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Modificare Plugin V.I.P [Rezolvat]


Perception

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Nume : amx_who

Verisiune : nu conteaza

Descriere detaliata : As dorii sa imi modificati si mie acest plugin, pe scurt sa imi adaugati doar AWP in meniul Vip-ului.

( Cam asa sa arate, ca Deagle + Grenazi le primesc automat din prima runda, meniul apare din a 3a runda. )

1. M4a1

2. AK47

3. AWP

0. Exit. 

 

#include <amxmodx>

#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
#include <engine>
 
#define Keysrod (1<<0)|(1<<1)|(1<<9)
#define ITEM_HE                (1<<0) // "a" 
#define ITEM_FS                (1<<1) // "b" 
#define ITEM_SG                (1<<2) // "c" 
#define ITEM_DG                (1<<3) // "d" 
#define ITEM_VH                (1<<4) // "e"
#define ITEM_DF                (1<<5) // "f"
#define ITEM_NV                (1<<6) // "g"
 
new jumpnum[33] = 0
new bool:dojump[33] = false
new hk_File4[ 128 ];
new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
new hk_IsUserVip[ 33 ];
new hk_viplist[ ] = "vips_list.ini";
new hk_Folder[ ] = "Vip";
new hk_cfg[ ] = "vip-config";
new hk_File[ 128 ];
new hk_File1[ 128 ];
new g_type, g_hudmsg
new vip_hud
new maxplayers
new mpd, mkb, mhb
new health_add
new health_hs_add
new health_max
new hk_Killer
new hk_KillerHp
new hk_HpAdd
new hk_HpMax
new jumps, items
new hk_iRoundCount
new bool:hk_IsRestarting
new gun_menu
new cvardmg
 
enum
{
Primary = 1
, Secondary
, Knife
, Grenades
, C4
};
 
public plugin_init() 
{
register_plugin("Vip", "2.1", "Hasky")
 
register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")
 
RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_event("TextMsg", "Event_TextMsg_Restart", "a", "2Game_C", "2Game_w")
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
RegisterHam(Ham_TakeDamage, "player", "Ham_CBasePlayer_TakeDamage_Pre") 
 
register_cvar("vip_maxjumps","1")
jumps = register_cvar("vip_jumps","1")
vip_hud = register_cvar("vip_hud","1")
g_type = register_cvar("vip_bulletdamage","1")
health_add = register_cvar("vip_hp_kill", "10")
health_hs_add = register_cvar("vip_hp_hs", "25")
health_max = register_cvar("vip_hp_max", "100")
mpd = register_cvar("vip_money_damage","3")
mkb = register_cvar("vip_money_kill","500")
mhb = register_cvar("vip_money_hs","1000")
items = register_cvar("vip_items_round", "abcdefg")
gun_menu = register_cvar("vip_gun_menu","1")
cvardmg = register_cvar("vip_damage","2")
g_hudmsg = CreateHudSyncObj()
maxplayers = get_maxplayers()
 
 
}
 
public plugin_cfg()
{
 
 
new Dir[ 64 ];
get_configsdir(Dir,charsmax(Dir));
formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
if(!dir_exists(hk_File))
mkdir(hk_File);
 
formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );
 
if (!file_exists(hk_File4))
write_file(hk_File4,"; -->VIP List<--");
 
new hk_Buffer[ 192 ], hk_Line, hk_Len;
while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
{
if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
continue;
 
copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );
 
}
 
if(!file_exists(hk_File1))
{
write_file(hk_File1,"// Vip Configuration File")
write_file(hk_File1,"")
write_file(hk_File1,"")
write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
write_file(hk_File1,"vip_bulletdamage ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Vips Online")
write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
write_file(hk_File1,"vip_hud ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Hp primit pe un kill  ")
write_file(hk_File1,"vip_hp_kill ^"10^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Hp primit pe un hs")
write_file(hk_File1,"vip_hp_hs ^"25^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
write_file(hk_File1,"vip_hp_max ^"100^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un damage")
write_file(hk_File1,"vip_money_damage ^"3^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un kill")
write_file(hk_File1,"vip_money_kill ^"500^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un hs")
write_file(hk_File1,"vip_money_hs ^"1000^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
write_file(hk_File1,"vip_gun_menu ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
write_file(hk_File1,"// a - He Grenade")
write_file(hk_File1,"// b - Flashbang (x2)")
write_file(hk_File1,"// c - Smoke Grenade ")
write_file(hk_File1,"// d - Deagle")
write_file(hk_File1,"// e - Vest + Helm")
write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
write_file(hk_File1,"// g - NightVision")
write_file(hk_File1,"vip_items_round ^"abcdefg^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Jumps - Salturi")
write_file(hk_File1,"// 1 - Activat   0 - Dezactivat")
write_file(hk_File1,"vip_jumps ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
write_file(hk_File1,"vip_maxjumps ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// De cate ori damage-ul jucatorului se mareste indiferent de arma")
write_file(hk_File1,"// ex: daca este 2, atunci jucatorului i se mareste dmg-ul de 2 ori")
write_file(hk_File1,"vip_damage ^"2^"")
write_file(hk_File1,"")
 
