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Wizy.

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Posts posted by Wizy.

  1. Autor : SPIKE
    Descriere : Este un addons xmas mod . Addon`ul nu are buguri , l-am luat direct din FTP ! Distractie placuta !
    Donwload : http://www.girlshare.ro/3489014181.4
    Plugin-uri : 

     

    Code:
    advanced_gag.amxx -- GAG AVANSAT
    Craciun.amxx -- DEZACTIVAT / LASATI ASA
    fireworks2.amxx -- ARTIFICII / TASTATI FIREWORKS
    amx_who.amxx -- TASTATI /admins
    cer_instelat.amxx -- PLUGIN / CER INSTELAT /
    player_model_changer.amxx -- MODEL DE MOS LA OAMENI
    team_win.amxx -- ARATA IN HUD CE ECHIPA A CASTIGAT
    suneterunda.amxx -- SUNETE LA SFARSIT DE RUNDA
    hs.amxx -- SE AUDE UN HO HO HO ! cand dai hs !
    new_advanced_blind.amxx -- amx_blind mai avansat
    xmas_gifts.amxx -- CADOURI PE JOST
    frostnades.amxx -- NU MERGe / AM UITAT SA IL SCOT // SORRY
    evenimente_bomba.amxx -- Bomba este un cadou !
    ghostchat.amxx -- MORTII VORBESC CU VII
    GHW_Weapon_Replacement.amxx -- MODELE ARME
    amx_immunity.amxx -- IMUNITATE ADMINI
    ;admin_chat_colors.amxx -- lASATI ASA
    asdadsasd.amxx -- ITI DA HP CAND OMORI PE CINEVA
    level_mods_xp_classic.amxx -- PLUGIN XP
    RegisterSystem.amxx -- ITI POTI PUNE SLOT SINGUR
    ad_manager.amxx -- MESAJE
    resetscore.amxx -- /resetscore
    snoww.amxx -- ZAPADA REALISTICA
    amx_fireworks.amxx -- ARTIFICII la sfarsit de runda !
    bullet_damage.amxx -- ARATA CAND DMG AI PROVOCAT (AVANSAT)
    viatahud.amxx -- ITI ARATA VIATA INTR¬UN HUD

     

  2. Reguli info

    Descriere: Acest plugin face ca cel care se conecteaza pe server sa ii apara un meniu care sa-l intrebe daca Cunoaste Regulament-ul. Plugin-ul are 3 variante. 1.Nu il cunosc. [apare un motd]. 2.Il cunosc deja[te lasa sa joci.] 3. NU vreau sa il citesc.[Kick reason.]

    Autor: das Faydee

    Sma:

    #include <amxmodx>

    #pragma semicolon 1

    #define PLUGIN "Plugin nou"
    #define VERSION "1.0"

    #define TASK_TIME     15.0

    new const MENU_NAME[ ] = "\y Cunosti regulamentul serverului \r?";

    new const KICK_REASON[ ] = "Ai face bine sa citesti regulile , altfel nu ai ce cauta pe server !";

    new const MOTD_FILE[ ] = "addons/amxmodx/configs/reguli.txt";


    public plugin_init( ) register_plugin( PLUGIN, VERSION, "Askhanar" );


    public client_connect( id )
    {
        if( is_user_bot( id ) || is_user_hltv( id ) ) return 1;
        
        set_task( TASK_TIME, "AdvertizePlayer", id + 112233 );
        
        return 0;
    }

    public client_disconnect( id )
    {
        if( is_user_bot( id ) || is_user_hltv( id ) ) return 1;
        
        remove_task( id + 112233 );
        
        return 0;
    }

    public AdvertizePlayer( id )
    {
        id -= 112233;
        if( !is_user_connected( id ) ) return 1;
        
        ShowAdvertizeMenu( id , 0 );
        
        return 0;
    }


    public ShowAdvertizeMenu( id, page )
    {
        new menu = menu_create( MENU_NAME, "ShowAdvertizeMenuHandler" );    
        
        menu_additem( menu, "Nu , nu cunosc regulile", "1", 0 );
        menu_additem( menu, "Da , cunosc deja regulile", "2", 0 );
        menu_additem( menu, "Nu vreau sa le citesc", "3", 0 );
        
        menu_setprop( menu, MPROP_EXITNAME, "" );
        
        menu_display( id, menu, page );
        
    }

    public ShowAdvertizeMenuHandler( id, menu, item )
    {
        
        if( item == MENU_EXIT )
        {
            ShowAdvertizeMenu( id, 0 );
            return 1;
        }
        
        new data[ 6 ], iName[ 64 ];
        new iaccess, callback;
        
        menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
        
        new key = str_to_num( data );
        
        switch( key )
        {
            case 1: show_motd( id, MOTD_FILE );
            case 2: return 1;
            case 3: server_cmd( "kick #%i ^"%s^"", get_user_userid( id ), KICK_REASON );
        }
        
        return 0;
    }

    !

