include < cstrike >
#include < fakemeta >
#include < hamsandwich >
#define VERSION "3.0"
new const HEALTH_BAR_MODEL[ ] = "sprites/barenoize.spr";
new g_playerBar[ 33 ], g_isAlive[ 33 ], CsTeams: g_playerTeam[ 33 ], g_playerBot[ 33 ], g_playerMaxHealth[ 33 ], g_showHB[ 33 ];
new pcvarBotSupport, pcvarShowMode, pcvarSpec, cvarSpec, cvarShowMode, cvarBotSupport;
new g_maxPlayers, fwShowMode, botRegistered, msg_SayText;
new g_botQuotaPointer;
public plugin_init( )
{
register_plugin( "Health Bar", VERSION, "Bboy Grun" );
register_cvar( "Health_Bars", VERSION, FCVAR_SERVER | FCVAR_SPONLY );
set_cvar_string( "Health_Bars", VERSION );
register_event( "HLTV", "evNewRound", "a", "1=0", "2=0" );
register_event( "DeathMsg", "evDeathMsg", "a" );
register_event( "Health", "evHealth", "be" );
RegisterHam( Ham_Spawn, "player", "fwHamSpawn", true );
register_clcmd( "say hb", "hbHandle" );
register_clcmd( "say /hb", "hbHandle" );
pcvarShowMode = register_cvar( "health_ShowMode", "2" );
pcvarBotSupport = register_cvar( "health_BotSupport", "1" );
pcvarSpec = register_cvar( "health_ShowToSpectators", "1" );
g_maxPlayers = get_maxplayers( );
msg_SayText = get_user_msgid( "SayText" );
g_botQuotaPointer = get_cvar_pointer( "bot_quota" );
new playerBar, allocString = engfunc( EngFunc_AllocString, "env_sprite" );
for( new id = 1; id <= g_maxPlayers; id ++ )
{
g_playerBar[ id ] = engfunc( EngFunc_CreateNamedEntity, allocString );
playerBar = g_playerBar[ id ];
if( pev_valid( playerBar ) )
{
set_pev( playerBar, pev_scale, 0.1 );
engfunc( EngFunc_SetModel, playerBar, HEALTH_BAR_MODEL );
}
}
evNewRound( );
}
public plugin_init_bots( id )
{
RegisterHamFromEntity( Ham_Spawn, id, "fwHamSpawn", 1 );
fwHamSpawn( id );
}
public plugin_precache( )
{
precache_model( HEALTH_BAR_MODEL );
}
public client_putinserver( id )
{
g_isAlive[ id ] = 0;
g_playerTeam[ id ] = CS_TEAM_SPECTATOR;
g_playerBot[ id ] = is_user_bot( id );
g_playerMaxHealth[ id ] = 0;
g_showHB[ id ] = true;
if( cvarBotSupport && !botRegistered && g_playerBot[ id ] && g_botQuotaPointer )
{
set_task( 0.4, "plugin_init_bots", id );
botRegistered = 1;
}
}
public client_disconnect( id )
{
g_isAlive[ id ] = 0;
g_playerTeam[ id ] = CS_TEAM_UNASSIGNED;
g_playerBot[ id ] = 0;
g_playerMaxHealth[ id ] = 0;
g_showHB[ id ] = false;
}
public hbHandle( id ) // [ ^4 = GREEN ] [ ^3 = Team Color ] [ ^1 = client con_color value ]
{
g_showHB[ id ] = !g_showHB[ id ];
message_begin( MSG_ONE_UNRELIABLE, msg_SayText, .player = id );
write_byte( id );
write_string
(
g_showHB[ id ] ?
