Zp.Mihai Posted January 19, 2016 Share Posted January 19, 2016 Nume : furiosul cerbus Versiune : zombie plague special 3.2 Descriere detaliata : as dori ca acest plugin sa nu isi mai poata folosi abilitatea la moduri [abilitatea lui este ca adunci cand este activata trece prin lasermine si cel care trage in el nu ii poate lua dmg cainelui as vrea ca atunci cand ruleaza un mod sa nu isi mai poata folosi abilitatea respectiva] plugin zombie cerbus: #include <amxmodx> #include <zombieplague> #include <engine> #include <fun> #include <fakemeta> #include <hamsandwich> #include <zombiexp> #define ID_FURY (taskid - TASK_FURY) // Task offsets enum (+= 100) { TASK_FURY } /*================================================================================ [Customizations] =================================================================================*/ // Zombie Attributes new const zclass_name[] = { "Furiosul"} new const zclass_info[] = { "Cainele Furios Trece Prin Laser" } new const zclass_model[] = { "Cerberus_frk_14" } new const zclass_clawmodel[] = { "v_doghands.mdl" } const zclass_health = 13500 const zclass_speed = 770 const Float:zclass_gravity = 0.6 const Float:zclass_knockback = 0.5 const zclass_level = 14 // level required to use new const idle[] = "zombie_plague/cerberus_idle.wav" new const fury[] = "zombie_plague/cerberus_fury.wav" new const normaly[] = "zombie_plague/cerberus_normaly.wav" /*================================================================================ Customization ends here! Any edits will be your responsibility =================================================================================*/ // Plugin info. #define PLUGIN "[ZP] Zombie Class: Cerberus Dog" #define VERSION "0.1" #define AUTHOR "DJHD!" // Variables new g_zclassid, g_veces[33], i_fury_time[33], g_maxplayers // Cvar Pointers new cvar_fury, cvar_furytime /*================================================================================ [init, CFG and Precache] =================================================================================*/ public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) cvar_fury = register_cvar("zp_cerberus_fury", "1") cvar_furytime = register_cvar("zp_cerberus_fury_time", "30.0") static szCvar[30] formatex(szCvar, charsmax(szCvar), "v%s by %s", VERSION, AUTHOR) register_cvar("zp_zclass_cerberus", szCvar, FCVAR_SERVER|FCVAR_SPONLY) register_logevent("roundStart", 2, "1=Round_Start") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") g_maxplayers = get_maxplayers() } public plugin_precache() { g_zclassid = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_level) precache_sound(idle) precache_sound(fury) precache_sound(normaly) } /*================================================================================ [Zombie Plague Forwards] =================================================================================*/ public zp_user_infected_post(id, infector) { if (zp_get_user_zombie_class(id) == g_zclassid) { client_print(id, print_chat, "[Zombi Cerberus] Puteti Folosi Abilitatea %d Apasand Tasta - ^"E^"", get_pcvar_num(cvar_fury)) g_veces[id] = get_pcvar_num(cvar_fury) i_fury_time[id] = get_pcvar_num(cvar_furytime) emit_sound(id, CHAN_STREAM, idle, 1.0, ATTN_NORM, 0, PITCH_HIGH) remove_task(id) } } public zp_user_humanized_post(taskid) { new id = ID_FURY remove_task(id+TASK_FURY) set_user_godmode(id, 0) } /*================================================================================ [Main Forwards] =================================================================================*/ public fw_PlayerPreThink(id) { if (!is_user_alive(id)) return FMRES_IGNORED new button = get_user_button(id) new oldbutton = get_user_oldbutton(id) if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclassid)) { if (!(oldbutton & IN_USE) && (button & IN_USE)) clcmd_furia(id) } return PLUGIN_CONTINUE } /*================================================================================ [internal Functions] =================================================================================*/ public clcmd_furia(taskid) { new id = ID_FURY if(!is_user_alive(id) || !is_user_connected(id)|| !zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_zombie_class(id) != g_zclassid) return PLUGIN_HANDLED if(g_veces[id] > 0) { g_veces[id] = g_veces[id] -1 set_task(0.1, "effects", id+TASK_FURY, _, _, "b") i_fury_time[id] = get_pcvar_num(cvar_furytime) set_task(1.0, "ShowHUD", id+TASK_FURY, _, _, "a", i_fury_time[id]) emit_sound(id, CHAN_STREAM, fury, 1.0, ATTN_NORM, 0, PITCH_HIGH) } else { client_print(id, print_chat, "[Zombi Cerberus] Furia A Fost Epuizata.") return PLUGIN_HANDLED } return PLUGIN_HANDLED } public effects(id) { if(!is_user_alive(id) || !is_user_connected(id)|| !zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_zombie_class(id) != g_zclassid) return static origin[3] get_user_origin(id, origin) message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_PARTICLEBURST) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]) // z write_short(130) // radius write_byte(70) // color write_byte(3) // duration (will be randomized a bit) message_end() message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_DLIGHT) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]) // z write_byte(22) // radius write_byte(255) // r write_byte(0) // g write_byte(30) // b write_byte(2) // life write_byte(0) // decay rate message_end() set_user_godmode(id, 1) set_task(get_pcvar_float(cvar_furytime), "remove_fury", id) } public ShowHUD(id) { if(is_user_alive(id)) { i_fury_time[id] = i_fury_time[id] - 1; set_hudmessage(200, 100, 0, -1.0, -0.46, 0, 1.0, 1.1, 0.0, 0.0, -1) show_hudmessage(id, "Furie Zombi: %d", i_fury_time[id]+1) } else { remove_task(id+TASK_FURY) } } public remove_fury(taskid) { new id = ID_FURY remove_task(id+TASK_FURY) set_user_godmode(id, 0) emit_sound(id, CHAN_STREAM, normaly, 1.0, ATTN_NORM, 0, PITCH_HIGH) } public roundStart() { for(new i = 1; i <= g_maxplayers; i++) { i_fury_time = get_pcvar_num(cvar_furytime) remove_task(i) } } am aceasta clasa de zm infector care interzice grenda la moduri adica cand incepe un mod nu ii mai da grenada si as vrea sa fie ca aceta #include <amxmodx> #include <cstrike> #include <fun> #include <zombie_plague_special> #include <zombiexp> // Zombie Attributes new const zclass_name[] = { "Infectorul" } // name new const zclass_info[] = { "\rLa Fiecare Runda Primeste 1 HE" } // description new const zclass_model[] = { "infector_ZM" } // model new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass_health = 10100 // health const zclass_speed = 730 // speed const Float:zclass_gravity = 0.6 // gravity const Float:zclass_knockback = 1.0 // knockback const zclass_level = 12 // level required to use new g_zclassid, Ammo public plugin_init(){ Ammo = register_cvar("zp_infecter_amt", "1") } public plugin_precache() { register_plugin("[ZP] Zombie Class: Infecter Zombie", "1.2", "Zombiezzz") // Register the new class and store ID for reference g_zclassid = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_level) } public zp_user_infected_post(id, infector) { if (zp_get_user_zombie_class(id) == g_zclassid && !zp_get_user_nemesis(id)) { client_print(id, print_chat, "[ZP] Zombie Infector Nu Primeste Grenada La Moduri!") if(zp_is_nemesis_round() || zp_is_survivor_round() || zp_is_assassin_round() || zp_is_sniper_round() || zp_is_predator_round() || zp_is_bombardier_round() || zp_is_dragon_round() || zp_is_berserker_round() || zp_is_wesker_round() || zp_is_spy_round()) { client_print(id, print_chat, "[ZP] Nu primesti grenada la moduri !!!") return PLUGIN_HANDLED }else{ give_item (id, "weapon_hegrenade") set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,300) cs_set_user_bpammo(id, CSW_HEGRENADE, get_pcvar_num(Ammo)) } } return PLUGIN_HANDLED } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ public zp_user_humanized_post(id) { if (zp_get_user_zombie_class(id) != g_zclassid) return; //user turned human zp_round_started_human(id); } public zp_round_started_human(id) { if (zp_get_user_zombie_class(id) != g_zclassid) return; // User turned human // Undo any additional changes we have made here } Link to comment Share on other sites More sharing options...
Zp.Mihai Posted January 20, 2016 Author Share Posted January 20, 2016 up? cineva Link to comment Share on other sites More sharing options...
Makaveli Posted January 22, 2016 Share Posted January 22, 2016 Te tog sa fi mai explicit, nu am inteles nimic din ce vrei sa spui. Link to comment Share on other sites More sharing options...
Zp.Mihai Posted January 25, 2016 Author Share Posted January 25, 2016 As vrea ca la Moduri sa nusi mai foloseasca Abliltatea. Link to comment Share on other sites More sharing options...
Makaveli Posted January 28, 2016 Share Posted January 28, 2016 Nu ai cum pentru ca asta este modul. Ai zombie plague special 3.2. Schimba modul in 5.0.5 si o sa-ti mearga. Acelasi mod il am si eu pe sv meu si il am tot de la csforce. Link to comment Share on other sites More sharing options...
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