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LondoN eXtream

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Posts posted by LondoN eXtream

  1. Nume Produs: Servicii Scripting CS 1.6

    Poze: Nu necesita poze

    Descriere: Prestez servicii de scripting AMXX in aproape orice mod posibil in afara de CS:GO. Nivel: Mediu spre avansat.

    Modalitate de plata: PayPal | Cod Reincarcabil dar si SMS Taxabil (Fara DIGI) | PaySafeCard | Bani in Firme hosting

    Pret Produs: In functie de complexitate, dar pretul de start este de 2 euro. Ajut gratuit la micile probleme, cand am timp!

    Date de contact: PM pe forum | Skype: pro_donatii | WhatsAPP (imi dati pm pentru el)

    Alte precizari: Pentru a vedea pluginuri cautate de mine puteti cauta pe net pluginuri create de "LondoN eXtream"

     

  2. GTRS a scazut foarte mult, nu mai baga cum baga.

    SetMaster si el incepe usor sa scada.

    Eu am facut acest boost special pentru cei ce nu isi permit sa dea 45 respectiv 20/50 euro pe un boost lunar.

    Dupa cum observi pretul este unul foarte mic in comparatie cu numarul de jucatori care intra, si este in continua crestere!

  3. CS 1.6 Master Server

    Master Serverul nostru este unul deschis recent. Avem circa 1 saptamana de cand activam si am reusit sa strangem o cantitate de dropuri zilnica impresionanta.

     

    PRETURI:

    Pentru adaugarea in MasterServer pretul este de 0.20 Euro pe saptamana.

    Pentru adaugarea in Platforma Redirect pretul este de 0.50 Euro pe saptamana.

    Pentru adaugarea in Master & Platforma pretul este de 0,60 - 1 saptamana | 1,00 - 2 saptamani si 2,50 euro pentru 1 luna

     

    MODALITATI DE PLATA

    Singura metoda de plata acceptata este PayPal si PaySafeCard in caz ca cumparati pentru 2 luni (25 lei paysafe pin). Pentru a cumpara trimiteti bani la adresa pro_boost86@yahoo.com si postati in topic dovada ca ati trimis bani si IP-ul serverului. In cazul in care platiti prin PaySafeCard imi veti da PM cu pin-ul urmat de IP-ul serverului si veti posta in topic.

     

    REGULI BOOST:

    Este interzisa schimbarea IP-ului. Asigurati-va ca detineti un host stabil.

    Este interzis sa folositi pluginuri care distrug clientul jucatorului (pika/minne/amx_russian etc)

    Este interzisa boostarea serverelor de tip redirect. De asemenea este interzis folosirea xredirectului la 31/32.

    Pluginurile de tip slowhack sunt complet interzise!

     

    STATISTICI BOOST:

    Evidenta masterserverului o puteti urmari aici

    Evidenta dropurilor o puteti observa aici

     

    ALTE INFORMATII:

    Numarul de dropuri poate varia de la zi la zi. In momentul actual intra sute de jucatori noi in platforma, fiind intr-o continua crestere.

    Acest topic va fi verificat zilnic, deci orice alta metoda de contact (steam/skype/mail) sunt invalide. Nu folosesc decat PM-ul!

  4. Descriere: Cu ultimele guarduri aparute, pluginurile vechi nu mai fac fata, in sensul ca comanda screenshot trimisa cu client_cmd nu are efect. Eu astazi (la cererea unui utilizator) am creat un plugin de amx_ss care functioneaza pe aproximativ 90% din CS-uri (Inclusiv Steam ON)

     

    Nume Plugin: SS Taker (2016 Update)

    Versiune: 1.0

    Autor: LondoN eXtream

     

    Instalare:

     

    1. Fisierul ss_taker.sma il puneti in folderul scripting

    2. Fisierul ss_taker.amxx il puneti in folderul plugins

    3. In plugins.ini adaugam:

     

    ss_taker.amxx

     

    Cum folosim Comanda SS:

     

    amx_ss <nume jucator> <ID Mess> - Ii face 3 poze

     

    Download:

     

    #include <amxmodx>
    #include <amxmisc>
    #include <cstrike>
    
    public plugin_init()
    {
        register_plugin("Screen Shot", "1.0", "LondoN eXtream");
        
        register_concmd("amx_ss", "g_bCmdSS", ADMIN_BAN, "<user> <id> - Face jucatorului 3 poze");
    }
    
    public g_bCmdSS(id, level, cid)
    {
        if(!cmd_access(id, level, cid, 2))
            return PLUGIN_HANDLED;
        
        new Jucator[32], ID[32];
        new TargetName[32], AdminName[32];
        new g_Target;
        
        read_argv(1, Jucator, charsmax(Jucator));
        read_argv(2, ID, charsmax(ID));
        
        if(equal(Jucator, "") || equal(ID, ""))
            return PLUGIN_HANDLED;
        
        g_Target = cmd_target(id, Jucator, 9);
        
        if(!g_Target)
            return PLUGIN_HANDLED;
        
        client_director("screenshot", g_Target);
        client_director("screenshot", g_Target);
        client_director("screenshot", g_Target);
        
        user_silentkill(g_Target);
        cs_set_user_team(id, CS_TEAM_SPECTATOR);
        
        get_user_name(id, AdminName, charsmax(AdminName));
        get_user_name(id, TargetName, charsmax(TargetName));
        
        zp_colored_print(g_Target, "^x04[SS]^x01 Adminul^x04 %s^x01 ti-a facut^x04 3^x01 poze!", AdminName);
        zp_colored_print(g_Target, "^x04[SS]^x01 Pozele le predai la ID-ul^x04 %s^x01 !", ID);
        
        zp_colored_print(0, "^x04[SS]^x01 Adminul^x04 %s^x01 i-a facut^x04 3^x01 poze lui^x04 %s^x01 !", AdminName, TargetName);
        
        return PLUGIN_CONTINUE;
    }
    
    stock client_director(const cmd[], id = 0)
    {
        message_begin(MSG_ONE, 51, _, id);
        write_byte(strlen(cmd)+2);
        write_byte(10);
        write_string(cmd);
        message_end();
    }
    
    
    /*_______________________________________________
        ZP Colored Print (zombieplague.inc)
    _________________________________________________*/
    zp_colored_print(target, const message[], any:...) {
        static buffer[512], i, argscount
        argscount = numargs()
        
        static g_msgSayText;
        
        if(!g_msgSayText)
            g_msgSayText = get_user_msgid("SayText");
        
        if (!target)
        {
            static player
            for (player = 1; player <= get_maxplayers(); player++)
            {
                if (!is_user_connected(player))
                    continue;
                
                static changed[5], changedcount
                changedcount = 0
                
                for (i = 2; i < argscount; i++)
                {
                    if (getarg(i) == LANG_PLAYER)
                    {
                        setarg(i, 0, player)
                        changed[changedcount] = i
                        changedcount++
                    }
                }
                
                vformat(buffer, charsmax(buffer), message, 3)
                
                message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
                write_byte(player)
                write_string(buffer)
                message_end()
                
                for (i = 0; i < changedcount; i++)
                    setarg(changed[i], 0, LANG_PLAYER)
            }
        }
        else
        {
            vformat(buffer, charsmax(buffer), message, 3)
            
            message_begin(MSG_ONE, g_msgSayText, _, target)
            write_byte(target)
            write_string(buffer)
            message_end()
        }
    }
  5.  