"^4[ HEALTH BARS ]^3 Enabled for you^1 ! Write /hb to^4 disable^1 it"
:
"^4[ HEALTH BARS ]^3 Disabled for you^1 ! Write /hb to^4 enable^1 it"
);
message_end( );
}
public fwAddToFullPack( es, e, ent, host, host_flags, player, p_set )
{
if( !player && !g_playerBot[ host ] && ( g_isAlive[ host ] || cvarSpec ) && g_showHB[ host ] )
{
new user;
for( user = g_maxPlayers; user > 0; -- user )
{
if( g_playerBar[ user ] == ent )
{
if( user != host && g_isAlive[ user ] && ( !g_playerBot[ user ] || cvarBotSupport )
&& ( cvarShowMode == 2 || g_playerTeam[ host ] == g_playerTeam[ user ] ) )
{
new Float: playerOrigin[ 3 ];
pev( user, pev_origin, playerOrigin );
playerOrigin[ 2 ] += 30.0;
set_es( es, ES_Origin, playerOrigin );
}
else
{
set_es( es, ES_Effects, EF_NODRAW );
}
break;
}
}
}
}
public fwHamSpawn( id )
{
if( cvarShowMode && is_user_alive( id ) )
{
new Float: playerOrigin[ 3 ];
pev( id, pev_origin, playerOrigin );
g_isAlive[ id ] = 1;
g_playerTeam[ id ] = cs_get_user_team( id );
engfunc( EngFunc_SetOrigin, g_playerBar[ id ], playerOrigin );
evHealth( id );
}
}
public evDeathMsg( )
{
new id = read_data( 2 );
g_isAlive[ id ] = 0;
g_playerTeam[ id ] = cs_get_user_team( id );
g_playerMaxHealth[ id ] = 0;
}
public evHealth( id )
{
new hp = get_user_health( id );
if( g_playerMaxHealth[ id ] < hp )
{
g_playerMaxHealth[ id ] = hp;
set_pev( g_playerBar[ id ], pev_frame, 99.0 );
}
else
{
set_pev( g_playerBar[ id ], pev_frame, 0.0 + ( ( ( hp - 1 ) * 100 ) / g_playerMaxHealth[ id ] ) );
}
}
public evNewRound( )
{
cvarShowMode = get_pcvar_num( pcvarShowMode );
cvarSpec = get_pcvar_num( pcvarSpec );
new valueBotSupport = get_pcvar_num( pcvarBotSupport );
if( cvarShowMode > 0 )
{
if( !fwShowMode )
{
fwShowMode = register_forward( FM_AddToFullPack, "fwAddToFullPack", true );
for( new id = 1; id <= g_maxPlayers; set_pev( g_playerBar[ id ++ ], pev_effects, 0 ) ) { }
}
}
else
{
if( fwShowMode )
{
unregister_forward( FM_AddToFullPack, fwShowMode, true );
fwShowMode = 0;
for( new id = 1; id <= g_maxPlayers; set_pev( g_playerBar[ id ++ ], pev_effects, EF_NODRAW ) ) { }
}
}
if( valueBotSupport && !botRegistered )
{
for( new id = 1; id <= g_maxPlayers; id ++ )
{
if( g_playerBot[ id ] )
{
plugin_init_bots( id );
botRegistered = 1;
break;
}
}
}
cvarBotSupport = valueBotSupport;
}! -
Avatar/Semnatura/Logo/Banner/etc : Semnatura
Tema pozei / Stock-ul dorit ( obligatoriu ) : http://imgur.com/0FzsUKM.png
Text principal : das Faydee
Text secundar ( rangfort / www.rangfort.ro / nume server ) : I'M THE KING !!!
Alte precizari : No.Dimensiuni avatar ( 150 x 250 SAU 150 x 300 ) :-
Dimensiuni semnatura ( 400x150 SAU 400x200 ):400x200
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Descriere: Un addons de furien modificat
Contine:
* Metamod
* Dproto
* Amxmodx
Descarcare: Link!
Autor: eu
Pluginuri:
vip_hud_who.amxx face parte din pluginurile pentru vip
vip_prefix.amxx debug face parte din pluginurile pentru vip
vip_furien.amxx face parte din pluginurile pentru vip
vip_multijump.amxx face parte din pluginurile pentru vip
ultra_vip.amxx face parte din pluginurile pentru vip
furien_vip_weapons.amxx face parte din pluginurile pentru vip
comenzi.amxx diverse comenzi imbinate
comenzi2.amxx diverse comenzi imbinate
Diverse.amxx diverse pluginuri imbinate
diverse.amxx diverse pluginuri imbinate
furienx.amxx pluginurile de baza furien
furien_armor.amxx pluginurile de baza furien
furien_defusekit.amxx pluginurile de baza furien
furien_nightvision.amx pluginurile de baza furien
furien_shop.amxx pluginurile de baza furien
furien_parachute.amxx pluginurile de baza furien
furien_noflash.amxx pluginurile de baza furien
furien_superknife.amxx pluginurile de baza furien
furien_thermal_goggles.amxx pluginurile de baza furien
furien_wallhang.amxx pluginurile de baza furien
nademodes.amxx mode la grenazi
stuck.amxx daca esti blocat , te deblocheaza
advanced_fog.amxx ceata albastra
players_models.amxx schimba modelele playerilor
team_join.amxx auto select team
multijump.amxx multijump...