     
    Clase Zombie
    Descriere: Acest plugin este unul cu rase de Zombie. 1. Schelete. 2. Asistenta Zombie 3. Moartea 4. Caine Extraterestru 5. Razboinic de Gheata 6. Dragon[admin] 7.Zombie Distrugator[Vip]
    Autor: eu.
    Sma:

    include <amxmodx>

    #include <basebuilder>
    #include <hamsandwich>
    #include <fun>
    #include <cstrike>

    /*================================================================================
    [Plugin Customization]
    =================================================================================*/

    // Classic Zombie Attributes
    new const zclass1_name[] = { "Scheleton" }
    new const zclass1_info[] = { "=Echilibrat=" }
    new const zclass1_model[] = { "v_schelete" }
    new const zclass1_clawmodel[] = { "v_m_schelete" }
    const zclass1_health = 9000
    const zclass1_speed = 260
    const Float:zclass1_gravity = 1.0
    const zclass1_adminflags = ADMIN_ALL

    // Fast Zombie Attributes
    new const zclass2_name[] = { "Asistenta Zombie" }
    new const zclass2_info[] = { "HP-- SP++" }
    new const zclass2_model[] = { "nurse" }
    new const zclass2_clawmodel[] = { "nurse_knife" }
    const zclass2_health = 6500
    const zclass2_speed = 328
    const Float:zclass2_gravity = 1.0
    const zclass2_adminflags = ADMIN_ALL

    // Jumper Zombie Attributes
    new const zclass3_name[] = { "Moartea" }
    new const zclass3_info[] = { "HP- GR+" }
    new const zclass3_model[] = { "v_sat" }
    new const zclass3_clawmodel[] = { "v_m_sat" }
    const zclass3_health = 7200
    const zclass3_speed = 285
    const Float:zclass3_gravity = 0.5
    const zclass3_adminflags = ADMIN_ALL

    // Alien Dog Zombie Attributes
    new const zclass4_name[] = { "Caine Extraterestru" }
    new const zclass4_info[] = { "HP-- GR++ SP++" }
    new const zclass4_model[] = { "dog" }
    new const zclass4_clawmodel[] = { "dogg" }
    const zclass4_health = 4200
    const zclass4_speed = 390
    const Float:zclass4_gravity = 0.3
    const zclass4_adminflags = ADMIN_ALL

    // Tanker Zombie Attributes
    new const zclass5_name[] = { "Razboinic de Gheata" }
    new const zclass5_info[] = { "HP++ SP-" }
    new const zclass5_model[] = { "v_frost" }
    new const zclass5_clawmodel[] = { "v_m_frost" }
    const zclass5_health = 11500
    const zclass5_speed = 210
    const Float:zclass5_gravity = 1.0
    const zclass5_adminflags = ADMIN_ALL
    #define TANK_ARMOR 200

    // Cioara Zombie Attributes
    new const zclass6_name[] = { "Dragon Zburator" }
    new const zclass6_info[] = { "HP--- SP+ GR +++" }
    new const zclass6_model[] = { "v_dragon" }
    new const zclass6_clawmodel[] = { "v_m_dragon" }
    const zclass6_health = 3000
    const zclass6_speed = 390
    const Float:zclass6_gravity = 0.155
    const zclass6_adminflags = ADMIN_MAP

    // Vip Zombie Attributes
    new const zclass7_name[] = { "Zombie Distrugator" }
    new const zclass7_info[] = { "HP+++ SP++ GR+" }
    new const zclass7_model[] = { "new_viaipi" }
    new const zclass7_clawmodel[] = { "n_m_vip" }
    const zclass7_health = 13000
    const zclass7_speed = 328
    const Float:zclass7_gravity = 0.4
    const zclass7_adminflags = ADMIN_IMMUNITY



    /*============================================================================*/

    new g_zclass_tanker

    // Zombie Classes MUST be registered on plugin_precache
    public plugin_precache()
    {
        register_plugin("[bB] Clase Zombalai", "Basebuilder v6.9", "Tirant + DanTe's update")
        
        // Register all classes
        bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
    bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
    bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
        bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
        g_zclass_tanker = bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
        bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
        bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
        
    }

    #if defined TANK_ARMOR
    public plugin_init()
    {
        RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
    }

    public ham_PlayerSpawn_Post(id)
    {
        if (!is_user_alive(id))
            return ;
            
        if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
        {
            give_item(id, "item_assaultsuit");
            cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
        }
    }
    #endif!

    Meniu VIP

    Descriere: Acest plugin face ca atunci cand scri in chat /vmenu iti apare un meniu cu diferite arme / puteri / arme cu puteri pe care le poti alege odata pe runda

    Autor: eu.

    Sma:

    #pragma semicolon 1

    #include <amxmodx>
    #include <amxmisc>
    #include <cstrike>
    #include <engine>
    #include <fun>
    #include <hamsandwich>
    #include <fakemeta>
    #include <vault>

    #define ADMIN_BBVIP ADMIN_IMMUNITY

    // Define the Plugin Version
    new const VERSION[] = { "1.0" };

    // PREFIX
    new const PREFIX[] = { "!g[ BB.NumeServer.Ro ]!n" };

    new const g_szKnifeBModel[] = "models/cutit_nebun.mdl";
    new const g_szKnifeWModel[] = "models/cutit_nebun2.mdl";
    new const g_szAk47Model[] = "models/dragonu_ak_47.mdl";
    new const g_szDeagleModel[] = "models/deagleu.mdl";

    new VipUsed[33];
    new HasSpeed;

    new bool:g_bHasKnifeB[33];
    new bool:g_bHasKnifeW[33];
    new bool:g_bHasAk47[33];
    new bool:g_bHasDeagle[33];
    new Float:fast_speed = 400.0;
    new Float:normal_speed = 250.0;
    //new g_pVisiblity;
    new mpd,/* mkb,*/ mhb;
    new maxplayers;

    public plugin_init()
    {
        register_plugin("BaseBuilder: VIP Menu", VERSION, "anti-talent");
        RegisterHam(Ham_Spawn, "player", "FwdHamSpawn_Post", 1);
        RegisterHam(Ham_Item_PreFrame, "player", "FwdPreFrame_Post", 1);
        RegisterHam(Ham_TakeDamage, "player", "FwdPlayerDamage");
        //RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
        
        register_event("CurWeapon","event_curweapon","be","1=1");
        
