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adry

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Everything posted by adry

  1. Ai primit unban. Spor la fraguri
  2. Ramai banat ca sa nu te mai plictisesc.
  3. Unde ai vazut tu ca nu este admini on pe server? In ultimul timp au fost admini on in permanenta pe sv
  4. Ai primit unban. Adminul in cauza a fost sanctionat
  5. Acceptat. Pm cu si parola
  6. Pm cu nick si parola pentru acces
  7. Din contra o sa se connecteze mai repede nu mai descarca resurse inutile
  8. Pai si stergele ca nu trebuie sa le ai. Nici un player nu descarca acele resurse plus ingreuneaza connectare la playeri pe sv
  9. Recomadat este sa nu ai fisierele de la harti cu terminatia .txt si .res pe serverele clasice si respawn
  10. Ok , user banat. Multumim
  11. adry

    Support tehnic

    Trebuie sa ai csdm.inc in include (acest plugin merge compilat doar local. Poftim pluginul : Aici
  12. Acceptat. Pm cu nick si parola pentru acces
  13. Cea mai buna solutie este sa reinstalezi tot de la 0 iar addonsul sa il faci curat de la 0 (copilat fiecare plugin local). Sa pui doar pluginuri la care ai sma si sti ce se afla in ele. Multe pluginuri vechi pe rehlds nu mai sunt fuctionale trebuie sa ti cont de toate
  14. Este o problema de addons
  15. adry

    Support tehnic

    /** * csdm_main.sma * Allows for Counter-Strike to be played as DeathMatch. * * CSDM Main - Main plugin to communicate with module * * (C)2003-2013 David "BAILOPAN" Anderson * * Give credit where due. * Share the source - it sets you free * http://www.opensource.org/ * http://www.gnu.org/ */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fakemeta> #include <csdm> new D_PLUGIN[] = "CSDM Main" new D_ACCESS = ADMIN_MAP #define CSDM_OPTIONS_TOTAL 2 new bool:g_StripWeapons = true new bool:g_RemoveBomb = true new g_StayTime new g_drop_fwd new g_options[CSDM_OPTIONS_TOTAL] new g_MainMenu = -1 new g_SettingsMenu = -1 new g_MainSettMenu = -1 // part taken from VEN's noweapondrop plugin new g_max_clients new const g_wbox_model[] = "models/w_weaponbox.mdl" new const g_shield_model[] = "models/w_shield.mdl" public plugin_natives() { register_native("csdm_main_menu", "native_main_menu") register_native("csdm_settings_menu", "native_settings_menu") register_native("csdm_set_mainoption", "__csdm_allow_option") register_native("csdm_fwd_drop", "__csdm_fwd_drop") register_native("csdm_write_cfg", "native_write_cfg") register_library("csdm_main") } public native_main_menu(id, num) { return g_MainMenu } public native_settings_menu(id, num) { return g_SettingsMenu } public __csdm_allow_option(id, num) { new option = get_param(1) if (option <= 0 || option >= CSDM_OPTIONS_TOTAL) { log_error(AMX_ERR_NATIVE, "Invalid option number: %d", option) return 0 } g_options[option] = get_param(2) return 1 } public native_write_cfg(id,num) { new section[32], parameter[32], value[16] new filename[128] new cfgdir[128] new id get_configsdir(cfgdir, 127) format(filename, 127, "%s/csdm.cfg", cfgdir) id = get_param(1) get_string(2,section,31) get_string(3,parameter,31) get_string(4,value,15) new sect_length = strlen(section) + 1 new param_length = strlen(parameter) - 1 new sect[32] format(sect,31, "[%s]", section) if (file_exists(filename)) { new Data[124], len new line = 0 new bool:bFoundSec = false new bool:bFoundPar = false new bool:bErrorFindSect = true new bool:bErrorFindParam = false while((line = read_file(filename, line, Data, 123, len) ) != 0 ) { if (strlen(Data) < 2 || Data[0] == ';') continue; if (Data[0] == '[') // new section found { if (bFoundSec) { bErrorFindParam = true break } else if (equali(Data, sect, sect_length)) { bFoundSec = true bErrorFindSect = false } } else if (bFoundSec && equali(Data, parameter, param_length)) { bFoundPar = true break } } if ((bFoundPar) && (line > 0)) { new text[32] format(text, 31, "%s = %s", parameter, value) if (write_file(filename, text, line-1)) client_print(id, print_chat, "CSDM - configuration saved successfully") } else if ((!bFoundSec) || (bErrorFindSect)) client_print(id, print_chat, "CSDM - can't save the configuration - wrong section name") else if ((!bFoundPar) || (bErrorFindParam)) client_print(id, print_chat, "CSDM - can't save the configuration - wrong parameter name") } } public __csdm_fwd_drop(id, num) { /* new id = get_param(1) new wp = get_param(2) new name[32] get_string(3, name, 31) return run_drop(id, wp, name) */ } public csdm_Init(const version[]) { if (version[0] == 0) { set_fail_state("CSDM failed to load.") return } else csdm_set_intromsg(0) } public csdm_CfgInit() { csdm_reg_cfg("settings", "read_cfg") } public plugin_init() { register_plugin(D_PLUGIN, CSDM_VERSION, "CSDM Team") register_clcmd("say respawn", "say_respawn") register_clcmd("say /respawn", "say_respawn") register_concmd("csdm_enable", "csdm_enable", D_ACCESS, "Enables CSDM") register_concmd("csdm_disable", "csdm_disable", D_ACCESS, "Disables CSDM") register_concmd("csdm_ctrl", "csdm_ctrl", D_ACCESS, "") register_concmd("csdm_reload", "csdm_reload", D_ACCESS, "Reloads CSDM Config") register_clcmd("csdm_menu", "csdm_menu", ADMIN_MENU, "CSDM Menu") register_clcmd("csdm_sett_menu", "csdm_sett_menu", ADMIN_MENU, "CSDM Settings Menu") register_clcmd("csdm_main_sett_menu", "csdm_main_sett_menu", ADMIN_MENU, "CSDM Main Settings Menu") register_forward(FM_SetModel, "forward_set_model") register_concmd("csdm_cache", "cacheInfo", ADMIN_MAP, "Shows cache information") AddMenuItem("CSDM Menu", "csdm_menu", D_ACCESS, D_PLUGIN) g_MainMenu = menu_create("CSDM Menu", "use_csdm_menu") new callback = menu_makecallback("hook_item_display") g_SettingsMenu = menu_create("CSDM Settings Menu", "use_csdm_sett_menu") menu_additem(g_MainMenu, "CSDM Enabled/Disabled", "csdm_ctrl", D_ACCESS, callback) menu_additem(g_MainMenu, "CSDM Settings", "csdm_sett_menu", D_ACCESS) menu_additem(g_MainMenu, "Reload Config", "csdm_reload", D_ACCESS) g_MainSettMenu = menu_create("CSDM Main Settings Menu", "use_csdm_mainsett_menu") menu_additem(g_SettingsMenu, "CSDM Main Settings", "csdm_main_sett_menu", D_ACCESS) new str_callback = menu_makecallback("hook_settings_display") if (g_MainSettMenu) { menu_additem(g_MainSettMenu, "Strip Weapons Enabled/Disabled", "strip_weap_ctrl", D_ACCESS, str_callback) menu_additem(g_MainSettMenu, "Removing Bombs Enabled/Disabled", "bomb_rem_ctrl", D_ACCESS, str_callback) menu_additem(g_MainSettMenu, "Preset Spawn Mode Enabled/Disabled", "spawn_mode_ctrl", D_ACCESS, str_callback) menu_additem(g_MainSettMenu, "Back", "csdm_sett_back", D_ACCESS) } g_drop_fwd = CreateMultiForward("csdm_HandleDrop", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL) g_options[CSDM_OPTION_SAYRESPAWN] = CSDM_SET_ENABLED g_max_clients = global_get(glb_maxClients) } public cacheInfo(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED new ar[6] csdm_cache(ar) console_print(id, "[CSDM] Free tasks: respawn=%d, findweapon=%d", ar[0], ar[5]) console_print(id, "[CSDM] Weapon removal cache: %d total, %d live", ar[4], ar[3]) console_print(id, "[CSDM] Live tasks: %d (%d free)", ar[2], ar[1]) return PLUGIN_HANDLED } public forward_set_model(ent, const model[]) { if (!csdm_active()) return FMRES_IGNORED if (!pev_valid(ent) || !equali(model, g_wbox_model) && !equali(model, g_shield_model)) return FMRES_IGNORED new id = pev(ent, pev_owner) if (!(1 <= id <= g_max_clients)) return FMRES_IGNORED new args[2] args[0] = ent args[1] = id set_task(0.2, "delay_find_weapon", ent, args, 2) return FMRES_IGNORED } public delay_find_weapon(args[]) { new ent = args[0] new id = args[1] new class[32] if (!pev_valid(ent)) return if (!is_user_connected(id)) return pev(ent, pev_classname, class, sizeof class - 1) if (equali(class, "weaponbox")) run_drop_wbox(id, ent, 0) else if (equali(class, "weapon_shield")) run_drop_wbox(id, ent, 1) } run_drop_wbox(id, ent, shield) { new ret new model[32] ExecuteForward(g_drop_fwd, ret, id, ent, 0) if (ret == CSDM_DROP_REMOVE) { if (shield) csdm_remove_weaponbox(id, ent, 0, 1, 1) else csdm_remove_weaponbox(id, ent, 0, 1, 0) return 1 } else if (ret == CSDM_DROP_IGNORE) { return 0 } if (g_StayTime > 20 || g_StayTime < 0) { return 0 } if (ent) { pev(ent, pev_model, model, 31) if (((equali(model,"models/w_usp.mdl")) || (equali(model,"models/w_glock18.mdl"))) && (g_StripWeapons)) csdm_remove_weaponbox(id, ent, 