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Posts posted by marvel_team
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Nume : ColoredSmoke
Versiune :New
Descriere detaliata :
Deci am cautat si eu un plugin pt coloredsmoke ,am gasit o singura versiune peste tot.
Am urmat toti pasii amxx,stripes,cvar dar...
Primesc o eroare de la plugin in logs.
Problema este ca la compilare nu mi-a dat nimic nici ce-a mai mica eroare
Care este problema ? ? ?
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da am rezolvat.Multumesc
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da l-am gasit se numeste low hp effect.
observ ca nu contine module , nu este prea mare,crezi ca face lag ?
Eu nu cred ca ar avea ce lag sa adauge , nu contine module ,deci n-ar avea ce sa consume...
Am sa-l testez si am sa te anunt
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Nume :Habar n-am cum se numeste mai exact
Versiune :nu conteaza
Descriere detaliata :Deci...l-am vazut recent pe un server...am observat ca nu face lag..in fine
Atunci cand ramai sa spunem cu 10 - 15hp la viata se aude un sunet gen (respiratie ) plus ecranul se face usor rosu...putin ajutor
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Multumesc frumos...n-am sa-l mai bag atunci....multumesc pt sfat.
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Am vazut pe un server admin_chat_color impreuna cu rang_admin_chat ... eu asta am cautat...asa versiunea asta o stiam si eu....
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L-am cautat , l-am gasit dar cu probleme la team_color_chat ti-am spus si am specificat sus.
Iar dupa imi apar mesajele de doua ori.
Plus ca am spus ca vreau fara ghost chat sau all chat.
Multumesc
Merge doar daca dezactivez admin_chat_color
dar eu am avut o versiune care merge cu admin_chat_color dar cu probleme la team_chat_color .....in fine
Eu am vazut pe un server pluginu rang_admin_chat care mergea impreuna cu chat_color deci....
Eu asta am cerut :|
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Nume : Admin_rang_chat
Versiune : NEW !
Descriere detaliata
#Doresc pluginul de admin_rang_chat dar simplu.fara ghost chat sau all chat
Am gasit o varianta dar cu probleme la team_chat_color iar alta imi apar mesajele de doua ori
Si nu am niciun plugin de chat activat.multumesc
Vreau SMA sa-mi pot modifica cu gradele si accesele mele.multumesc frumis
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#REZOLVAT
T/C
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Nume :Amx_gag
Versiune :nu conteaza
Descriere detaliata :Doresc un plugin pentru amx_gag functional
Am incercat cateva variante dar toate buguite.
Multumesc
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Pai eu Nu am vrut sa il fac amx...
Eu am vrut sa scot cateva sunete din el si dupa sa il compilez.
Vreau sa scot astea
1.precache_sound("misc/wallshot.wav")
2. precache_sound("misc/last_kill.wav")
3.precache_sound("misc/firstblood.wav")
Pe scurt eu vreau sa incarc pluginu pe server fara sunetele de mai sus.
Daca incarc asa cum este acum , server-ul nu-mi gaseste sunetele ce n-am vrut sa le adaug si imi apar erori in consola...
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Server : MARVEL.RANGFORT.RO
Nick : bRiCk-baZuka
Grad server : Fondator
La ce doriţi ajutor? : Ajutor la compilare
Aici este plugin-ul SMA
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <dhudmessage>
new knife_kill, grenade_kill, headshot, normal_kill
new level[32]
new bool:kills[32]
new one_kill
new two_kill
new three_kill
new four_kill
new five_kill
new six_kill
new seven_kill
new eight_kill
new more_than_eight_kill
new g_lastkill
new g_firstblood
public plugin_precache()
{
headshot = precache_model("sprites/headshot.spr")
knife_kill = precache_model("sprites/knife_kill.spr")
grenade_kill = precache_model("sprites/grenade_kill.spr")
one_kill = precache_model("sprites/1_kill.spr")
two_kill = precache_model("sprites/2_kill.spr")
three_kill = precache_model("sprites/3_kill.spr")
four_kill = precache_model("sprites/4_kill.spr")
five_kill = precache_model("sprites/5_kill.spr")
six_kill = precache_model("sprites/6_kill.spr")
seven_kill = precache_model("sprites/7_kill.spr")
eight_kill = precache_model("sprites/8_kill.spr")
more_than_eight_kill = precache_model("sprites/more_than_8_kill.spr")
normal_kill = precache_model("sprites/normal_kill.spr")
precache_sound("misc/headshot.wav")
precache_sound("misc/knife_kill.wav")
precache_sound("misc/grenade_kill.wav")
precache_sound("misc/wallshot.wav")
precache_sound("misc/1_kill.wav")
precache_sound("misc/2_kill.wav")
precache_sound("misc/3_kill.wav")
precache_sound("misc/4_kill.wav")
precache_sound("misc/5_kill.wav")
precache_sound("misc/6_kill.wav")
precache_sound("misc/7_kill.wav")
precache_sound("misc/8_kill.wav")
precache_sound("misc/firstblood.wav")
precache_sound("misc/last_kill.wav")
precache_sound("misc/unstoppable.wav")
}
public plugin_init()
{
register_plugin("Death Sprite Effect","1.5","RaZzoR")
register_event("DeathMsg","onDeath","a")
register_event("DeathMsg","onDeath_level","a")
register_event("TextMsg", "eRestart", "a", "2Game_C", "2Game_w")
register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