        register_clcmd("say vmenu", "cmdVmenu");
        register_clcmd("say /vmenu", "cmdVmenu");
        register_clcmd("say_team vmenu", "cmdVmenu");
        register_clcmd("say_team /vmenu", "cmdVmenu");
        register_clcmd("say /sagasgasf", "cmdBuyvip");
        register_clcmd("say sagasgas", "cmdBuyvip");
        register_clcmd("say_team sagasgafs", "cmdBuyvip");
        register_clcmd("say_team /sagasfgsa", "cmdBuyvip");
        register_clcmd("say /safasgas", "cmdPreturi");
        register_clcmd("say_team /gassae", "cmdPreturi");
        //g_pVisiblity = register_cvar( "km_invis", "200" ); // 255 = clearly visible
        set_task(480.0, "kmodmsg", 0, _, _, "b");
        
        mpd = register_cvar("money_per_damage","3");
        //mkb = register_cvar("money_kill_bonus","200");
        mhb = register_cvar("money_hs_bonus","500");
        register_event("Damage","Damage","b");
        maxplayers = get_maxplayers();
        
        
        // Ham TakeDamage
        register_forward( FM_CmdStart, "fw_CmdStart" );
        //RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
    }

    public Damage(id)
    {
        new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint);
        if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
            if (get_user_flags(attacker) & ADMIN_IMMUNITY)
        {
            new money = read_data(2) * get_pcvar_num(mpd);
            if(hitpoint==1) money += get_pcvar_num(mhb);
            cs_set_user_money(attacker,cs_get_user_money(attacker) + money);
        }
    }
    public FwdPlayerDamage(victim, inflictor, attacker, Float:damage, damagebits)
    {
        if(inflictor == attacker
        && attacker != victim
        && g_bHasKnifeB[ attacker ]
        && is_user_alive(attacker)
        && get_user_weapon(attacker) == CSW_KNIFE )
    {
        SetHamParamFloat(4, damage * 3.0);
    }
        if(inflictor == attacker
    && attacker != victim
    && g_bHasAk47[ attacker ]
    && is_user_alive(attacker)
    && get_user_weapon(attacker) == CSW_AK47 )
    {
    SetHamParamFloat(4, damage * 3.0);
    }
        if(inflictor == attacker
    && attacker != victim
    && g_bHasDeagle[ attacker ]
    && is_user_alive(attacker)
    && get_user_weapon(attacker) == CSW_DEAGLE )
    {
    SetHamParamFloat(4, damage * 4.0);
    }


    }
    public plugin_precache()
    {
    precache_model(g_szKnifeBModel);
    precache_model(g_szAk47Model);
    precache_model(g_szKnifeWModel);
    precache_model(g_szDeagleModel);
    }

    public event_curweapon(id)
    {
    if(g_bHasKnifeB[id] && read_data(2) == CSW_KNIFE)
    {
    set_pev(id, pev_viewmodel2, g_szKnifeBModel);
    set_user_gravity(id, 0.5);
    }

    if(g_bHasAk47[id] && read_data(2) == CSW_AK47)
    {
    set_pev(id, pev_viewmodel2, g_szAk47Model);
    }

    if(g_bHasDeagle[id] && read_data(2) == CSW_DEAGLE)
    {
    set_pev(id, pev_viewmodel2, g_szDeagleModel);
    }
    }


    public FwdPreFrame_Post(id)
    {
    if(!is_user_alive(id))
    {
    return PLUGIN_HANDLED;
    }

    if(!HasSpeed)
    {
    return PLUGIN_HANDLED;
    }

    else if(HasSpeed)
    {
    set_user_maxspeed(id, fast_speed);
    }

    return PLUGIN_HANDLED;
    }


    public FwdHamSpawn_Post(id)
    {
    if (!is_user_alive(id))
    return PLUGIN_CONTINUE;

    HasSpeed = false;
    VipUsed[id] = false;
    g_bHasKnifeB[id] = false;
    g_bHasKnifeW[id] = false;
    g_bHasAk47[id] = false;
    g_bHasDeagle[id] = false;
    set_user_maxspeed(id, normal_speed);
    set_user_rendering( id, _, 0, 0, 0, _, 0 );
    return PLUGIN_CONTINUE;
    }

    public cmdVmenu(id)
    {
    if(!(get_user_flags(id) & ADMIN_BBVIP))
    {
    client_printc(id, "%s Doar !gVIPurile !tau acces la !gMeniul de vip", PREFIX);

    return PLUGIN_HANDLED;
    }

    if(VipUsed[id])
    {
    client_printc(id, "%s Ti-ai luat deja ceva din !gMeniul de VIP!n in aceasta runda. !tAsteapta pana runda viitoare sa iti mai iei inca un item", PREFIX);

    return PLUGIN_HANDLED;
    }

    switch(cs_get_user_team(id))
    {
    case CS_TEAM_T:
        VipTMenu(id);
        
    case CS_TEAM_CT:
        VipCTMenu(id);
        }
    return PLUGIN_HANDLED;
    }

    public VipCTMenu(id)
    {
        new menu = menu_create("\yMeniu De ViP:^n\r", "VipCTMenu_handler");
        
        menu_additem(menu, "\w+150HP si +100Armor", "1", 0);
        menu_additem(menu, "\wViteza", "2", 0);
        menu_additem(menu, "\wM249 si Deagle", "3", 0);
        menu_additem(menu, "\wRevive", "4", 0);
        menu_additem(menu, "\wSG550", "5", 0);
        menu_additem(menu, "\wG3SG1", "6", 0);
        menu_additem(menu, "\wAK 47 Auriu", "7", 0);
        menu_additem(menu, "\wDeagle Nebun", "8", 0);
        menu_additem(menu, "\wAWP cu 600 dmg", "9", 0);
        menu_display(id, menu);
    }