 
}
 
server_cmd("exec %s",hk_File1)
}
 
public client_putinserver(id)
{
 
hk_IsUserVip[ id ] = 0;
jumpnum[id] = 0
dojump[id] = false
}
 
public client_disconnect(id)
{
 
hk_IsUserVip[ id ] = 0;
jumpnum[id] = 0
dojump[id] = false
}
public addvips(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
 
new arg[32]
 
read_argv(1, arg, 31)
 
new szLog[256];
formatex(szLog,255,"%s",arg);
write_file(hk_File4,szLog,-1);
console_print(id, "[CS16] Vip-ul a fost adaugat in lista")
 
return PLUGIN_HANDLED
 
}
public vips(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
 
new s_Name[ 32 ], s_AuthID[ 32 ];
get_user_name ( id, s_Name, 31 );
get_user_authid ( id, s_AuthID, 31 );
 
console_print(id, "===========================")
for ( new i; i < hk_TotalLines; i++ )
{
if (  strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
console_print(id, " - %s", hk_VipsList[ i ])
 
 
}
console_print(id, "===========================")
return PLUGIN_HANDLED
}
 
 
public Event_TextMsg_Restart()
{
    hk_IsRestarting = true
}
 
public Event_HLTV_New_Round()
{
    if( hk_IsRestarting )
    {
        hk_IsRestarting = false
        hk_iRoundCount = 0
    }
}
 
public Hook_PlayerSpawn ( const id )
{
if ( ! is_user_alive ( id ) )
return HAM_IGNORED;
if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return HAM_IGNORED;
}
 
hk_IsUserVip[ id ] = 1;
hk_iRoundCount++
new map[32];
get_mapname(map,31);
 
if(equali(map, "awp_", 3))
return HAM_IGNORED;
 
if (get_pcvar_num(gun_menu) == 1)
if(hk_iRoundCount>=4)
Showrod(id);
 
set_task(0.3, "giveitems", id)
return HAM_IGNORED;
}
 
public Ham_CBasePlayer_TakeDamage_Pre( const id, const iInflictor, const iAttacker, const Float:flDamage, const iDamageType ) 
{
if ( ! is_user_vip ( iAttacker ) )
{
hk_IsUserVip[ iAttacker ] = 0;
return HAM_IGNORED;
}
hk_IsUserVip[ iAttacker ] = 1;
 
new dmg1 = get_pcvar_num(cvardmg)
 
if( iDamageType == DMG_FALL ) 
SetHamParamFloat(4, flDamage*1)
else
SetHamParamFloat(4, flDamage*dmg1)
 
return HAM_IGNORED
}
 
public on_damage(id)
{
if(get_pcvar_num(g_type))
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)
 
if ( is_user_vip ( attacker ) )
{
hk_IsUserVip[ id ] = 1;
 
if(is_user_connected(attacker))
{
if(fm_is_ent_visible(attacker,id))
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)
}
 
 
}
}else hk_IsUserVip[ id ] = 0;
}
}
 
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
 
if ( is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 1;
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}else hk_IsUserVip[ id ] = 0;
}
 
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) 
cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
 
public hook_death()
{
hk_Killer = read_data(1)
   
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
hk_HpAdd = get_pcvar_num (health_hs_add)
}
else
hk_HpAdd = get_pcvar_num (health_add)
 
hk_HpMax = get_pcvar_num (health_max)
   
   
if ( ! is_user_vip ( hk_Killer ) )
{
hk_IsUserVip[ hk_Killer ] = 0;
return;
}
hk_IsUserVip[ hk_Killer ] = 1;
 
hk_KillerHp = get_user_health(hk_Killer)
hk_KillerHp += hk_HpAdd
   
if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
set_user_health(hk_Killer, hk_KillerHp)
 
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd)
 
}
 
public showAdmin(id)
{
if(get_pcvar_num(vip_hud) == 1)
{
 
 
new num, iLen, admin
static pl[32], name[32], szBuff[2048]
 
get_players(pl, num, "c")
 
for(new i = 0; i < num; i++)
{
if (  is_user_vip ( pl ) )
{
hk_IsUserVip[ pl ] = 1;
get_user_name(pl, name, 31)
iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
admin++
}
 