0, 0, 0) else if ((equali(model,"models/w_backpack.mdl")) && (g_RemoveBomb)) csdm_remove_weaponbox(id, ent, 0, 0, 0) else if (shield) csdm_remove_weaponbox(id, ent, g_StayTime, 1, 1) else csdm_remove_weaponbox(id, ent, g_StayTime, 1, 0) return 1 } return 0 } public csdm_PreSpawn(player, bool:fake) { if (!csdm_active()) { return } //we'll just have to back out for now if (cs_get_user_shield(player)) { return } new team = get_user_team(player) if (g_StripWeapons) { if (team == _TEAM_T) { if (cs_get_user_shield(player)) { drop_with_shield(player, CSW_GLOCK18) } else { csdm_force_drop(player, "weapon_glock18") } } else if (team == _TEAM_CT) { if (cs_get_user_shield(player)) { drop_with_shield(player, CSW_USP) } else { csdm_force_drop(player, "weapon_usp") } } } if (team == _TEAM_T) { if (g_RemoveBomb) { new weapons[MAX_WEAPONS], num get_user_weapons(player, weapons, num) for (new i=0; i<num; i++) { if (weapons == CSW_C4) { if (cs_get_user_shield(player)) { drop_with_shield(player, CSW_C4) } else { csdm_force_drop(player, "weapon_c4") } break } } } } } public csdm_main_sett_menu(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED menu_display(id, g_MainSettMenu, 0) return PLUGIN_HANDLED } public hook_item_display(player, menu, item) { new paccess, command[24], call menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call) if (equali(command, "csdm_ctrl")) { if (!csdm_active()) { menu_item_setname(menu, item, "CSDM Disabled") } else { menu_item_setname(menu, item, "CSDM Enabled") } } } public read_cfg(readAction, line[], section[]) { if (readAction == CFG_READ) { new setting[24], sign[3], value[32]; parse(line, setting, 23, sign, 2, value, 31); if (equali(setting, "strip_weapons")) { g_StripWeapons = str_to_num(value) ? true : false } else if (equali(setting, "weapons_stay")) { g_StayTime = str_to_num(value) } else if (equali(setting, "spawnmode")) { new var = csdm_setstyle(value) if (var) { log_amx("CSDM spawn mode set to %s", value) } else { log_amx("CSDM spawn mode %s not found", value) } } else if (equali(setting, "remove_bomb")) { g_RemoveBomb = str_to_num(value) ? true : false } else if (equali(setting, "enabled")) { csdm_set_active(str_to_num(value)) } else if (equali(setting, "spawn_wait_time")) { csdm_set_spawnwait(str_to_float(value)) } } } public csdm_reload(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED new file[128] = "" if (read_argc() >= 2) { read_argv(1, file, 127) } if (csdm_reload_cfg(file)) { client_print(id, print_chat, "[CSDM] Config file reloaded.") } else { client_print(id, print_chat, "[CSDM] Unable to find config file.") } return PLUGIN_HANDLED } public csdm_menu(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED menu_display(id, g_MainMenu, 0) return PLUGIN_HANDLED } public csdm_sett_menu(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED menu_display(id, g_SettingsMenu, 0) return PLUGIN_HANDLED } public csdm_ctrl(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED csdm_set_active( csdm_active() ? 0 : 1 ) client_print(id, print_chat, "CSDM %s.", csdm_active()? "enabled" : "disabled") csdm_write_cfg(id, "settings", "enabled", csdm_active() ? "1" : "0") client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.") set_task(3.0, "do_changelevel") return PLUGIN_HANDLED } public use_csdm_menu(id, menu, item) { if (item < 0) return PLUGIN_CONTINUE new command[24], paccess, call if (!menu_item_getinfo(g_MainMenu, item, paccess, command, 23, _, 0, call)) { log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainMenu, 0, item) return PLUGIN_HANDLED } if (paccess && !(get_user_flags(id) & paccess)) { client_print(id, print_chat, "You do not have access to this menu option.") return PLUGIN_HANDLED } client_cmd(id, command) return PLUGIN_HANDLED } public use_csdm_sett_menu(id, menu, item) { if (item < 0) return PLUGIN_CONTINUE new command[24], paccess, call if (!menu_item_getinfo(g_SettingsMenu, item, paccess, command, 23, _, 0, call)) { log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_SettingsMenu, 0, item) return PLUGIN_HANDLED } if (paccess && !