dEw.aMxx Posted November 26, 2015 Share Posted November 26, 2015 Nume : C4 sprite Versiune : nu stiu Descriere detaliata : este un sprite rosu/roz deasupra bombei , un fel de radar am si eu nevoie de el...se vede prin pereti etc... uitati poza Link to comment Share on other sites More sharing options...
LuK.ZEW # Posted November 27, 2015 Share Posted November 27, 2015 Copiezi folderul fmu_sprite in cstrike\sprites , restu le pui normal. http://www.girlshare.ro/3489070370.5 Link to comment Share on other sites More sharing options...
dEw.aMxx Posted November 28, 2015 Author Share Posted November 28, 2015 l-am pus pe server si cand arunc bomba nu o arata decat pe radar:))) deci este si c4 invizibila si nici sprite nu arata ... P.S:nu am niciun plugin care sa ascunda arme cv... Link to comment Share on other sites More sharing options...
LuK.ZEW # Posted November 29, 2015 Share Posted November 29, 2015 Ia vezi asta .. #include <amxmodx> #include <fakemeta> #include <fakemeta_util> #include <engine> #define PLUGIN "C4 Sprite" #define VERSION "3.0" #define AUTHOR "Aragon*" // Extracted from FURIEN30 by DaNNe. new C4Sprite; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_forward(FM_PlayerPreThink, "FWD_PlayerPreThink") } public plugin_precache() C4Sprite = precache_model("sprites/Furien/C4.spr"); public FWD_PlayerPreThink(id) { if(is_user_connected(id) && is_user_alive(id)) { if(get_user_team(id) == 1) { new _C4 = find_ent_by_model(-1, "weaponbox", "models/w_backpack.mdl") if(is_valid_ent(_C4)) { new Float:MyOrigin[3], Float:TargetOrigin[3] entity_get_vector(id, EV_VEC_origin, MyOrigin) entity_get_vector(_C4, EV_VEC_origin, TargetOrigin) if(is_in_viewcone(id, TargetOrigin)) { new Float:Middle[3], Float:HitPoint[3] xs_vec_sub(TargetOrigin, MyOrigin, Middle) trace_line(-1, MyOrigin, TargetOrigin, HitPoint) new Float:WallOffset[3], Float:DistanceToWall DistanceToWall = vector_distance(MyOrigin, HitPoint) - 10.0 new Float:Len = xs_vec_len(Middle) xs_vec_copy(Middle, WallOffset) WallOffset[0] /= Len, WallOffset[1] /= Len, WallOffset[2] /= Len WallOffset[0] *= DistanceToWall, WallOffset[1] *= DistanceToWall, WallOffset[2] *= DistanceToWall new Float:SpriteOffset[3] xs_vec_add(WallOffset, MyOrigin, SpriteOffset) message_begin(MSG_ONE, SVC_TEMPENTITY, _, id) write_byte(TE_SPRITE) write_coord(floatround(SpriteOffset[0])) write_coord(floatround(SpriteOffset[1])) write_coord(floatround(SpriteOffset[2]+36.0)) write_short(C4Sprite) write_byte(floatround(2.5)) write_byte(50) message_end() } } } } } Link to comment Share on other sites More sharing options...
dEw.aMxx Posted November 30, 2015 Author Share Posted November 30, 2015 este tot invizibila Link to comment Share on other sites More sharing options...
Makaveli Posted January 10, 2016 Share Posted January 10, 2016 Topic vechi. Daca vrei ajutor din partea unui Resource-Team, te rog revino cu un topic nou! T/C! Link to comment Share on other sites More sharing options...
Recommended Posts