TeG!^ KenT.. Posted December 6, 2015 Share Posted December 6, 2015 Nume :TeG!^ KenT Versiune :- Descriere detaliata :vreau si eu un pluing de iarna cu modele la he,smoke,flash sa fie ca un bulgar de zapada,si cand plantezi bomba sa apara un bradut,cadou,om de zapada si costume la jucatori Multumesc !!! Link to comment Share on other sites More sharing options...
me KLAUS Posted December 6, 2015 Share Posted December 6, 2015 (edited) Grenadele: #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <fakemeta_util> new g_Enable; new g_bwEnt[33]; new const model_nade_world[] = "models/snowballs/w_snowball.mdl" new const model_nade_view[] = "models/snowballs/v_snowball.mdl" new const model_trail[] = "sprites/laserbeam.spr" new on new rendering new trail //For snowball trail new g_trail public plugin_init() { register_plugin( "Christmass", "1.0", "anakin_cstrike" ); register_cvar("santa_hat", "1.1", FCVAR_SERVER); g_Enable = register_cvar("amx_santahat", "1"); RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1); on = register_cvar("snowballs_on","0") if(get_pcvar_num(on)) { rendering = register_cvar("snowballs_rendering","1") trail = register_cvar("snowballs_trail","1") register_forward(FM_SetModel,"forward_model") register_event("CurWeapon","func_modelchange_hook","be","1=1","2=4","2=9","2=25") } } public plugin_precache() { engfunc(EngFunc_PrecacheModel,model_nade_world) engfunc(EngFunc_PrecacheModel,model_nade_view) engfunc(EngFunc_PrecacheModel,model_nade_view) engfunc ( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "env_snow" ) ); g_trail = engfunc(EngFunc_PrecacheModel,model_trail) } public fwHamPlayerSpawnPost( const player ) { // Cleanup by arkshine if ( get_pcvar_num( g_Enable ) && is_user_alive( player ) && !pev_valid ( g_bwEnt[ player ] ) ) { g_bwEnt[ player ] = engfunc ( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) ); set_pev( g_bwEnt[ player ], pev_movetype, MOVETYPE_FOLLOW ); set_pev( g_bwEnt[ player ], pev_aiment, player ); engfunc( EngFunc_SetModel, g_bwEnt[ player ], "" ); } } public func_modelchange_hook(id) set_pev(id, pev_viewmodel2,model_nade_view) public forward_model(entity,const model[]) { if(!pev_valid(entity)) return FMRES_IGNORED if ( model[ 0 ] == 'm' && model[ 7 ] == 'w' && model[ 8 ] == '_' ) { switch ( model[ 9 ] ) { case 'f' : { engfunc ( EngFunc_SetModel, entity, model_nade_world ) if(get_pcvar_num(trail)) { fm_set_trail(entity,255,255,255,255) } if(get_pcvar_num(rendering)) { fm_set_rendering ( entity, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 255 ) } } case 'h' : { engfunc ( EngFunc_SetModel, entity, model_nade_world ) if(get_pcvar_num(trail)) { fm_set_trail(entity,255,0,0,255) } if(get_pcvar_num(rendering)) { fm_set_rendering ( entity, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 255 ) } } case 's' : { engfunc ( EngFunc_SetModel, entity, model_nade_world ) if(get_pcvar_num(trail)) { fm_set_trail(entity,0,255,0,255) } if(get_pcvar_num(rendering)) { fm_set_rendering ( entity, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 255 ) } } } return FMRES_SUPERCEDE } return FMRES_IGNORED } stock fm_set_trail(id,r,g,b,bright) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(id) write_short(g_trail) write_byte(25) write_byte(5) write_byte(r) write_byte(g) write_byte( write_byte(bright) message_end() C4: http://www.girlshare.ro/31875826.4 Te descurci cu ele sau ai nevoie de ajutor? Edit:In loc de costume la jucatori,vrei niste caciulite? Pentru ca ala cu costum poate sa faca lag Edited December 6, 2015 by me KLAUS Link to comment Share on other sites More sharing options...