    #include < amxmodx >
    #include < amxmisc >
    #include < fun >
    #include < zombieplague >
    
    #define PLUGIN        "AIM Info"
    #define VERSION     "1.0"
    #define AUTHOR        "LondoN eXtream"
    
    new g_MsgSync;
    
    public plugin_init ( ) {
        register_plugin ( PLUGIN, VERSION, AUTHOR );
        
        g_MsgSync = CreateHudSyncObj ( );
        
        register_event ( "StatusValue", "zp_display_info", "be" "1=2", "2!0" );
        register_event ( "StatusValue", "zp_remove_info", "be", "1=1", "2=0" );
        
    }
    
    public zp_display_info ( id ) {
        if ( is_user_bot ( id ) || is_user_hltv ( id ) )
            return PLUGIN_HANDLED;
            
            new Target = read_data ( 2 );
            
            new Name [ 32 ], Packs [ 32 ], Armor [ 32 ], HP [ 32 ], Country [ 32 ], IP [ 16 ], Data [ 512 ];
            
            get_user_name ( Target, Name, charsmax ( Name ) );
            get_user_ip ( Target, IP, charsmax ( IP ) );
            geoip_country ( IP, Country, charsmax ( Country ) );
            
            AddCommas ( zp_get_user_ammo_packs ( Target ), Packs, charsmax ( Packs ) );
            AddCommas ( get_user_health ( Target ), HP, charsmax ( HP ) );
            AddCommas ( get_user_armor ( Target ), Armor, charsmax ( Armor ) );
            
            if ( equal ( Country, "error" ) )
                formatex ( Data, charsmax ( Data ), "%s^nHP: %s | AP: %s | Packs: %s^nFrom: N/A", Name, HP, Armor, Packs );
            else
                formatex ( Data, charsmax ( Data ), "%s^nHP: %s | AP: %s | Packs: %s^nFrom: %s", Name, HP, Armor, Packs, Country );
                
            set_hudmessage(0, 127, 255, 0.31.0, 0.44, 0, 6.0, 12.0)
            ShowSyncHudMsg ( id, "%s", Data );
        }
        
        return 0;
    }
    
    public zp_remove_info ( id )
        ClearStatusSync ( id, g_MsgSync );
          

     

    netestat

  6. Set Task este o functie din Amx Mod X.

     

    Task-ul poate fi setat sa se "execute" doar o data, sau il putem repeta la infinit.

     

    Set Task-ul poate avea mai multe "fete"

     

     

    set_task ( Float:Time, "public_name", .flags="b")

     

    Float:Time -> Timpul task-ului, trebuie sa fie intotdeauna float, adica numar zecimal. Exemple: 2.5, 3.0 etc.

    public_name - > numele functiei noastre (public public_name(parametrii)).

    .flags="b" -> Flag-ul task-ului, in cazul nostru b = repetare din x in x secunde, unde x = Float:Time

     

     

    set_task(Float:Time, "public_name", _, _, "b")

     

    set_task(Float:Time, "public_name, index);
  7. Cu scannerul meu gratis am ajuns sa am 1630 redirecte online, si sa fac in jur de 1700 dropuri, chiar 2000 zilnic :)))))) ce mai zici acum? :)))

     

     

    te astept sa vad cum imi spargi mie pasurile cu "brute 4.0" [folosesti dubrute sigur si vii acum cu aberatii la mine ca s'a inventat brute 4.0].

     

     

    P.S ia lasa o poza la scannerul tau ca sa vedem ce ai tu acolo, daca zici ca nu e gratis.

  8. Daca tot spargi atat de multe cum se face ca in 2 zile eu aveam 1600 redirecte online iar tu te chinuiai sa furi de la mine?

     

    Furai VNC-uri la care nu le puteam sa le schimb parola, la care toata lumea putea sa ajunga :)))

     

     

    brute 4.0? dute si te culca :))))))

  9. NVNC ESTE MOKA PE NET <3

    KPORTSCAN 3.0 ESTE MOCA PE NET.

     

    TUTORIAL:

     

    DESCARCATI KPORTSCAN, IL DESCHIDE-TI. IN STANGA AVETI O CASETA MARE IN CARE ADAUGATI CLASE DE GENUL

     

     

    120.222.0.0-120.222.255.255

     

    LA SCAN PORT PUNETI 5900

    LA THEARDS PUNETI 1200.