register_event("RoundTime", "eNewRound", "bc")
}
public eRestart()
{
eEndRound()
g_firstblood = 1
}
public eEndRound()
{
}
public client_disconnect(id)
{
level[id]= 0
}
public client_putinserver(id)
{
level[id]= 0
}
public onDeath()
{
new name_attacker[32]
new name_victim[32]
new wpn[3]
new hs = read_data(3)
new attacker = read_data(1)
new victim = read_data(2)
get_user_name(attacker, name_attacker, 31)
get_user_name(victim, name_victim, 31)
read_data(4,wpn,2)
if (wpn[0] != 'k' && wpn[1] != 'r' && !can_see_fm(attacker, victim))
{
if (hs)
{
set_dhudmessage(255, 0, 0, -1.0, 0.20, 0, 6.0, 3.0, 0.1, 1.5)
show_dhudmessage(attacker, "FALON AT FEJLOVES!^n-|IGEN! |-")
client_cmd(attacker,"spk misc/headshot")
}
}
else if (hs && wpn[0] != 'k' && wpn[1] != 'r')
{
show_sprite(victim, headshot)
client_cmd(attacker,"spk misc/headshot")
}
else if (wpn[0] == 'k')
{
show_sprite(victim, knife_kill)
client_cmd(attacker,"spk misc/knife_kill")
}
else if (wpn[1] == 'r')
{
show_sprite(victim, grenade_kill)
client_cmd(attacker,"spk misc/grenade_kill")
}
return PLUGIN_CONTINUE
}
public onDeath_level()
{
new players_ct[32], players_t[32], ict, ite
get_players(players_ct,ict,"ae","CT")
get_players(players_t,ite,"ae","TERRORIST")
if (ict == 0 || ite == 0) g_lastkill = 1
new attacker = read_data(1)
new victim = read_data(2)
new name_attacker[32]
new name_victim[32]
level[attacker] += 1
level[victim]= 0
get_user_name(attacker, name_attacker, 31)
get_user_name(victim, name_victim, 31)
if((victim == attacker) || (get_user_team(attacker) == get_user_team(victim)) || !victim || !attacker)
return PLUGIN_CONTINUE
if (g_firstblood && attacker!=victim && attacker>0)
{
g_firstblood = 0
set_dhudmessage(255, 105, 180, -1.0, 0.35, 0, 6.0, 3.0, 0.1, 1.5)
show_dhudmessage(0, "ELSO OLES: ^n %s megolte %s-t!", name_attacker, name_victim)
client_cmd(0, "speak misc/firstblood")
}
if (g_lastkill == 1)
{
g_lastkill = 0
set_dhudmessage(255, 215, 0, -1.0, 0.30, 0, 6.0, 3.0, 0.1, 1.5)
show_dhudmessage(0, "UTOLSO OLES: ^n %s megolte %s-t!", name_attacker, name_victim)
client_cmd(0, "speak misc/last_kill")
}
if (level[attacker] == 1)
{
show_sprite(victim, one_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/1_kill")
}
if (level[attacker] == 2)
{
show_sprite(victim, two_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/2_kill")
}
if (level[attacker] == 3)
{
show_sprite(victim, three_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/3_kill")
}
if (level[attacker] == 4)
{
show_sprite(victim, four_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/4_kill")
}
if (level[attacker] == 5)
{
show_sprite(victim, five_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/5_kill")
}
if (level[attacker] == 6)
{
show_sprite(victim, six_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/6_kill")
}
if (level[attacker] == 7)
{
show_sprite(victim, seven_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/7_kill")
}
if (level[attacker] == 8)
{
show_sprite(victim, eight_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/8_kill")
}
if (level[attacker] > 8)
{
show_sprite(victim, more_than_eight_kill)
kills[victim] = true
client_cmd(attacker,"spk misc/unstoppable")
}
return PLUGIN_CONTINUE
}
public show_sprite(attacker, sprite)
{
if(!is_user_connected(attacker))
return PLUGIN_CONTINUE
static origin[3]
get_user_origin(attacker, origin)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2]+65)
write_short(sprite)
write_byte(10)
write_byte(250)
message_end()
return PLUGIN_CONTINUE
}
public podesi_boolove(id)
{
kills[id] = false
}
bool:can_see_fm(entindex1, entindex2)
{
if (!entindex1 || !entindex2)
return false
if (pev_valid(entindex1) && pev_valid(entindex1))
{
new flags = pev(entindex1, pev_flags)
if (flags & EF_NODRAW || flags & FL_NOTARGET)
{
return false
}
new Float:lookerOrig[3]
new Float:targetBaseOrig[3]
new Float:targetOrig[3]
new Float:temp[3]
pev(entindex1, pev_origin, lookerOrig)
pev(entindex1, pev_view_ofs, temp)
lookerOrig[0] += temp[0]
lookerOrig[1] += temp[1]
lookerOrig[2] += temp[2]
pev(entindex2, pev_origin, targetBaseOrig)
pev(entindex2, pev_view_ofs, temp)
targetOrig[0] = targetBaseOrig [0] + temp[0]
targetOrig[1] = targetBaseOrig [1] + temp[1]
targetOrig[2] = targetBaseOrig [2] + temp[2]
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the had of seen player
if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
{
return false
}
else
{
new Float:flFraction
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
else
{
targetOrig[0] = targetBaseOrig [0]
targetOrig[1] = targetBaseOrig [1]
targetOrig[2] = targetBaseOrig [2]
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the body of seen player
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
else
{
targetOrig[0] = targetBaseOrig [0]
targetOrig[1] = targetBaseOrig [1]
targetOrig[2] = targetBaseOrig [2] - 17.0
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the legs of seen player
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
}
}
}
}
return false
}
Nu ma lasa sa-l compilez
/tmp/textrvaHnb.sma(5) : fatal error 100: cannot read from file: "dhudmessage"
Eu am vrut sa scot cateva sunete din el de care nu aveam nevoie..