    public VipCTMenu_handler(id, menu, item)
    {
        if( item == MENU_EXIT )
        {
            menu_destroy(menu);
            return PLUGIN_HANDLED;
        }
        
        new data[6], iName[64];
        new access, callback;
        menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
        
        new key = str_to_num(data);
        
        switch(key)
        {
            case 1:
            {
                set_user_health(id, get_user_health(id) + 150);
                set_user_armor(id, get_user_armor(id) + 100);
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit !g150HP!n si !g100Armor!n", PREFIX);
            }
            case 2:
            {
                VipUsed[id] = true;
                HasSpeed = true;
                
                set_user_maxspeed(id, fast_speed);
                
                client_printc(id, "%s Tocmai ai primit !gViteza", PREFIX);
            }
            
            case 3:
            {
                give_item(id, "weapon_m249");
                give_item(id, "weapon_deagle");
                cs_set_user_bpammo(id, CSW_M249, 200);
                cs_set_user_bpammo(id, CSW_DEAGLE, 100);
                
                VipUsed[id] = true;
                
                
                client_printc(id, "%s Tocmai ai primit un !gM249!n si un !gDeagle!n", PREFIX);
            }
            
            case 4:
            {
                
                ExecuteHamB(Ham_CS_RoundRespawn, id);
                
                VipUsed[id] = true;
                
                client_printc(id, "%s Ai fost !gReinviat", PREFIX);
            }
            case 5:
            {
                
                give_item(id, "weapon_sg550");
                cs_set_user_bpammo(id, CSW_SG550, 200);
                
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit un !gSG550", PREFIX);
            }
            case 6:
            {
                
                give_item(id, "weapon_g3sg1");
                cs_set_user_bpammo(id, CSW_G3SG1, 200);
                
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit un !gG3SG1", PREFIX);
            }
            case 7:
            {
                
                give_item(id, "weapon_ak47");
                cs_set_user_bpammo(id, CSW_AK47, 200);
                set_pev(id, pev_viewmodel2, "models/dragonu_ak_47.mdl");
                g_bHasAk47[id] = true;
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit un !gAK-47 Auriu", PREFIX);
            }
            case 8:
            {
                
                give_item(id, "weapon_deagle");
                cs_set_user_bpammo(id, CSW_DEAGLE, 200);
                set_pev(id, pev_viewmodel2, "models/deagleu.mdl");
                g_bHasDeagle[id] = true;
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit un !gDeagle Nebun", PREFIX);
            }
            case 9:
            {
                
                give_item(id, "weapon_awp");
                cs_set_user_bpammo(id, CSW_AWP, 200);
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit un !gAWP", PREFIX);
            }
            
            
        }
        
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }

    public VipTMenu(id)
    {
        new menu = menu_create("\yMeniu De ViP:^n\r", "VipTMenu_handler");
        
        menu_additem(menu, "\wViteza", "1", 0);
        menu_additem(menu, "\w+5000Hp si +5000Armor", "2", 0);
        menu_additem(menu, "\wCutit Nebun 1", "3", 0);
        menu_additem(menu, "\wCutit Nebun 2", "4", 0);
        menu_display(id, menu);
    }

    public VipTMenu_handler(id, menu, item)
    {
        if( item == MENU_EXIT )
        {
            menu_destroy(menu);
            return PLUGIN_HANDLED;
        }
        
        new data[6], iName[64];
        new access, callback;
        menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
        
        new key = str_to_num(data);
        
        switch(key)
        {
            
            case 1:
            {
                VipUsed[id] = true;
                HasSpeed = true;
                
                set_user_maxspeed(id, fast_speed);
                
                client_printc(id, "%s Tocmai ai primit !gViteza", PREFIX);
            }
            
            case 2:
            {
                set_user_health(id, get_user_health(id) + 5000);
                set_user_armor(id, get_user_armor(id) + 5000);
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit !g5000 HP!n si !g5000 Armura!n", PREFIX);
            }
            
            case 3:
            {
                set_user_health(id, get_user_health(id) + 2000);
                set_user_armor(id, get_user_armor(id) + 2000);
                set_user_maxspeed(id, fast_speed);
                HasSpeed = true;
                set_pev(id, pev_viewmodel2, "models/cutit_nebun.mdl");
                g_bHasKnifeB[id] = true;
                
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit !tViata !nsi un !gCutit Nebun", PREFIX);
            }
            case 4:
            {
                set_user_health(id, get_user_health(id) + 2500);
                set_user_armor(id, get_user_armor(id) + 2500);
                set_user_maxspeed(id, fast_speed);
                HasSpeed = true;
                set_pev(id, pev_viewmodel2, "models/cutit_nebun2.mdl");
                g_bHasKnifeW[id] = true;
                set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 125);
                
                VipUsed[id] = true;
                
                client_printc(id, "%s Tocmai ai primit !tViata !nsi un !gCutit Nebun", PREFIX);
            }
            
            
        }
        
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }



    public cmdBuyvip(id)
    {
        show_motd(id, "vip.txt", "VIP");
    }
    public PrintText(id)
    {
        client_print(id, print_chat, "!t[bB.GoDpLaY.Ro] !gPentru a cumpara !tVIP !gadauga id-ul !gKinderbueno_cs .");
    }

    public cmdPreturi(id)
    {
        show_motd(id, "preturi.txt", "PRETURI");
        
        client_printc(id, "!t[bB.GoDpLaY.Ro] !tPentru a vedea beneficiile !gVIP-ului !ntasteaza in chat !t/privilegii .");
    }



    // Colour Chat
    stock client_printc(const id, const input[], any:...)
    {
        new count = 1, players[32];
        static msg[191];
        vformat(msg, 190, input, 3);
        
        replace_all(msg, 190, "!g", "^x04"); // Green Color
        replace_all(msg, 190, "!n", "^x01"); // Default Color
        replace_all(msg, 190, "!t", "^x03"); // Team Color
        
        if (id) players[0] = id; else get_players(players, count, "ch");
        
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
                write_byte(players);
                write_string(msg);
                message_end();
            }
        }
    }!