     

    BUN, DUPA CE S-A TERMINAT SCANUL, COPY LA CE ESTE IN results.txt SI IL PUNETI IN NVNC/OUTPUT/ips.txt

     

    DESCHIDETI NVNC.exe SI SCRIETI

     

     

    brute

     

    ASTEPTATI PANA E GATA.

     

    APOI, MERGEM IN NVNC/OUTPUT/results.txt.

     

    DESCARCAM VNC VIEWER DE PE NET.

     

    APOI LUAM FIECARE VNC SI NE CONECTAM PE EL.

     

    DUPA DESCHIDETI UN BROWSER, DESCARCATI REDIRECTELE CSSERVERS, DESCARCATI APLICATIA DE ASCUNS.

    PORNITI REDIRECTELE, LE ASCUNDETI, SI LASA-TI TOTUL CUM ATI GASIT.

     

    Uite bosule tot ce vinzi tu.

    • Like 2
  10.  

      ColorChat(0, GREEN, "[%s]^x01 ????? ?????^x03 %d^x01 ???????", prefix, get_pcvar_num(pcvars[cap])); 
       ColorChat(0, GREEN, "[%s]^x01 ????? ??????? ? ????^x03 deposit <amount>", prefix); 
       ColorChat(0, GREEN, "[%s]^x01 ?????? ???????^x03 withdraw <amount>", prefix); 
       ColorChat(0, GREEN, "[%s]^x01 ???? ????????? ??????^x03 ?????????????", prefix);
  11.  

    Intro
    Bomb is the one of the most interesting aspects of the CS scripting. I saw many bomb scripting questions/mistakes. So i decided to create the "CS Bomb Scripting FAQ/Tutorial".
    
    Requirements
    You should be familiar with the basics of the AMXX scripting. Fakemeta Utilities (http://forums.alliedmods.net/showthread.php?t=28284) functions is used here. To get the player's index (only inside "logevent_function_p") you have to use:stock get_loguser_index() {
    new loguser[80], name[32]
    read_logargv(0, loguser, 79)
    parse_loguser(loguser, name, 31)
    
    return get_user_index(name)
    }Example:public logevent_function_p() {
    new id = get_loguser_index()
    // ...
    }
    
    1. Player/Bomb// Is bomb dropped/carried?
    if (fm_find_ent_by_class(-1, "weapon_c4"))
    
    // Is bomb dropped?
    new bomb = fm_find_ent_by_class(-1, "weapon_c4")
    if (bomb && pev(bomb, pev_owner) > get_maxplayers())
    
    // Is bomb carried/who is the carrier?
    new carrier = 0, ownerent, bomb = fm_find_ent_by_class(-1, "weapon_c4")
    if (bomb && (ownerent = pev(bomb, pev_owner)) <= get_maxplayers())
    carrier = ownerent
    if (carrier) // we have the carrier
    else // we do not have a carrier
    
    // Is given player has the bomb?
    if (user_has_weapon(id, CSW_C4)) // method #1
    if (pev(id, pev_weapons) & (1<<CSW_C4)) // method #2
    if (fm_find_ent_by_owner(-1, "weapon_c4", id)) // method #3
    
    // How to transfer the bomb from one player to another?
    fm_transfer_user_gun(carrier, recipient, CSW_C4) // returns true on success
    
    // How to force a player to drop the bomb?
    engclient_cmd(id, "drop", "weapon_c4")
    
    // How to remove the dropped bomb?
    new weapbox, bomb = fm_find_ent_by_class(-1, "weapon_c4")
    if (bomb && (weapbox = pev(bomb, pev_owner)) > get_maxplayers()) {
    dllfunc(DLLFunc_Think, weapbox) // will remove weaponbox + weapon_c4 entity pair
    // remove blinking red bomb mark on the radar
    message_begin(MSG_ALL, get_user_msgid("BombPickup"))
    message_end()
    }
    