Daca incarc pluginul asa si incarc in misc doar sunetele de care am nevoie la conectarea pe server in consola
Imi apar chestiile care nu le-a gasit,in fine pot sa primesc putin ajutor?
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/*Bomb Countdown HUD Timer v0.2 by SAMURAI* Plugin DetailsWith this plugin enabled, you can see an colored Hud Message with the c4 time left, until explodeRemeber : if until explode remains less than 8 seconds, hudmessage color will be red, if > 7 will be yellow and > 13 will be green.* Required Modules:- CSX* Credits:- Emp` for various indicates- Alka for full tests* Changelog- Fixed Events problems- Pcvars- Fixed any bug on plugin*/#include <amxmodx>#include <csx>#define PLUGIN "Bomb Countdown HUD Timer"#define VERSION "0.2"#define AUTHOR "SAMURAI"new g_c4timer, pointnum;new bool:b_planted = false;new g_msgsync;public plugin_init(){register_plugin(PLUGIN,VERSION,AUTHOR);pointnum = get_cvar_pointer("mp_c4timer");register_logevent("newRound", 2, "1=Round_Start");register_logevent("endRound", 2, "1=Round_End");register_logevent("endRound", 2, "1&Restart_Round_");g_msgsync = CreateHudSyncObj();}public newRound(){g_c4timer = -1;remove_task(652450);b_planted = false;}public endRound(){g_c4timer = -1;remove_task(652450);}public bomb_planted(){b_planted = true;g_c4timer = get_pcvar_num(pointnum);dispTime()set_task(1.0, "dispTime", 652450, "", 0, "b");}public bomb_defused(){if(b_planted){remove_task(652450);b_planted = false;}}public bomb_explode(){if(b_planted){remove_task(652450);b_planted = false;}}public dispTime(){if(!b_planted){remove_task(652450);return;}if(g_c4timer >= 0){if(g_c4timer > 13) set_hudmessage(0, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);else if(g_c4timer > 7) set_hudmessage(150, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);else set_hudmessage(150, 0, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);ShowSyncHudMsg(0, g_msgsync, "[MARVEL]BOMBA a fost plantata | C4: %d", g_c4timer);--g_c4timer;}}/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }*/L-am gasit.multumescT/C
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Eu vroiam unul simplu , l-anm avut pe asta...
Vroiam ala simplu care aparea jos gen
[Marvel] bomba explodeaza in ..... c4 : si nr de sec
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Nume : c4
Versiune : nu conteaza
Descriere detaliata :
Salut.Doresc si eu plugin-ul pentru c4.
Care arata cate secunde mai sunt pana explodeaza bomba
Gen : Bomba explodeaza in x secunde...
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Server : MARVEL.RANGFORT.RO
Nick : bRiCk-baZuka
Grad server : Detinator
La ce doriţi ajutor? :Deci nu reusesc sa adaug sprites pentru radar si led c4 pe server...
Intru in cstrike/sprites adaug acolo modelul si nimic..ce trebuie sa fac ?
Trebuie sa-mi fac un alt folder unde sa-mi adaug modelele noi sau cum ... ? :|
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Nume Skin:Crossbow / Scout zis Seringa
- Link Download:http://cs.gamebanana.com/skins/143504
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Nume Skin:Crossbow / Scout zis Seringa
[Marvel] ColoredSmoke [CerereNew]
in Cereri Resurse
Posted
Eu am spus ca ce am gasit eu am gasit cu erori si am facut aici cerere pt un plugin de colored smoke bun