TeG!^ KenT.. Posted December 6, 2015 Author Share Posted December 6, 2015 doar caciulite Link to comment Share on other sites More sharing options...
me KLAUS Posted December 6, 2015 Share Posted December 6, 2015 (edited) Ti-l fac in 10 min,dau edit Edit: #include < amxmodx > #include < engine > #include < cstrike > #include < hamsandwich > new const g_szHatModel[ CsTeams ][ ] = { "", "models/santahat.mdl", "models/santahat_blue.mdl", "" }; new g_iHats[ 33 ]; public plugin_init( ) { register_plugin( "Santa Hat + Snow", "1.3", "xPaw" ); register_cvar( "santa_hat", "1.3", FCVAR_SERVER ); register_event( "TeamInfo", "EventTeamInfo", "a" ); RegisterHam( Ham_Spawn, "player", "FwdHamPlayerSpawn", 1 ); } public plugin_precache( ) { // create_entity( "env_snow" ); precache_model( g_szHatModel[ CS_TEAM_T ] ); precache_model( g_szHatModel[ CS_TEAM_CT ] ); } public client_disconnect( id ) if( is_valid_ent( g_iHats[ id ] ) ) remove_entity( g_iHats[ id ] ) ; public FwdHamPlayerSpawn( const id ) { if( is_user_alive( id ) ) { new iEntity = g_iHats[ id ]; if( !is_valid_ent( iEntity ) ) { if( !( iEntity = g_iHats[ id ] = create_entity( "info_target" ) ) ) return; new CsTeams:iTeam = cs_get_user_team( id ); if( iTeam != CS_TEAM_T && iTeam != CS_TEAM_CT ) iTeam = CS_TEAM_T; entity_set_model( iEntity, g_szHatModel[ iTeam ] ); entity_set_int( iEntity, EV_INT_movetype, MOVETYPE_FOLLOW ); entity_set_edict( iEntity, EV_ENT_aiment, id ); } } } public EventTeamInfo( ) { new id = read_data( 1 ), iEntity = g_iHats[ id ]; if( !is_valid_ent( iEntity ) ) { if( iEntity > 0 ) g_iHats[ id ] = 0; return; } new szTeam[ 2 ]; read_data( 2, szTeam, 1 ); if( szTeam[ 0 ] == 'C' ) entity_set_model( iEntity, g_szHatModel[ CS_TEAM_CT ] ); else entity_set_model( iEntity, g_szHatModel[ CS_TEAM_T ] ); } Daca nu functioneaza,imi spui,ca nu am mai facut de mult din astea Edited December 6, 2015 by me KLAUS Link to comment Share on other sites More sharing options...
TeG!^ KenT.. Posted December 6, 2015 Author Share Posted December 6, 2015 dar sa nu faca bug ca dupa cade sv Link to comment Share on other sites More sharing options...
me KLAUS Posted December 6, 2015 Share Posted December 6, 2015 Nu stiu ce sa zic,ti-am spus ,nu am mai facut de mult asa ca nu iti pot recomanda cu incredere Vezi aici daca gasesti ceva ce iti trebuie Link to comment Share on other sites More sharing options...
TeG!^ KenT.. Posted December 6, 2015 Author Share Posted December 6, 2015 poi eu vreau si cand plantezi bomba sa fie un sunet de craciun si sa se transforme intr-un brad,cadou,om de zapada Link to comment Share on other sites More sharing options...
DuNNNhiLLL' # Posted December 6, 2015 Share Posted December 6, 2015 Uite aici ai tot ce-ti trebuie . Download Contine urmatoarele : ;Cand Tero planteaza C4/Bomba aceasta este sub forma de brad de craciun. cs16_xmas_c4.amxx ;Toti jucatorii de pe server o sa aibe caciulite de mos craciun. ;La CT o sa fie albastre, iar la T o sa fie rosii. cs16_xmas_hats.amxx ;Pe intregul server ninge si cerul este instelat. cs16_xmas_snow.amxx ;Toti jucatorii de pe server o sa aibe in loc de modelul de grenada un bulgare de zapada. ;Pe langa acest bulgare de zapada mai este si un efect de tip "trail" sub forma de laser. cs16_xmas_snowballs.amxx ;In fiecare runda serverul alege un jucator norocos pe care-l face "Salvatorul craciunului". ;Acesta are extra beneficii precum: 150HP+100ARMURA+HE+FLASH+SMOKE. ;Alt extra beneficiu este ca modelul se schimba instant intr-un mos craciun rosu. ;Acest "Salvator al craciunului" este recomandat doar pe modul clasic! cs16_xmas_salvator.amxx Instalare Se uploadeaza folderele addons + models peste cele existente din FTP-ul serverului dumneavoastra. Dupa se configureaza fisierul amxmodx/configs/plugins-xmas.ini dupa bunul plac Pentru a dezactiva unul dintre aceste pluginuri va rugam sa puneti in fata acestora semnul ; (;plugin.amxx). Sau puteti sterge pur si simplu. Sper ca te-am ajutat . 1 Link to comment Share on other sites More sharing options...