semiclip.amxx poti trece prin coechipieri
furien_weapons.amxx arme furien
change.amxx --
furienef.amxx efecte de furien
advanced_tracers.amxx efect la gloante
deathtype_effects.amxx efect la moarte
bullet_damage.amxx iti arata cat damage faci
cer_instelat.amxx ai ceru instelat
bomb_time_set.amxx recomand sa il scoateti...are bug ceva.. nu se aud sunetele la c4
furien_autobhop.amxx face parte din pluginurile de baza furien
furien_health.amxx face parte din pluginurile de baza furien
connect_exec.amxx iti poti adauga comenzile tale in cfg pentru a seta jucatorului
blockjointeam.amxx blocheaza schimbarea echipei
amx_ss.amxx faci ss-uri
preturi_ranguri_motd.amxx preturi ranguri
amxx_fuckoff.amxx anti codati
ut_killstreak_adv.amxx diverse sunete
ut_killstreak_adv_beta.amxx diverse sunete
resetscore.amxx resetare scor
freewallhang.amxx free wallhang
amx_who.amxx amx_who ...
frostnades.amxx grenada ingheata
amx_immunity.amxx imunitate admini
ultimate_punishment.amxx tot pentru codati
mesaje.amxx mesaje in chat
credite.amxx plugin credite nebuguit
Furien-Invasion.amxx face parte din pluginurile de baza furien
gloante.amxx efecte la gloante
MagicWords.amxx fast typing event , poti castiga diverse lucruri
prepare.amxx ceva sunete
furien.amxx plugin de baza furien
bilee.amxx efectul acela care scoate bile cand moare un furien
bonus_box.amxx bonus box
furieninfo.amxx hp,ap,class,money in hud
hud_customizer.amxx dezactivare hud normal ^ functionarea celui de deasupra , puteti scoate acesta daca va deranjeaza. [hud_customizer.amxx] -
Titlul: Addons Zombie Terror v3.5
Descriere: Un addons cu pluginuri de pe internet
Mod: Inca ma chinui sa aflu
Autor: GOOGLE
Versiune: 5.5
Descarcare: http://www.mediafire... ... or 2.0.rar
Pluginuri:
zt_no_change_name.amxx
zt_parachute.amxx
;zt_resetscore.amxx
zt_timevote.amxx
zt_messages.amxx
Pluginuri-Terro:
; Main plugin
zombie_terror20.amxx
zt_points.amxx
zt_surv_ethereal.amxx
zt_genesys_vs_sniper.amxx
; Zombie Classes
zt_zclasses20.amxx
zt_zclass_vip.amxx
; Sub Plugins
zt_getpacks.amxx
zt_save_ammo.amxx
zt_ammo_set.amxx
zt_team_semiclip.amxx
zt_showhealth.amxx
; Humans Extra Items
zt_armor100.amxx
zt_armor200.amxx
zt_norecoil.amxx
zt_unlimitedclip.amxx
zt_goldenm4.amxx
zt_m16.amxx
zt_tryder.amxx
zt_jetpack.amxx
; Zombies Extra Items
zt_knife_blink.amxx
; [ V.I.P ]
zt_vip.amxx
zt_vip_goldenak.amxx
zt_vip_teleport.amxx
HAVE FUN ! -
Descriere: Modul Zombie Biohazard este un scenariu clasic de supravietuire impotriva creaturilor insetate de sange.Tinta ta este sa lupti impotriva creaturilor si sa eviti sa fii infectat.
Daca nu esti norocos si devii infectat, noua ta tinta este sa infectezi/ucizi supravietuitorii.
Supravituitorii au la indemana 2 lasere pe runda care ii protejeaza de atacul nemilos al creaturilor si ii ajuta sa ajunga in locuri inaccesibile creaturilor, catarandu-se pe acestea.
Creaturile au la dispozitie si ele lasere care pot fii folosite impotriva supravietuitorilor dar si 5 modele la alegere, toate cu abilitati diferite.