}
 
 
set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)
 
arrayset(szBuff, 0, 2048)
}
return PLUGIN_HANDLED
}
 
public client_PreThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
 
if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return PLUGIN_CONTINUE
}
 
 
hk_IsUserVip[ id ] = 1;
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE
}
 
return PLUGIN_CONTINUE
}
 
public client_PostThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
 
if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return PLUGIN_CONTINUE
}
 
 
hk_IsUserVip[ id ] = 1;
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE
}
 
return PLUGIN_CONTINUE
}
 
public Showrod(id) 
{
show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n0. Exit^n", -1, "rod")
}
 
public Pressedrod(id, key) 
{
 
switch (key) {
case 0: { 
StripWeapons(id, Primary)
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90 );
}
 
case 1: { 
StripWeapons(id, Primary)
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90);
}
 
case 9: {
}
    }
return PLUGIN_CONTINUE
}
 
public get_item_flags() 
new sFlags[24] 
get_pcvar_string(items,sFlags,23) 
return read_flags(sFlags) 
 
public giveitems(id)
{
new iFlags = get_item_flags()  
new CsTeams:userTeam = cs_get_user_team(id)
 
if (iFlags&ITEM_HE)
fm_give_item(id,"weapon_hegrenade") 
 
             
if(iFlags&ITEM_FS)
{
fm_give_item(id,"weapon_flashbang") 
fm_give_item(id,"weapon_flashbang") 
}
 
if(iFlags&ITEM_SG)
fm_give_item(id,"weapon_smokegrenade") 
 
 
if(iFlags&ITEM_DG)
{
StripWeapons(id, Secondary);
fm_give_item(id,"weapon_deagle") 
cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
}
 
if(iFlags&ITEM_VH)
fm_give_item(id,"item_assaultsuit")
 
if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
fm_give_item(id,"item_thighpack")
 
if(iFlags&ITEM_NV)
cs_set_user_nvg(id, 1)
 
 
}
 
stock is_user_vip ( id )
{
new s_Name[ 32 ], s_AuthID[ 32 ];
get_user_name ( id, s_Name, 31 );
get_user_authid ( id, s_AuthID, 31 );
 
for ( new i; i < hk_TotalLines; i++ )
{
if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
return 1;
if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
return 1;
}
 
return 0;
 
}
 
stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
new iReturn;
 
if(is_user_alive(id))
{
new iEntity, iWeapon;
while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
}
 
return iReturn;
}
 
stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
if ( !( 1 <= iSlot <= 5 ) )
return 0;
 
iEntity = 0;
const m_rgpPlayerItems_Slot0 = 367;
const m_iId = 43;
const XO_WEAPONS = 4;
const XO_PLAYER = 5;
 
iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
 
return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}  
 
stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
new iWeapon
if( !iSlot )
{
static const iWeaponsSlots[] = {
-1,
2, //CSW_P228
-1,
1, //CSW_SCOUT
4, //CSW_HEGRENADE
1, //CSW_XM1014
5, //CSW_C4
1, //CSW_MAC10
1, //CSW_AUG
4, //CSW_SMOKEGRENADE
2, //CSW_ELITE
2, //CSW_FIVESEVEN
1, //CSW_UMP45
1, //CSW_SG550
1, //CSW_GALIL
1, //CSW_FAMAS
2, //CSW_USP
2, //CSW_GLOCK18
1, //CSW_AWP
1, //CSW_MP5NAVY
1, //CSW_M249
1, //CSW_M3
1, //CSW_M4A1
1, //CSW_TMP
1, //CSW_G3SG1
4, //CSW_FLASHBANG
2, //CSW_DEAGLE
1, //CSW_SG552
1, //CSW_AK47
3, //CSW_KNIFE
1 //CSW_P90
}
iSlot = iWeaponsSlots[iCswId]
}
 
const XTRA_OFS_PLAYER = 5
const m_rgpPlayerItems_Slot0 = 367
 
iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
 
const XTRA_OFS_WEAPON = 4
const m_pNext = 42
const m_iId = 43
 
while( iWeapon > 0 )
{
if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
{
break
}
iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
}
 
if( iWeapon > 0 )
{
const m_pActiveItem = 373
if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
}
 
if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
{
user_has_weapon(id, iCswId, 0)
ExecuteHamB(Ham_Item_Kill, iWeapon)
return 1
}
}
 
return 0

 

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Nu este acelasi plugin postat de tine , insa are toate cerintele tale !