TeG!^ KenT.. Posted December 6, 2015 Author Share Posted December 6, 2015 l-eam adaugat pe sv si cand se planteaza bomba cade sv Link to comment Share on other sites More sharing options...
DuNNNhiLLL' # Posted December 6, 2015 Share Posted December 6, 2015 (edited) Dezactiveza-l pe ala si inlocuieste-l cu asta si vezi daca mai cade ... Download In rest e totul ok ? Edited December 6, 2015 by th3#doc 1 Link to comment Share on other sites More sharing options...
TeG!^ KenT.. Posted December 6, 2015 Author Share Posted December 6, 2015 cu toate pluingurile alea sa il schimb,;e sterg pe alea si il bag pe asta nu ca,cand l-eam activat pluingurile alea eu l-am dezactivat pe ala de c4 cand l-am bagat pe sv si nu cred ca este de la c4 cred ca este ala de la modele cu grenazi Link to comment Share on other sites More sharing options...
DuNNNhiLLL' # Posted December 6, 2015 Share Posted December 6, 2015 incearca sa le activezi pe rand sa vezi care iti face probleme si lasa un reply sa rezolvam problema Link to comment Share on other sites More sharing options...
TeG!^ KenT.. Posted December 6, 2015 Author Share Posted December 6, 2015 ok Link to comment Share on other sites More sharing options...
TeG!^ KenT.. Posted December 6, 2015 Author Share Posted December 6, 2015 uite care este ,;Toti jucatorii de pe server o sa aibe in loc de modelul de grenada un bulgare de zapada. ;Pe langa acest bulgare de zapada mai este si un efect de tip "trail" sub forma de laser. ;cs16_xmas_snowballs.amxx Cand se planta bomba cadea sv scz de dublu post imi pare rau Si l-eam activat pe toata in afara de cs16_xmas_snowballs.amxx si tot cadea sv dar nu cand plantai bomba sa zic la 20-30 de minute Link to comment Share on other sites More sharing options...
DuNNNhiLLL' # Posted December 7, 2015 Share Posted December 7, 2015 (edited) Daca zici ca ala cu bulgarii dezapada ar fi problema inlocuieste-l cu asta : sw_resources.zip sw_plugin305.zip Cvar's : sw_toggle - is mod on/off? (default ON - 1) sw_friendly - is friendly fire on/off? (default OFF - 0) sw_damage - damage done by snowball (default 100) sw_life - life of snowball splat (default 3.0) sw_dm - is deathmatch on/off? (defualt OFF - 0) sw_dm_time - time to respawn (default 2.0) sw_chill_chance - chance to chill player (from 0 - off, to 100 - maximum chance, default 30) sw_chill_duration - duration of chill (default 5.0) sw_chill_speed - percentage of speed that player receives when chilled (default 50.0) sw_snowball_gravity - gravity of snowball (default 0.3) sw_snowball_velocity - how many times snowball velocity will be multipied (default 2.0 times) sw_crosshair_remove - will be crosshair removed (default ON - 1) sw_spawn_protection - is spawn protection on? (default ON - 1) sw_spawn_protection_time - time of spawn protection (default 3.0) La plugin e doar .sma ti-l faci dupa bunul plac apoi il compilezi . Edited December 7, 2015 by th3#doc Link to comment Share on other sites More sharing options...
TeG!^ KenT.. Posted December 9, 2015 Author Share Posted December 9, 2015 Dar eu nu am vrut asa ,am vrut grenazile sa fie ca un bulgar de zapada Link to comment Share on other sites More sharing options...
RyoKu Posted December 20, 2015 Share Posted December 20, 2015 http://www.filehost.ro/29074528/cstrike_rar Aștept un răspuns despre modul în care funcționează. Link to comment Share on other sites More sharing options...
Makaveli Posted January 10, 2016 Share Posted January 10, 2016 Topic vechi. Daca vrei ajutor din partea unui Resource-Team, te rog revino cu un topic nou! Link to comment Share on other sites More sharing options...
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