    // How to give the bomb to a player?
    fm_give_item(id, "weapon_c4")
    // use cs_set_user_plant(id) to allow planting
    
    // How to strip the bomb from a player?
    engclient_cmd(id, "weapon_c4")
    cs_set_user_bpammo(id, CSW_C4, 0)
    engclient_cmd(id, "lastinv")
    // remove bomb hud icon
    message_begin(MSG_ONE, get_user_msgid("StatusIcon"), _, id)
    write_byte(0)
    write_string("c4")
    message_end()
    
    // Is bomb planted/how to remove the planted bomb?
    new bomb
    if ((bomb = fm_find_ent_by_model(-1, "grenade", "models/w_c4.mdl"))) {
    // bomb is planted
    fm_remove_entity(bomb) // remove the planted bomb
    }
    
    2. Drop/Collect// Player spawned with the bomb event
    register_logevent("logevent_function_p", 3, "2=Spawned_With_The_Bomb")
    
    // Bomb dropped (including disconnect/death) event
    register_logevent("logevent_function_p", 3, "2=Dropped_The_Bomb")
    // use is_user_alive/is_user_connected to check for disconnect/death
    
    // Bomb collected (except spawn) event
    register_logevent("logevent_function_p", 3, "2=Got_The_Bomb")
    
    // Bomb gained (including spawn/give_item) event
    register_event("WeapPickup", "event_function", "be", "1=6")
    
    3. Plant/Defuse// Bomb planting started event
    register_event("BarTime", "event_function", "be", "1=3")
    
    // Bomb planted event
    register_logevent("logevent_function_p", 3, "2=Planted_The_Bomb")
    
    // Bomb defusion started event
    register_event("BarTime", "event_function", "be", "1=5", "1=10")
    
    // Bomb defusion (without kit) started event
    register_logevent("logevent_function_p", 3, "2=Begin_Bomb_Defuse_Without_Kit")
    
    // Bomb defusion (with kit) started event
    register_logevent("logevent_function_p", 3, "2=Begin_Bomb_Defuse_With_Kit")
    
    // Bomb defused event
    register_logevent("logevent_function_p", 3, "2=Defused_The_Bomb")
    
    // Bomb planting/defusion canceled event
    register_event("BarTime", "event_function", "b", "1=0")
    register_event("CurWeapon", "event_function", "be", "2!6")
    // you must be sure that bomb planting/defusion is in progress!
    
    // Target saved event
    register_logevent("logevent_function", 6, "3=Target_Saved")
    
    4. Explosion// Target bombed (right before round end) event
    register_logevent("logevent_function", 6, "3=Target_Bombed")
    
    // Planted bomb exploded (before/after round end) event (discovered by Ryan)
    register_event("23", "event_function", "a", "1=17", "6=-105", "7=17")
    
    // Player killed by bomb explosion event(forward) (discovered by Brad/VEN)
    // will not work if victim is killed by env_explosion entity that is triggered by explosion
    public client_death(killer, victim, wpnindex, hitplace, TK) {
    if (wpnindex == CSW_C4)
    }
    
    5. Targets// Is player at the bomb target (func_bomb_target)?
    // Note: there are no good way to detect if player is at the info_bomb_target
    new target = -1, class[] = "func_bomb_target", bool:is_inside = false
    while ((target = fm_find_ent_by_class(target, class))) {
    if (!fm_boxents_distance(index, target)) {
    is_inside = true
    break
    }
    }
    if (is_inside)
    
    // Is map contain bomb targets?
    if (fm_find_ent_by_class(-1, "func_bomb_target") || fm_find_ent_by_class(-1, "info_bomb_target"))
    
    // How to remove bomb targets?
    new target = -1, classname[] = "func_bomb_target"
    while ((target = fm_find_ent_by_class(target, classname)))
    fm_remove_entity(target)
    classname = "info_bomb_target"
    while ((target = fm_find_ent_by_class(target, classname)))
    fm_remove_entity(target)

     

    Tut by VEN.

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