(get_user_flags(id) & paccess)) { client_print(id, print_chat, "You do not have access to this menu option.") return PLUGIN_HANDLED } client_cmd(id, command) return PLUGIN_HANDLED } public use_csdm_mainsett_menu(id, menu, item) { if (item < 0) return PLUGIN_CONTINUE new command[24], paccess, call if (!menu_item_getinfo(g_MainSettMenu, item, paccess, command, 23, _, 0, call)) { log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_MainSettMenu, 0, item) return PLUGIN_HANDLED } if (paccess && !(get_user_flags(id) & paccess)) { client_print(id, print_chat, "You do not have access to this menu option.") return PLUGIN_HANDLED } if (equali(command,"strip_weap_ctrl")) { g_StripWeapons = (g_StripWeapons ? false:true) menu_display(id, g_MainSettMenu, 0) client_print(id, print_chat, "Strip Weapons %s", g_StripWeapons ? "enabled" : "disabled") log_amx("CSDM strip weapons %s", g_StripWeapons ? "enabled" : "disabled") csdm_write_cfg(id, "settings", "strip_weapons", g_StripWeapons ? "1" : "0") return PLUGIN_HANDLED } else if (equali(command,"bomb_rem_ctrl")) { g_RemoveBomb = (g_RemoveBomb ? false:true) menu_display(id, g_MainSettMenu, 0) client_print(id, print_chat, "Removing Bomb %s", g_RemoveBomb ? "enabled" : "disabled") log_amx("CSDM removing bomb %s", g_RemoveBomb ? "enabled" : "disabled") csdm_write_cfg(id, "settings", "remove_bomb", g_RemoveBomb ? "1" : "0") client_print(id,print_chat,"CSDM - changing this setting will affect the game after changelevel command") return PLUGIN_HANDLED } else if (equali(command,"spawn_mode_ctrl")) { new style = csdm_curstyle() new stylename[24] if (style == -1) csdm_setstyle("preset") else csdm_setstyle("none") style = csdm_curstyle() if (style == -1) format(stylename,23,"none") else format(stylename,23,"preset") menu_display(id, g_MainSettMenu, 0) client_print(id, print_chat, "Spawn style set to %s", stylename) log_amx("CSDM spawn mode set to %s", stylename) csdm_write_cfg(id, "settings", "spawnmode", (style == -1) ? "none" : "preset") return PLUGIN_HANDLED } else if (equali(command,"csdm_sett_back")) { menu_display(id, g_SettingsMenu, 0) return PLUGIN_HANDLED } return PLUGIN_HANDLED } public hook_settings_display(player, menu, item) { new paccess, command[24], call menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call) if (equali(command, "strip_weap_ctrl")) { if (!g_StripWeapons) { menu_item_setname(menu, item, "Strip Weapons Disabled") } else { menu_item_setname(menu, item, "Strip Weapons Enabled") } } else if (equali(command, "bomb_rem_ctrl")) { if (!g_RemoveBomb) { menu_item_setname(menu, item, "Removing Bomb Disabled") } else { menu_item_setname(menu, item, "Removing Bomb Enabled") } } else if (equali(command,"spawn_mode_ctrl")) { new style = csdm_curstyle() if (style == -1) menu_item_setname(menu, item, "Preset Spawn Mode Disabled") else menu_item_setname(menu, item, "Preset Spawn Mode Enabled") } } public csdm_enable(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (!csdm_active()) { csdm_set_active(1) client_print(id, print_chat, "CSDM enabled.") csdm_write_cfg(id, "settings", "enabled", "1") client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.") set_task(3.0, "do_changelevel") } return PLUGIN_HANDLED } public csdm_disable(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (csdm_active()) { csdm_set_active(0) client_print(id, print_chat, "CSDM disabled.") csdm_write_cfg(id, "settings", "enabled", "0") client_print(id, print_chat, "CSDM - the map will be reloaded to affect the change of this setting.") set_task(3.0, "do_changelevel") } return PLUGIN_HANDLED } public say_respawn(id) { if (g_options[CSDM_OPTION_SAYRESPAWN] == CSDM_SET_DISABLED) { client_print(id, print_chat, "[CSDM] This command is disabled!") return PLUGIN_HANDLED } if (!is_user_alive(id) && csdm_active()) { new team = get_user_team(id) if (team == _TEAM_T || team == _TEAM_CT) { csdm_respawn(id) } } return PLUGIN_CONTINUE } public do_changelevel() { new current_map[32] get_mapname(current_map, 31) server_cmd("changelevel %s", current_map) }
  16. Acceptat. PM cu nick si parola pentru acces
  17. Acceptat. Pm cu nick si parola pentru acces
  18. Adminul in cauza a primit remove. Ati primit unban, spor la fraguri
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