     

    Health Bar

    Descriere: Acest plugin arata tuturor jucatoriilor deasupra capului o bara care le arata cat de multa viata au / mai au

    Autor: eu

    Sma:

    #include < amxmodx >

    #include < cstrike >
    #include < fakemeta >
    #include < hamsandwich >

    #define VERSION "3.0"

    new const HEALTH_BAR_MODEL[ ] = "sprites/barenoize.spr";

    new g_playerBar[ 33 ], g_isAlive[ 33 ], CsTeams: g_playerTeam[ 33 ], g_playerBot[ 33 ], g_playerMaxHealth[ 33 ], g_showHB[ 33 ];
    new pcvarBotSupport, pcvarShowMode, pcvarSpec, cvarSpec, cvarShowMode, cvarBotSupport;
    new g_maxPlayers, fwShowMode, botRegistered, msg_SayText;
    new g_botQuotaPointer;

    public plugin_init( )
    {
    register_plugin( "Health Bar", VERSION, "Bboy Grun" );

    register_cvar( "Health_Bars", VERSION, FCVAR_SERVER | FCVAR_SPONLY );
    set_cvar_string( "Health_Bars", VERSION );

    register_event( "HLTV", "evNewRound", "a", "1=0", "2=0" );
    register_event( "DeathMsg", "evDeathMsg", "a" );
    register_event( "Health", "evHealth", "be" );

    RegisterHam( Ham_Spawn, "player", "fwHamSpawn", true );

    register_clcmd( "say hb", "hbHandle" );
    register_clcmd( "say /hb", "hbHandle" );

    pcvarShowMode = register_cvar( "health_ShowMode", "2" );
    pcvarBotSupport = register_cvar( "health_BotSupport", "1" );
    pcvarSpec = register_cvar( "health_ShowToSpectators", "1" );

    g_maxPlayers = get_maxplayers( );
    msg_SayText = get_user_msgid( "SayText" );
    g_botQuotaPointer = get_cvar_pointer( "bot_quota" );

    new playerBar, allocString = engfunc( EngFunc_AllocString, "env_sprite" );

    for( new id = 1; id <= g_maxPlayers; id ++ )
    {
    g_playerBar[ id ] = engfunc( EngFunc_CreateNamedEntity, allocString );

    playerBar = g_playerBar[ id ];

    if( pev_valid( playerBar ) )
    {
    set_pev( playerBar, pev_scale, 0.1 );
    engfunc( EngFunc_SetModel, playerBar, HEALTH_BAR_MODEL );
    }
    }

    evNewRound( );
    }

    public plugin_init_bots( id )
    {
    RegisterHamFromEntity( Ham_Spawn, id, "fwHamSpawn", 1 );
    fwHamSpawn( id );
    }

    public plugin_precache( )
    {
    precache_model( HEALTH_BAR_MODEL );
    }

    public client_putinserver( id )
    {
    g_isAlive[ id ] = 0;
    g_playerTeam[ id ] = CS_TEAM_SPECTATOR;
    g_playerBot[ id ] = is_user_bot( id );
    g_playerMaxHealth[ id ] = 0;
    g_showHB[ id ] = true;

    if( cvarBotSupport && !botRegistered && g_playerBot[ id ] && g_botQuotaPointer )
    {
    set_task( 0.4, "plugin_init_bots", id );
    botRegistered = 1;
    }
    }

    public client_disconnect( id )
    {
    g_isAlive[ id ] = 0;
    g_playerTeam[ id ] = CS_TEAM_UNASSIGNED;
    g_playerBot[ id ] = 0;
    g_playerMaxHealth[ id ] = 0;
    g_showHB[ id ] = false;
    }

    public hbHandle( id ) // [ ^4 = GREEN ] [ ^3 = Team Color ] [ ^1 = client con_color value ]
    {
    g_showHB[ id ] = !g_showHB[ id ];

    message_begin( MSG_ONE_UNRELIABLE, msg_SayText, .player = id );
    write_byte( id );
    write_string
    (
    g_showHB[ id ] ?
    "^4[ HEALTH BARS ]^3 Enabled for you^1 ! Write /hb to^4 disable^1 it"
    :
    "^4[ HEALTH BARS ]^3 Disabled for you^1 ! Write /hb to^4 enable^1 it"
    );
    message_end( );
    }

    public fwAddToFullPack( es, e, ent, host, host_flags, player, p_set )
    {
    if( !player && !g_playerBot[ host ] && ( g_isAlive[ host ] || cvarSpec ) && g_showHB[ host ] )
    {
    new user;

    for( user = g_maxPlayers; user > 0; -- user )
    {
    if( g_playerBar[ user ] == ent )
    {
    if( user != host && g_isAlive[ user ] && ( !g_playerBot[ user ] || cvarBotSupport )
    && ( cvarShowMode == 2 || g_playerTeam[ host ] == g_playerTeam[ user ] ) )
    {
    new Float: playerOrigin[ 3 ];
    pev( user, pev_origin, playerOrigin );

    playerOrigin[ 2 ] += 30.0;

    set_es( es, ES_Origin, playerOrigin );
    }
    else
    {
    set_es( es, ES_Effects, EF_NODRAW );
    }