Contine:
Pluginuri:Cod:
amx_destroy.amxx ; Distruge cs-ul unui jucator
say_restart.amxx ; Restartezi runda doar cu comanda /restart in chat
grentrail.amxx ; He-urile,flash-urile si smoke-urile, au dara de lumini cand le arunci
GHW_Message_Disp.amxx ; Diferite mesaje pe serverul tau
GHW_Weapon_Replacement.amxx ; Modifica modelele de arme
ultimate_who.amxx ; Arata adminii online tastand /who in chat
rain_events.amxx ; Ceata si ploaie pe server
amx_gag.amxx ; Suspendeaza chat-ul unui jucator
resetscore.amxx ; Poti reseta scorul de la 0-0, tastand in chat /rs
lasermine_023.amxx ; Lasere cu model nou pe server
bonusHP.amxx ; Atunci cand omori un zombie, iti primesti un bonus de hp
camera.amxx ; Tastand /cam, poti juca in 3d
frostnades.amxx ; Smoke-ul ingheata
bazooka.amxx ; Bazooka pe server, doar pentru admini
advanced_fog.amxx ; Ceata mai avansata pe server(culoarea rosie)
auto_join_on_connect.amxx ; Cand playerii se conecteaza sunt bagati automat la joc
AMXX-Booster.amxx ; Regleaza pingul atat la playeri cat si la server, este un plugin anti-lag
admin_color_chat.amxx ; Adminii scriu cu rosu si au numele verde
advanced_bans.amxx ; Sistem de ban mai avansat
amx_showip.amxx ; Poti vedea ip-ul fiecarui jucator de pe server
Countdown_Fix.amxx ; Numaratoare inversa pana la infectie cu bug fixat
ghostchat.amxx ; Cei vii, pot vorbii cu cei morti
last_maps.amxx ; Tastand /maps sau /harti, poti vedea ultimele 5 harti jucate
loadingsound.amxx ; Muzica la conectarea pe server
multijump.amxx ; Sarituri duble,triple, depinde cum doriti sa setati
tfts_transfer.amxx ; Comenzi pentru admin, amx_ct amx_t amx_spec
stuck.amxx ; Acet plugin deblocheaza imediat un player cand se blocheaza.
parasuta.amxx ; Parasuta +bugfix pe server
napalm_nades.amxx ; Grenazi cu dubla intrebuintare(explodeaza si da si foc zombiilor)
adv_bullet_damage.amxx ; Arata damage-ul facut unui jucator
VIP.amxx : Sistem de VIP pe server
dp_test.amxx ; Verifica si modifica, protocolul unui jucator astfel incat sa fie prielnic serverului
client_autoexec.amxx ; Auto-bindeaza jucatorii, exemplu bind v +setlaser bind c +dellaser
file_remover.amxx ; Acest plugin ajuta la schimbarea mai rapid a hartii, eliminand
cer_instelat.amxx ; Acest plugin iti face cerul plin de stele
;client_ratefull.amxx ; Acest plugin il activati doar in cazul in care aveti jucatori cu ping considerabil pe server, le va da kick automat .!Cod:
biohazard.amxx ; Pluginul de baza al modului Biohazard
;bio_smokeflare.amxx ; Transforma smoke-grenades, in lanterne de lumina
;bio_radar.amxx ; Arata ultimul supravietuitor pe radar
bio_antiblock.amxx ; Permite jucatorilor sa treaca unul prin celalalt, pe tasta E
;bio_boatescape.amxx ; Adauga niste chestii de baza hartii zm_boatescape
bio_smoker.amxx ; Adauga pe server, clasa Smoker
bio_class_boomer.amxx ; Adauga pe server, clasa boomer
bio_ambience.amxx ; Sunete de ambienta pe fundal
bio_painsounds2_lite.amxx ; Sunete scoase de zombie, durere, tipete de groaza, etc
bio_misc.amxx ; Sunete scoase de zombie
customflashlight.amxx ; Lanterna diferita
;spawn_editor.amxx ; Respawneaza jucatorii in diferite locuri pe mapa!Download: http://www.fisierele.ro/rI
Mirror: http://www.girlshare.ro/34682588.6
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# Numele Skinului: Black Axe# Model(numele armei): Knife# Instalare: cstrike>models# Link download: http://cs.gamebanana.com/skins/123174# Imagini:# Alte mentionări: -
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# Numele Skinului: Real-AK47# Model(numele armei): AK47# Instalare: cstrike>models# Link download: http://cs.gamebanana.com/skins/123154# Imagini:# Alte mentionări: -
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# Numele Skinului: Hunting Knife# Model(numele armei): Knife# Instalare: cstrike>models# Link download: http://cs.gamebanana.com/skins/123153# Imagini:# Alte mentionări: -
-
Nume :-
Nick :das Faydee
Varsta :15
Steam On/Off : ON
Motiv pentru care vrei sa intri in clan: TAG frumos,oameni seriosi si vreau si eu sa particip la war-uri.