/* Plugin generated by AMXX-Studio */

#include <    amxmodx    >
#include <    amxmisc    >
#include <    cstrike    >
#include <      fun      >
#include <  hamsandwich  >

#define PLUGIN "CS VIP"
#define VERSION "1.0"
#define AUTHOR "creas ,edit by luchy"

new Menu, HSHealth, KillHealth, Round;

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_logevent ( "RoundStart", 2, "1=Round_Start" );
	
	RegisterHam ( Ham_Spawn, "player", "VIP_Spawn", 1 );
	register_event ( "DeathMsg", "ev_DeathMsg", "a" );
	
	HSHealth = register_cvar ( "vm_hs_health", "40" );
	KillHealth = register_cvar ( "vm_kill_health", "15" );
}

public RoundStart (id)
	Round += 1

public VIP_Spawn ( id )
{
	if ( !is_user_connected ( id ) || !is_user_vip ( id ) )
		return HAM_HANDLED;
	
	give_item ( id, "weapon_hegrenade" );
	give_item ( id, "weapon_smokegrenade" );
	give_item ( id, "weapon_flashbang" );
	cs_set_user_bpammo ( id, CSW_FLASHBANG, 2 );
	
	if ( Round >= 2 )
	{
		Menu = menu_create ( "\rArme VIP", "GiveWeapons" );
		
		menu_additem ( Menu, "M4A1 + DEAGLE", "1", 0 );
		menu_additem ( Menu, "AK47 + DEAGLE", "2", 0 );
		menu_additem ( Menu, "AWP + DEAGLE", "3", 0 );
		
		menu_setprop ( Menu, MPROP_EXIT, MEXIT_ALL );
		
		menu_display ( id, Menu, 0 );
	}
	return HAM_IGNORED;
}

public GiveWeapons ( id, Menu, item )
{
	if ( !is_user_alive ( id ) || !is_user_vip ( id ) ) 
		return PLUGIN_HANDLED;
	
	if ( item == MENU_EXIT )
		return PLUGIN_HANDLED;
	
	new data [6], iName [64];
	new access, callback;
	
	menu_item_getinfo ( Menu, item, access, data,5, iName, 63, callback);
	
	new key = str_to_num(data);
	
	switch(key)
	{
		case 1:
		{
			give_item ( id, "weapon_m4a1" );
			cs_set_user_bpammo ( id, CSW_M4A1, 90 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );

			ColorChat ( id, "!n[!gVIP-MENU!n] Ai primit !tM4A1 + DEAGLE !n!" );
		}
		case 2:
		{
			give_item ( id, "weapon_ak47" );
			cs_set_user_bpammo ( id, CSW_AK47, 90 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );
			
			ColorChat ( id, "!n[!gVIP-MENU!n] Ai primit !tAK47 + DEAGLE !n!" );
		}
		case 3:
		{
			give_item ( id, "weapon_awp" );
			cs_set_user_bpammo ( id, CSW_AWP, 30 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );
			
			ColorChat ( id, "!n[!gVIP-MENU!n] Ai primit !tAWP + DEAGLE !n!" );
		}
	}
	menu_destroy ( Menu );
	return PLUGIN_HANDLED;
}

public ev_DeathMsg ( )
{
	new Killer = read_data ( 1 );
	new Victim = read_data ( 2 );
	new HS = read_data ( 3 );
	
	if ( Killer == Victim || !is_user_connected ( Victim ) || !is_user_alive ( Killer ) || !is_user_vip ( Killer ) )
		return PLUGIN_HANDLED;
	
	if ( HS )
	{
		new HSHP = get_pcvar_num ( HSHealth );
		new CurrentHealth = get_user_health ( Killer );
		set_user_health ( Killer, CurrentHealth + HSHP );
	}
	else
	{
		new KillHP = get_pcvar_num ( KillHealth );
		new CurrentHealth = get_user_health ( Killer );
		set_user_health ( Killer, CurrentHealth + KillHP );
	}
	return PLUGIN_HANDLED;
}

stock bool: is_user_vip ( id )
{
	if ( get_user_flags ( id ) & ADMIN_LEVEL_H )
		return true;
	return false;
}

stock ColorChat(const id, const input[], any:...)
{
	new count = 1, players[32]
	static msg[320]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4")
	replace_all(msg, 190, "!n", "^1")
	replace_all(msg, 190, "!t", "^3")
	replace_all(msg, 190, "!t2", "^0")
	
	if (id) players[0] = id; else get_players(players, count, "ch")
{
	for (new i = 0; i < count; i++)
	{
		if (is_user_connected(players[i]) )
		{
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
			write_byte(players[i])
			write_string(msg)
			message_end()
		}
	}
}
}
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