    break;
    }
    }
    }
    }

    public fwHamSpawn( id )
    {
    if( cvarShowMode && is_user_alive( id ) )
    {
    new Float: playerOrigin[ 3 ];
    pev( id, pev_origin, playerOrigin );

    g_isAlive[ id ] = 1;
    g_playerTeam[ id ] = cs_get_user_team( id );

    engfunc( EngFunc_SetOrigin, g_playerBar[ id ], playerOrigin );
    evHealth( id );
    }
    }

    public evDeathMsg( )
    {
    new id = read_data( 2 );

    g_isAlive[ id ] = 0;
    g_playerTeam[ id ] = cs_get_user_team( id );
    g_playerMaxHealth[ id ] = 0;
    }

    public evHealth( id )
    {
    new hp = get_user_health( id );

    if( g_playerMaxHealth[ id ] < hp )
    {
    g_playerMaxHealth[ id ] = hp;
    set_pev( g_playerBar[ id ], pev_frame, 99.0 );
    }
    else
    {
    set_pev( g_playerBar[ id ], pev_frame, 0.0 + ( ( ( hp - 1 ) * 100 ) / g_playerMaxHealth[ id ] ) );
    }
    }

    public evNewRound( )
    {
    cvarShowMode = get_pcvar_num( pcvarShowMode );
    cvarSpec = get_pcvar_num( pcvarSpec );
    new valueBotSupport = get_pcvar_num( pcvarBotSupport );

    if( cvarShowMode > 0 )
    {
    if( !fwShowMode )
    {
    fwShowMode = register_forward( FM_AddToFullPack, "fwAddToFullPack", true );
    for( new id = 1; id <= g_maxPlayers; set_pev( g_playerBar[ id ++ ], pev_effects, 0 ) ) { }
    }
    }
    else
    {
    if( fwShowMode )
    {
    unregister_forward( FM_AddToFullPack, fwShowMode, true );
    fwShowMode = 0;
    for( new id = 1; id <= g_maxPlayers; set_pev( g_playerBar[ id ++ ], pev_effects, EF_NODRAW ) ) { }
    }
    }

    if( valueBotSupport && !botRegistered )
    {
    for( new id = 1; id <= g_maxPlayers; id ++ )
    {
    if( g_playerBot[ id ] )
    {
    plugin_init_bots( id );
    botRegistered = 1;
    break;
    }
    }
    }

    cvarBotSupport = valueBotSupport;
    }!

  3. Avatar/Semnatura/Logo/Banner/etc : Semnatura
    Tema pozei / Stock-ul dorit ( obligatoriu ) : http://imgur.com/0FzsUKM.png
    Text principal : das Faydee
    Text secundar ( rangfort / www.rangfort.ro / nume server ) : I'M THE KING !!!
    Alte precizari : No.

    Dimensiuni avatar ( 150 x 250 SAU 150 x 300 ) :-

    Dimensiuni semnatura ( 400x150 SAU 400x200 ):400x200

  4. Descriere: Un addons de furien modificat
    Contine:
    * Metamod
    * Dproto
    * Amxmodx

    Descarcare: Link!
    Autor: eu
    Pluginuri:

    vip_hud_who.amxx face parte din pluginurile pentru vip
    vip_prefix.amxx debug face parte din pluginurile pentru vip
    vip_furien.amxx face parte din pluginurile pentru vip
    vip_multijump.amxx face parte din pluginurile pentru vip
    ultra_vip.amxx face parte din pluginurile pentru vip
    furien_vip_weapons.amxx face parte din pluginurile pentru vip
    comenzi.amxx diverse comenzi imbinate
    comenzi2.amxx diverse comenzi imbinate
    Diverse.amxx diverse pluginuri imbinate
    diverse.amxx diverse pluginuri imbinate
    furienx.amxx pluginurile de baza furien
    furien_armor.amxx pluginurile de baza furien
    furien_defusekit.amxx pluginurile de baza furien
    furien_nightvision.amx pluginurile de baza furien
    furien_shop.amxx pluginurile de baza furien
    furien_parachute.amxx pluginurile de baza furien
    furien_noflash.amxx pluginurile de baza furien
    furien_superknife.amxx pluginurile de baza furien
    furien_thermal_goggles.amxx pluginurile de baza furien
    furien_wallhang.amxx pluginurile de baza furien
    nademodes.amxx mode la grenazi
    stuck.amxx daca esti blocat , te deblocheaza
    advanced_fog.amxx ceata albastra
    players_models.amxx schimba modelele playerilor
    team_join.amxx auto select team
    multijump.amxx multijump...
    semiclip.amxx poti trece prin coechipieri
    furien_weapons.amxx arme furien
    change.amxx --
    furienef.amxx efecte de furien
    advanced_tracers.amxx efect la gloante
    deathtype_effects.amxx efect la moarte
    bullet_damage.amxx iti arata cat damage faci
    cer_instelat.amxx ai ceru instelat
    bomb_time_set.amxx recomand sa il scoateti...are bug ceva.. nu se aud sunetele la c4
    furien_autobhop.amxx face parte din pluginurile de baza furien
    furien_health.amxx face parte din pluginurile de baza furien
    connect_exec.amxx iti poti adauga comenzile tale in cfg pentru a seta jucatorului
    blockjointeam.amxx blocheaza schimbarea echipei
    amx_ss.amxx faci ss-uri
    preturi_ranguri_motd.amxx preturi ranguri
    amxx_fuckoff.amxx anti codati
    ut_killstreak_adv.amxx diverse sunete
    ut_killstreak_adv_beta.amxx diverse sunete
    resetscore.amxx resetare scor
    freewallhang.amxx free wallhang
    amx_who.amxx amx_who ...
    frostnades.amxx grenada ingheata
    amx_immunity.amxx imunitate admini
    ultimate_punishment.amxx tot pentru codati
    mesaje.amxx mesaje in chat
    credite.amxx plugin credite nebuguit
    Furien-Invasion.amxx face parte din pluginurile de baza furien
    gloante.amxx efecte la gloante
    MagicWords.amxx fast typing event , poti castiga diverse lucruri
    prepare.amxx ceva sunete
    furien.amxx plugin de baza furien
    bilee.amxx efectul acela care scoate bile cand moare un furien
    bonus_box.amxx bonus box
    furieninfo.amxx hp,ap,class,money in hud
    hud_customizer.amxx dezactivare hud normal ^ functionarea celui de deasupra , puteti scoate acesta daca va deranjeaza. [hud_customizer.amxx]
     