ID de mess : mess nu am dar am skype: xTimeToFighTx -
Specificatii:
Interfata tastatura:USBTastatura iluminata:DaTehnologie:Cu firTaste programabile/Hotkeys:5Altele:tasta WIN poate fi dezactivata in timpul jocurilor12 taste multimediailuminare led a tastelor(7 culori disponibile)Pret 129 lei -
Ergnomomie sporita
Cu cele 7 butoane programabile amplasate strategic la baza tastaturii puteti activa mai multe comenzi in acelasi timp pastrand in acelasi timp controlul pe tastele obisnuite de lucru.Peste 100 de butoane programabileTastatura Razer Anansi ofera posibilitatea programarii tuturor tastelor. Dispune, astfel, de o mobilitate si adaptabilitate maxima in ceea ce priveste numarul de comenzi si rapiditatea in executie.Tastatura mai poate inregistra macro-uri in timp real. Jucatorul poate schimba pana la 20 de profile setate pentru fiecare joc doar prin apasarea unui buton.ExtraTastatura mai dispune de 5 butoane programabile in partea stanga. Extra versatilitate, extra comenzi, la indemana.Pret 499 lei -
Specificatii:Numar taste:104Interfata tastatura:USBTastatura iluminata:DaTehnologie:Cu firAltele:3 moduri de iluminare (albastru, rosu, violet)Profil ultra-platTaste silentioase cu mecanism X-ScissorsCablu robust protejat cu material textilPret 129 lei
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Nume: das Faydee
Grad dorit:Modeator.Imi pare rau ce am facut,si ca fac atat de devreme cerere la loc,dar vreau sa incep sa fiu mai activ si mai serios cat pot eu.Multumesc.
Unique ID: 4/uochLoE+4JfY3mM8Pv7EmAQC8=
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Salut si bine ai venit !
- 1
-
Salut si bine ai venit !
-
Alex
in Prezentari
Salut. :|
-
Welcome. !
-
Welcome. !
-
Descriere : Este un addons de tip AmxModX , mod CSDM (respawn) .
Autor : TacTical.
Download: http://www.fisierele.ro/rH
Mirror: http://www.girlshare.ro/34682565.5
Pluginuri Adugate :Cod:admin_freelook.amxx
advanced_gag.amxx
advanced_blind.amxx
amx_last.amxx
ghostchat.amxx
resetscore.amxx
ultimate_ssx.amxx
admanager.amxx
amx_destroy.amxx
descriptive_fire_in_the_hole.amxx
harti.amxx
high_ping_kicker.amxx
join_ip.amxx
m_tfix.amxx
plugin_played_time.amxx
ut_killstreak_adv.amxx
xredirect.amxx
gamemenu.amxx
steamslot.amxx
amxx_fuckoff.amxx
knife_powers.amxx
amx_parachute.amxx
ps_heatmaps.amxx
hqh_hp_award.amxx
multijump.amxx
map_scheduler.amxx
showndead_bug_fix.amxx
abd.amxx
player_transfer.amxx
rank_rankstats_top.amxx
semiclip.amxx
amx_showip.amxxPluginuri CSDM :
Cod:csdm_main.amxx
csdm_equip.amxx
;spawn_editor.amxx
;csdm_tickets.amxx
;csdm_itemmode.amxx
csdm_spawn_preset.amxx
csdm_misc.amxx
csdm_teambalancer.amxx
csdm_protection.amxx
csdm_ffa.amxxamx_Who
"OwNeR",
"Co-OwNeR",
"AmiRaL",
"MaReSaL",
"GeNeRaL",
"CoLoNeL",
"MaIoR",
"SeRgEnT",
"Slot"
========
"abcdefghijklmnopqrstu",
"abcdefghijklmnopqrst",
"abcdefghijlmnopqrst",
"abcdefghijlmnopqrs",
"abcdefijlmnopqr",
"abcdefijlmnop",
"abcdefijlmn",
"abcefijmn",
"ab" -
[ RF ] Harti de tip jb_
in Harti
Posted