  5. Titlul: Addons Zombie Terror v3.5
    Descriere: Un addons cu pluginuri de pe internet
    Mod: Inca ma chinui sa aflu
    Autor: GOOGLE
    Versiune: 5.5
    Descarcare: http://www.mediafire... ... or 2.0.rar
    Pluginuri: 
    zt_no_change_name.amxx
    zt_parachute.amxx
    ;zt_resetscore.amxx
    zt_timevote.amxx
    zt_messages.amxx
    Pluginuri-Terro:
    ; Main plugin
    zombie_terror20.amxx
    zt_points.amxx
    zt_surv_ethereal.amxx
    zt_genesys_vs_sniper.amxx


    ; Zombie Classes
    zt_zclasses20.amxx
    zt_zclass_vip.amxx


    ; Sub Plugins
    zt_getpacks.amxx
    zt_save_ammo.amxx
    zt_ammo_set.amxx
    zt_team_semiclip.amxx
    zt_showhealth.amxx


    ; Humans Extra Items
    zt_armor100.amxx
    zt_armor200.amxx
    zt_norecoil.amxx
    zt_unlimitedclip.amxx
    zt_goldenm4.amxx
    zt_m16.amxx
    zt_tryder.amxx
    zt_jetpack.amxx



    ; Zombies Extra Items
    zt_knife_blink.amxx

    ; [ V.I.P ]
    zt_vip.amxx
    zt_vip_goldenak.amxx
    zt_vip_teleport.amxx



    HAVE FUN !

  6. Descriere: Modul Zombie Biohazard este un scenariu clasic de supravietuire impotriva creaturilor insetate de sange.Tinta ta este sa lupti impotriva creaturilor si sa eviti sa fii infectat.
    Daca nu esti norocos si devii infectat, noua ta tinta este sa infectezi/ucizi supravietuitorii.
    Supravituitorii au la indemana 2 lasere pe runda care ii protejeaza de atacul nemilos al creaturilor si ii ajuta sa ajunga in locuri inaccesibile creaturilor, catarandu-se pe acestea.
    Creaturile au la dispozitie si ele lasere care pot fii folosite impotriva supravietuitorilor dar si 5 modele la alegere, toate cu abilitati diferite.

    Contine:

    Pluginuri:

    Cod:

    amx_destroy.amxx ; Distruge cs-ul unui jucator
    say_restart.amxx ; Restartezi runda doar cu comanda /restart in chat
    grentrail.amxx ; He-urile,flash-urile si smoke-urile, au dara de lumini cand le arunci
    GHW_Message_Disp.amxx ; Diferite mesaje pe serverul tau
    GHW_Weapon_Replacement.amxx ; Modifica modelele de arme
    ultimate_who.amxx ; Arata adminii online tastand /who in chat
    rain_events.amxx ; Ceata si ploaie pe server
    amx_gag.amxx ; Suspendeaza chat-ul unui jucator
    resetscore.amxx ; Poti reseta scorul de la 0-0, tastand in chat /rs
    lasermine_023.amxx ; Lasere cu model nou pe server
    bonusHP.amxx ; Atunci cand omori un zombie, iti primesti un bonus de hp
    camera.amxx ; Tastand /cam, poti juca in 3d
    frostnades.amxx ; Smoke-ul ingheata
    bazooka.amxx ; Bazooka pe server, doar pentru admini
    advanced_fog.amxx ; Ceata mai avansata pe server(culoarea rosie)
    auto_join_on_connect.amxx ; Cand playerii se conecteaza sunt bagati automat la joc
    AMXX-Booster.amxx ; Regleaza pingul atat la playeri cat si la server, este un plugin anti-lag
    admin_color_chat.amxx ; Adminii scriu cu rosu si au numele verde
    advanced_bans.amxx ; Sistem de ban mai avansat
    amx_showip.amxx ; Poti vedea ip-ul fiecarui jucator de pe server
    Countdown_Fix.amxx ; Numaratoare inversa pana la infectie cu bug fixat
    ghostchat.amxx ; Cei vii, pot vorbii cu cei morti
    last_maps.amxx ; Tastand /maps sau /harti, poti vedea ultimele 5 harti jucate
    loadingsound.amxx ; Muzica la conectarea pe server
    multijump.amxx ; Sarituri duble,triple, depinde cum doriti sa setati
    tfts_transfer.amxx ; Comenzi pentru admin, amx_ct amx_t amx_spec
    stuck.amxx ; Acet plugin deblocheaza imediat un player cand se blocheaza.
    parasuta.amxx ; Parasuta +bugfix pe server
    napalm_nades.amxx ; Grenazi cu dubla intrebuintare(explodeaza si da si foc zombiilor)
    adv_bullet_damage.amxx ; Arata damage-ul facut unui jucator
    VIP.amxx : Sistem de VIP pe server
    dp_test.amxx ; Verifica si modifica, protocolul unui jucator astfel incat sa fie prielnic serverului
    client_autoexec.amxx ; Auto-bindeaza jucatorii, exemplu bind v +setlaser bind c +dellaser
    file_remover.amxx ; Acest plugin ajuta la schimbarea mai rapid a hartii, eliminand
    cer_instelat.amxx ; Acest plugin iti face cerul plin de stele
    ;client_ratefull.amxx ; Acest plugin il activati doar in cazul in care aveti jucatori cu ping considerabil pe server, le va da kick automat .!

    Cod:

    biohazard.amxx ; Pluginul de baza al modului Biohazard
    ;bio_smokeflare.amxx ; Transforma smoke-grenades, in lanterne de lumina
    ;bio_radar.amxx ; Arata ultimul supravietuitor pe radar
    bio_antiblock.amxx ; Permite jucatorilor sa treaca unul prin celalalt, pe tasta E
    ;bio_boatescape.amxx ; Adauga niste chestii de baza hartii zm_boatescape
    bio_smoker.amxx ; Adauga pe server, clasa Smoker
    bio_class_boomer.amxx ; Adauga pe server, clasa boomer
    bio_ambience.amxx ; Sunete de ambienta pe fundal
    bio_painsounds2_lite.amxx ; Sunete scoase de zombie, durere, tipete de groaza, etc
    bio_misc.amxx ; Sunete scoase de zombie
    customflashlight.amxx ; Lanterna diferita
    ;spawn_editor.amxx ; Respawneaza jucatorii in diferite locuri pe mapa!

    Download: http://www.fisierele.ro/rI

    Mirror: http://www.girlshare.ro/34682588.6

     

  7. Nume :-
    Nick :das Faydee
    Varsta :15
    Steam On/Off : ON
    Motiv pentru care vrei sa intri in clan: TAG frumos,oameni seriosi si vreau si eu sa particip la war-uri.
    ID de mess : mess nu am dar am skype: xTimeToFighTx

  8. razer-RZ03-00550100-R3M1-1_600x366_krkb.

    Ergnomomie sporita

     
    Cu cele 7 butoane programabile amplasate strategic la baza tastaturii puteti activa mai multe comenzi in acelasi timp pastrand in acelasi timp controlul pe tastele obisnuite de lucru.
     
    Peste 100 de butoane programabile
     
    Tastatura Razer Anansi ofera posibilitatea programarii tuturor tastelor. Dispune, astfel, de o mobilitate si adaptabilitate maxima in ceea ce priveste numarul de comenzi si rapiditatea in executie.
    Tastatura mai poate inregistra macro-uri in timp real. Jucatorul poate schimba pana la 20 de profile setate pentru fiecare joc doar prin apasarea unui buton.
     
     
    Extra
     
    Tastatura mai dispune de 5 butoane programabile in partea stanga. Extra versatilitate, extra comenzi, la indemana.
     
    Pret 499 lei
  9. res_cbe43e34dd9d5032ca1438799562c643_ful

    Specificatii:
     
    Numar taste:104
    Interfata tastatura:USB
    Tastatura iluminata:Da
    Tehnologie:Cu fir
    Altele:3 moduri de iluminare (albastru, rosu, violet)
    Profil ultra-plat
    Taste silentioase cu mecanism X-Scissors
    Cablu robust protejat cu material textil
     
    Pret 129 lei
  10. Nume: das Faydee


    Grad dorit:Modeator.Imi pare rau ce am facut,si ca fac atat de devreme cerere la loc,dar vreau sa incep sa fiu mai activ si mai serios cat pot eu.Multumesc.


    Unique ID: 4/uochLoE+4JfY3mM8Pv7EmAQC8=


  11. Descriere : Este un addons de tip AmxModX , mod CSDM (respawn) .
    Autor : TacTical.
    Download: http://www.fisierele.ro/rH
    Mirror: http://www.girlshare.ro/34682565.5
    Pluginuri Adugate :

    Cod:
    admin_freelook.amxx
    advanced_gag.amxx
    advanced_blind.amxx
    amx_last.amxx
    ghostchat.amxx
    resetscore.amxx
    ultimate_ssx.amxx
    admanager.amxx
    amx_destroy.amxx
    descriptive_fire_in_the_hole.amxx
    harti.amxx
    high_ping_kicker.amxx
    join_ip.amxx
    m_tfix.amxx
    plugin_played_time.amxx
    ut_killstreak_adv.amxx
    xredirect.amxx
    gamemenu.amxx
    steamslot.amxx
    amxx_fuckoff.amxx
    knife_powers.amxx
    amx_parachute.amxx
    ps_heatmaps.amxx
    hqh_hp_award.amxx
    multijump.amxx
    map_scheduler.amxx
    showndead_bug_fix.amxx
    abd.amxx
    player_transfer.amxx
    rank_rankstats_top.amxx
    semiclip.amxx
    amx_showip.amxx

    Pluginuri CSDM :

    Cod:
    csdm_main.amxx
    csdm_equip.amxx
    ;spawn_editor.amxx
    ;csdm_tickets.amxx
    ;csdm_itemmode.amxx
    csdm_spawn_preset.amxx
    csdm_misc.amxx
    csdm_teambalancer.amxx
    csdm_protection.amxx
    csdm_ffa.amxx

    amx_Who
    "OwNeR",
    "Co-OwNeR",
    "AmiRaL",
    "MaReSaL",
    "GeNeRaL",
    "CoLoNeL",
    "MaIoR",
    "SeRgEnT",
    "Slot"
    ========
    "abcdefghijklmnopqrstu",
    "abcdefghijklmnopqrst",
    "abcdefghijlmnopqrst",
    "abcdefghijlmnopqrs",
    "abcdefijlmnopqr",
    "abcdefijlmnop",
    "abcdefijlmn",
    "abcefijmn",
    "ab"

     
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